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Searched refs:BFileGameSound (Results 1 – 8 of 8) sorted by relevance

/haiku/src/kits/game/
H A DFileGameSound.cpp57 BFileGameSound::BFileGameSound(const entry_ref* file, bool looping, in BFileGameSound() function in BFileGameSound
75 BFileGameSound::BFileGameSound(const char* file, bool looping, in BFileGameSound() function in BFileGameSound
101 BFileGameSound::BFileGameSound(BDataIO* data, bool looping, in BFileGameSound() function in BFileGameSound
119 BFileGameSound::~BFileGameSound() in ~BFileGameSound()
135 BFileGameSound::Clone() const in Clone()
142 BFileGameSound::StartPlaying() in StartPlaying()
154 BFileGameSound::StopPlaying() in StopPlaying()
174 BFileGameSound::Preload() in Preload()
184 BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount) in FillBuffer()
259 BFileGameSound::Perform(int32 selector, void* data) in Perform()
[all …]
/haiku/headers/os/game/
H A DFileGameSound.h22 class BFileGameSound : public BStreamingGameSound {
25 BFileGameSound(const entry_ref* file,
29 BFileGameSound(const char* file,
33 BFileGameSound(BDataIO* data,
37 virtual ~BFileGameSound();
57 BFileGameSound();
58 BFileGameSound(const BFileGameSound& other);
60 BFileGameSound& operator=(const BFileGameSound& other);
/haiku/docs/user/game/
H A DFileGameSound.dox18 \brief Provides the BFileGameSound class.
23 \class BFileGameSound
33 \fn BFileGameSound::BFileGameSound(const entry_ref* file, bool looping,
35 \brief Creates and initializes a BFileGameSound object from an
55 \fn BFileGameSound::BFileGameSound(const char* file, bool looping,
57 \brief Creates and initializes a BFileGameSound object from a file path
77 \fn BFileGameSound::BFileGameSound(BDataIO* source, bool looping,
79 \brief Creates and initializes a BFileGameSound object from a BDataIO
82 This allows using BFileGameSound with BFile as well as non-file based
102 \fn BFileGameSound::~BFileGameSound()
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/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.h41 BFileGameSound *fileSound;
H A DFileSoundWindow.cpp110 fileSound = new BFileGameSound(&fileref,loop); in MessageReceived()
200 if (pausedValue != BFileGameSound::B_PAUSE_IN_PROGRESS) in MessageReceived()
/haiku/src/preferences/sounds/
H A DHWindow.h56 BFileGameSound* fPlayer;
H A DHWindow.cpp192 fPlayer = new BFileGameSound(&ref, false); in MessageReceived()
/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp108 BFileGameSound snd(file, loop); in main()