Searched refs:BytesReady (Results 1 – 2 of 2) sorted by relevance
156 if (!BytesReady(&bytes)) in FillBuffer()171 if (BytesReady(&bytes)) { in FillBuffer()185 BPushGameSound::BytesReady(size_t * bytes) in BytesReady() function in BPushGameSound
57 bool BytesReady(size_t* bytes);