Searched refs:B_HEAVY_FACE (Results 1 – 4 of 4) sorted by relevance
198 | B_LIGHT_FACE | B_HEAVY_FACE); in PreservedFace()263 face |= B_HEAVY_FACE; in _TranslateStyleToFace()
228 | B_LIGHT_FACE | B_HEAVY_FACE; in GetStyleMatchingFace()
90 B_HEAVY_FACE = 0x0200, enumerator
353 \var B_HEAVY_FACE1146 - \c B_HEAVY_FACE Characters are drawn heavier than normal. Not in BeOS 5.