Searched refs:B_FONT_ROTATION (Results 1 – 8 of 8) sorted by relevance
173 if ((mask & B_FONT_ROTATION) != 0) { in ReadFontFromLink()749 if ((flags & B_FONT_ROTATION) != 0) in SetFont()
845 canvas->CurrentState()->SetFont(font, B_FONT_ROTATION); in set_font_rotation()1244 if (mask & B_FONT_ROTATION) { in WriteFontState()
676 state->GetDrawState()->SetFont(font, B_FONT_ROTATION); in set_font_rotate()
64 B_FONT_ROTATION = 0x00000008, enumerator
1032 view->SetFont(&font, B_FONT_ROTATION); in testFontRotation()
204 if (font_flags & B_FONT_ROTATION) in UpdateServerFontState()486 | B_FONT_SHEAR | B_FONT_ROTATION); in BView()2884 if (mask & B_FONT_ROTATION) in SetFont()
7533 SetFont (&m_TextFont, B_FONT_ROTATION); in Draw()7536 SetFont (&m_TextFont, B_FONT_ROTATION); in Draw()
220 \var B_FONT_ROTATION2587 - \c B_FONT_ROTATION