Searched refs:B_LAYOUT_NECESSARY (Results 1 – 1 of 1) sorted by relevance
40 const uint32 B_LAYOUT_NECESSARY variable313 fState |= B_LAYOUT_NECESSARY; in InvalidateLayout()366 if ((fState & B_LAYOUT_NECESSARY) == 0 && !force) in LayoutItems()396 if ((fState & B_LAYOUT_NECESSARY) == 0 && !force) in _LayoutWithinContext()416 if ((layout->fState & B_LAYOUT_NECESSARY) != 0) in _LayoutWithinContext()