Searched refs:B_ITEMS_IN_MATRIX (Results 1 – 6 of 6) sorted by relevance
51 \var menu_layout B_ITEMS_IN_MATRIX198 <td>\c B_ITEMS_IN_MATRIX</td>209 \c B_ITEMS_IN_MATRIX layout.222 Don't pass \c B_ITEMS_IN_MATRIX into \a layout with this method, use236 \brief Creates a new menu object with a \c B_ITEMS_IN_MATRIX layout and the367 a menu in \c B_ITEMS_IN_MATRIX layout.383 a menu in \c B_ITEMS_IN_MATRIX layout.398 \warning This method should only be used for a menu in \c B_ITEMS_IN_MATRIX417 a menu in \c B_ITEMS_IN_MATRIX layout.433 a menu in \c B_ITEMS_IN_MATRIX layout.[all …]
119 If the \a layout is set to \c B_ITEMS_IN_MATRIX the \a resizeToFit flag128 - \c B_ITEMS_IN_MATRIX items are displayed in a custom matrix.131 \c B_ITEMS_IN_MATRIX layout.146 - \c B_ITEMS_IN_MATRIX items are displayed in a custom matrix.
61 \attention A BPopUpMenu should never be set to \a B_ITEMS_IN_MATRIX
292 fLayout(B_ITEMS_IN_MATRIX), in BMenu()398 if (fLayout == B_ITEMS_IN_MATRIX) { in Archive()739 if (fLayout == B_ITEMS_IN_MATRIX) { in AddItem()772 if (fLayout != B_ITEMS_IN_MATRIX) { in AddItem()823 if (fLayout == B_ITEMS_IN_MATRIX) { in AddItem()845 if (fLayout != B_ITEMS_IN_MATRIX) { in AddItem()1572 if (fLayout == B_ITEMS_IN_MATRIX in _InitData()2572 case B_ITEMS_IN_MATRIX: in _ComputeLayout()
29 B_ITEMS_IN_MATRIX enumerator
337 layout = B_ITEMS_IN_MATRIX; in ScreenWindow()343 if (layout == B_ITEMS_IN_MATRIX) { in ScreenWindow()