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Searched refs:B_ITEMS_IN_MATRIX (Results 1 – 6 of 6) sorted by relevance

/haiku/docs/user/interface/
H A DMenu.dox51 \var menu_layout B_ITEMS_IN_MATRIX
198 <td>\c B_ITEMS_IN_MATRIX</td>
209 \c B_ITEMS_IN_MATRIX layout.
222 Don't pass \c B_ITEMS_IN_MATRIX into \a layout with this method, use
236 \brief Creates a new menu object with a \c B_ITEMS_IN_MATRIX layout and the
367 a menu in \c B_ITEMS_IN_MATRIX layout.
383 a menu in \c B_ITEMS_IN_MATRIX layout.
398 \warning This method should only be used for a menu in \c B_ITEMS_IN_MATRIX
417 a menu in \c B_ITEMS_IN_MATRIX layout.
433 a menu in \c B_ITEMS_IN_MATRIX layout.
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H A DMenuBar.dox119 If the \a layout is set to \c B_ITEMS_IN_MATRIX the \a resizeToFit flag
128 - \c B_ITEMS_IN_MATRIX items are displayed in a custom matrix.
131 \c B_ITEMS_IN_MATRIX layout.
146 - \c B_ITEMS_IN_MATRIX items are displayed in a custom matrix.
H A DPopUpMenu.dox61 \attention A BPopUpMenu should never be set to \a B_ITEMS_IN_MATRIX
/haiku/src/kits/interface/
H A DMenu.cpp292 fLayout(B_ITEMS_IN_MATRIX), in BMenu()
398 if (fLayout == B_ITEMS_IN_MATRIX) { in Archive()
739 if (fLayout == B_ITEMS_IN_MATRIX) { in AddItem()
772 if (fLayout != B_ITEMS_IN_MATRIX) { in AddItem()
823 if (fLayout == B_ITEMS_IN_MATRIX) { in AddItem()
845 if (fLayout != B_ITEMS_IN_MATRIX) { in AddItem()
1572 if (fLayout == B_ITEMS_IN_MATRIX in _InitData()
2572 case B_ITEMS_IN_MATRIX: in _ComputeLayout()
/haiku/headers/os/interface/
H A DMenu.h29 B_ITEMS_IN_MATRIX enumerator
/haiku/src/preferences/screen/
H A DScreenWindow.cpp337 layout = B_ITEMS_IN_MATRIX; in ScreenWindow()
343 if (layout == B_ITEMS_IN_MATRIX) { in ScreenWindow()