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Searched refs:B_HAND_CURSOR (Results 1 – 14 of 14) sorted by relevance

/haiku/src/kits/app/
H A DAppDefs.cpp11 const uint8 B_HAND_CURSOR[] = { variable
H A DCursor.cpp33 if (data == B_HAND_CURSOR || data == B_I_BEAM_CURSOR) { in BCursor()
35 fServerToken = data == B_HAND_CURSOR ? in BCursor()
H A DApplication.cpp1395 B_CURSOR_SYSTEM_DEFAULT = new BCursor(B_HAND_CURSOR); in _InitGUIContext()
/haiku/headers/os/app/
H A DAppDefs.h16 extern const unsigned char B_HAND_CURSOR[];
/haiku/src/libs/print/libprint/
H A DPreview.cpp261 be_app->SetCursor(B_HAND_CURSOR); in Hide()
305 be_app->SetCursor(B_HAND_CURSOR); in MouseDown()
345 be_app->SetCursor(B_HAND_CURSOR); in MouseMoved()
956 be_app->SetCursor(B_HAND_CURSOR); in Go()
/haiku/src/apps/mediaplayer/playlist/
H A DListViews.cpp482 BCursor cursor(B_HAND_CURSOR); in MouseMoved()
499 BCursor cursor(B_HAND_CURSOR); in MouseUp()
583 const uchar* cursorData = copy ? kCopyCursor : B_HAND_CURSOR; in SetDropTargetRect()
/haiku/src/apps/icon-o-matic/generic/gui/
H A DListViews.cpp300 BCursor cursor(B_HAND_CURSOR); in MouseMoved()
319 BCursor cursor(B_HAND_CURSOR); in MouseUp()
437 const uchar* cursorData = copy ? kCopyCursor : B_HAND_CURSOR; in SetDropTargetRect()
/haiku/src/apps/cortex/MediaRoutingView/
H A DMediaWire.cpp230 be_app->SetCursor(B_HAND_CURSOR); in MouseOver()
H A DMediaJack.cpp292 be_app->SetCursor(B_HAND_CURSOR); in MouseOver()
316 be_app->SetCursor(B_HAND_CURSOR); in MessageDragged()
H A DMediaRoutingView.cpp160 be_app->SetCursor(B_HAND_CURSOR); in connectionAborted()
169 be_app->SetCursor(B_HAND_CURSOR); in connectionEstablished()
1716 be_app->SetCursor(B_HAND_CURSOR); in _deleteSelection()
H A DMediaNodePanel.cpp261 be_app->SetCursor(B_HAND_CURSOR); in MessageDropped()
/haiku/src/apps/icon-o-matic/shape/
H A DPathManipulator.cpp1011 cursorData = B_HAND_CURSOR; in UpdateCursor()
/haiku/docs/develop/servers/app_server/
H A Dgraphics.rst71 point the cursor will be set to B_HAND_CURSOR and shown on the screen.
/haiku/docs/user/app/
H A DApplication.dox407 \c B_HAND_CURSOR or \c B_I_BEAM_CURSOR or you can create your own pass