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Searched refs:BytesReady (Results 1 – 2 of 2) sorted by relevance

/haiku/src/kits/game/
H A DPushGameSound.cpp156 if (!BytesReady(&bytes)) in FillBuffer()
171 if (BytesReady(&bytes)) { in FillBuffer()
185 BPushGameSound::BytesReady(size_t * bytes) in BytesReady() function in BPushGameSound
/haiku/headers/os/game/
H A DPushGameSound.h57 bool BytesReady(size_t* bytes);