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Searched refs:B_GS_S16 (Results 1 – 6 of 6) sorted by relevance

/haiku/headers/os/game/
H A DGameSoundDefs.h32 B_GS_S16 = 0x2, enumerator
/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_sine.cpp49 gsFormat.format = gs_audio_format::B_GS_S16; in main()
/haiku/src/kits/game/
H A DGSUtility.cpp74 case gs_audio_format::B_GS_S16: in get_sample_size()
H A DGameSoundBuffer.cpp273 case gs_audio_format::B_GS_S16: in Play()
H A DFileGameSound.cpp215 case gs_audio_format::B_GS_S16: in FillBuffer()
/haiku/src/tests/kits/midi/synth_file_reader/
H A DSynthFileReader.cpp401 gs_audio_format::B_GS_S16, in Play()