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Searched refs:B_BUFFER_RESET (Results 1 – 6 of 6) sorted by relevance

/haiku/headers/os/game/
H A DDirectWindow.h24 B_BUFFER_RESET = 128 enumerator
/haiku/src/kits/game/
H A DDirectWindow.cpp61 if (state & B_BUFFER_RESET) in print_direct_buffer_state()
/haiku/src/tests/kits/game/direct_window_test/
H A DStarWindow.cpp373 if ((info->buffer_state & B_BUFFER_RESET) || in SwitchContext()
/haiku/docs/user/game/
H A DDirectWindow.dox61 - \c B_BUFFER_RESET
/haiku/src/servers/app/
H A DDesktop.cpp3159 B_DIRECT_START | B_BUFFER_RESET); in _ShowWindow()
3572 B_DIRECT_START | B_BUFFER_RESET, B_MODE_CHANGED); in _ResumeDirectFrameBufferAccess()
3864 B_DIRECT_START | B_BUFFER_RESET, B_MODE_CHANGED); in _SetWorkspace()
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp3071 if (info->buffer_state & B_BUFFER_RESET) { in SwitchContext()