Searched refs:B_HAND_CURSOR (Results 1 – 14 of 14) sorted by relevance
11 const uint8 B_HAND_CURSOR[] = { variable
33 if (data == B_HAND_CURSOR || data == B_I_BEAM_CURSOR) { in BCursor()35 fServerToken = data == B_HAND_CURSOR ? in BCursor()
1395 B_CURSOR_SYSTEM_DEFAULT = new BCursor(B_HAND_CURSOR); in _InitGUIContext()
16 extern const unsigned char B_HAND_CURSOR[];
261 be_app->SetCursor(B_HAND_CURSOR); in Hide()305 be_app->SetCursor(B_HAND_CURSOR); in MouseDown()345 be_app->SetCursor(B_HAND_CURSOR); in MouseMoved()956 be_app->SetCursor(B_HAND_CURSOR); in Go()
482 BCursor cursor(B_HAND_CURSOR); in MouseMoved()499 BCursor cursor(B_HAND_CURSOR); in MouseUp()583 const uchar* cursorData = copy ? kCopyCursor : B_HAND_CURSOR; in SetDropTargetRect()
300 BCursor cursor(B_HAND_CURSOR); in MouseMoved()319 BCursor cursor(B_HAND_CURSOR); in MouseUp()437 const uchar* cursorData = copy ? kCopyCursor : B_HAND_CURSOR; in SetDropTargetRect()
230 be_app->SetCursor(B_HAND_CURSOR); in MouseOver()
292 be_app->SetCursor(B_HAND_CURSOR); in MouseOver()316 be_app->SetCursor(B_HAND_CURSOR); in MessageDragged()
160 be_app->SetCursor(B_HAND_CURSOR); in connectionAborted()169 be_app->SetCursor(B_HAND_CURSOR); in connectionEstablished()1716 be_app->SetCursor(B_HAND_CURSOR); in _deleteSelection()
261 be_app->SetCursor(B_HAND_CURSOR); in MessageDropped()
1011 cursorData = B_HAND_CURSOR; in UpdateCursor()
71 point the cursor will be set to B_HAND_CURSOR and shown on the screen.
407 \c B_HAND_CURSOR or \c B_I_BEAM_CURSOR or you can create your own pass