Searched refs:BPushGameSound (Results 1 – 5 of 5) sorted by relevance
/haiku/src/kits/game/ |
H A D | PushGameSound.cpp | 19 BPushGameSound::BPushGameSound(size_t inBufferFrameCount, in BPushGameSound() function in BPushGameSound 39 BPushGameSound::BPushGameSound(BGameSoundDevice * device) in BPushGameSound() function in BPushGameSound 52 BPushGameSound::~BPushGameSound() in ~BPushGameSound() 59 BPushGameSound::lock_status 60 BPushGameSound::LockNextPage(void **out_pagePtr, size_t *out_pageSize) in LockNextPage() 88 BPushGameSound::UnlockPage(void *in_pagePtr) in UnlockPage() 94 BPushGameSound::lock_status 95 BPushGameSound::LockForCyclic(void **out_basePtr, size_t *out_size) in LockForCyclic() 104 BPushGameSound::UnlockCyclic() in UnlockCyclic() 111 BPushGameSound::CurrentPosition() in CurrentPosition() [all …]
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/haiku/headers/os/game/ |
H A D | PushGameSound.h | 14 class BPushGameSound : public BStreamingGameSound { 16 BPushGameSound(size_t inBufferFrameCount, 20 virtual ~BPushGameSound(); 40 BPushGameSound(BGameSoundDevice* device); 53 BPushGameSound(); 54 BPushGameSound(const BPushGameSound& other); 55 BPushGameSound& operator=(const BPushGameSound& other);
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/haiku/src/tests/kits/game/push_game_sound_test/ |
H A D | push_game_sound_triangle.cpp | 55 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() 66 != BPushGameSound::lock_ok) { in main()
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H A D | push_game_sound_sine.cpp | 53 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() 64 != BPushGameSound::lock_ok) { in main()
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H A D | push_game_sound_test.cpp | 99 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() 110 != BPushGameSound::lock_ok) { in main()
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