Searched refs:BFileGameSound (Results 1 – 8 of 8) sorted by relevance
/haiku/src/kits/game/ |
H A D | FileGameSound.cpp | 57 BFileGameSound::BFileGameSound(const entry_ref* file, bool looping, in BFileGameSound() function in BFileGameSound 75 BFileGameSound::BFileGameSound(const char* file, bool looping, in BFileGameSound() function in BFileGameSound 101 BFileGameSound::BFileGameSound(BDataIO* data, bool looping, in BFileGameSound() function in BFileGameSound 119 BFileGameSound::~BFileGameSound() in ~BFileGameSound() 135 BFileGameSound::Clone() const in Clone() 142 BFileGameSound::StartPlaying() in StartPlaying() 154 BFileGameSound::StopPlaying() in StopPlaying() 174 BFileGameSound::Preload() in Preload() 184 BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount) in FillBuffer() 259 BFileGameSound::Perform(int32 selector, void* data) in Perform() [all …]
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/haiku/headers/os/game/ |
H A D | FileGameSound.h | 22 class BFileGameSound : public BStreamingGameSound { 25 BFileGameSound(const entry_ref* file, 29 BFileGameSound(const char* file, 33 BFileGameSound(BDataIO* data, 37 virtual ~BFileGameSound(); 57 BFileGameSound(); 58 BFileGameSound(const BFileGameSound& other); 60 BFileGameSound& operator=(const BFileGameSound& other);
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/haiku/docs/user/game/ |
H A D | FileGameSound.dox | 18 \brief Provides the BFileGameSound class. 23 \class BFileGameSound 33 \fn BFileGameSound::BFileGameSound(const entry_ref* file, bool looping, 35 \brief Creates and initializes a BFileGameSound object from an 55 \fn BFileGameSound::BFileGameSound(const char* file, bool looping, 57 \brief Creates and initializes a BFileGameSound object from a file path 77 \fn BFileGameSound::BFileGameSound(BDataIO* source, bool looping, 79 \brief Creates and initializes a BFileGameSound object from a BDataIO 82 This allows using BFileGameSound with BFile as well as non-file based 102 \fn BFileGameSound::~BFileGameSound() [all …]
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/haiku/src/tests/kits/game/file_game_sound_test/ |
H A D | FileSoundWindow.h | 41 BFileGameSound *fileSound;
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H A D | FileSoundWindow.cpp | 110 fileSound = new BFileGameSound(&fileref,loop); in MessageReceived() 200 if (pausedValue != BFileGameSound::B_PAUSE_IN_PROGRESS) in MessageReceived()
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/haiku/src/preferences/sounds/ |
H A D | HWindow.h | 56 BFileGameSound* fPlayer;
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H A D | HWindow.cpp | 192 fPlayer = new BFileGameSound(&ref, false); in MessageReceived()
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/haiku/src/tests/kits/media/playsound/ |
H A D | playsound.cpp | 108 BFileGameSound snd(file, loop); in main()
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