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Searched refs:BPushGameSound (Results 1 – 5 of 5) sorted by relevance

/haiku/src/kits/game/
H A DPushGameSound.cpp19 BPushGameSound::BPushGameSound(size_t inBufferFrameCount, in BPushGameSound() function in BPushGameSound
39 BPushGameSound::BPushGameSound(BGameSoundDevice * device) in BPushGameSound() function in BPushGameSound
52 BPushGameSound::~BPushGameSound() in ~BPushGameSound()
59 BPushGameSound::lock_status
60 BPushGameSound::LockNextPage(void **out_pagePtr, size_t *out_pageSize) in LockNextPage()
88 BPushGameSound::UnlockPage(void *in_pagePtr) in UnlockPage()
94 BPushGameSound::lock_status
95 BPushGameSound::LockForCyclic(void **out_basePtr, size_t *out_size) in LockForCyclic()
104 BPushGameSound::UnlockCyclic() in UnlockCyclic()
111 BPushGameSound::CurrentPosition() in CurrentPosition()
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/haiku/headers/os/game/
H A DPushGameSound.h14 class BPushGameSound : public BStreamingGameSound {
16 BPushGameSound(size_t inBufferFrameCount,
20 virtual ~BPushGameSound();
40 BPushGameSound(BGameSoundDevice* device);
53 BPushGameSound();
54 BPushGameSound(const BPushGameSound& other);
55 BPushGameSound& operator=(const BPushGameSound& other);
/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_triangle.cpp55 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()
66 != BPushGameSound::lock_ok) { in main()
H A Dpush_game_sound_sine.cpp53 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()
64 != BPushGameSound::lock_ok) { in main()
H A Dpush_game_sound_test.cpp99 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main()
110 != BPushGameSound::lock_ok) { in main()