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Searched refs:script (Results 1 – 25 of 138) sorted by relevance

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/haiku/build/jam/images/
H A DHaikuCD11 # prepare the script that initializes the shell variables
13 local script = $(HAIKU_CD_INIT_VARIABLES_SCRIPT) ;
14 MakeLocate $(script) : $(HAIKU_OUTPUT_DIR) ;
15 Always $(script) ;
17 AddVariableToScript $(script) : sourceDir : $(HAIKU_TOP) ;
18 AddVariableToScript $(script) : outputDir : $(HAIKU_OUTPUT_DIR) ;
19 AddVariableToScript $(script) : tmpDir : $(HAIKU_TMP_DIR) ;
20 AddVariableToScript $(script) : isCD : 1 ;
21 AddVariableToScript $(script) : cdLabel : $(HAIKU_CD_LABEL) ;
22 AddVariableToScript $(script) : addBuildCompatibilityLibDir
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H A DNetBootArchive161 # prepare the script that initializes the shell variables
163 local script = $(initVarsScript) ;
164 MakeLocate $(script) : $(HAIKU_OUTPUT_DIR) ;
165 Always $(script) ;
167 AddVariableToScript $(script) : tmpDir : $(HAIKU_TMP_DIR) ;
168 AddVariableToScript $(script) : addBuildCompatibilityLibDir
170 AddTargetVariableToScript $(script) : <build>copyattr ;
H A DFloppyBootImage188 # prepare the script that initializes the shell variables
190 local script = $(initVarsScript) ;
191 MakeLocate $(script) : $(HAIKU_OUTPUT_DIR) ;
192 Always $(script) ;
194 AddVariableToScript $(script) : tmpDir : $(HAIKU_TMP_DIR) ;
195 AddVariableToScript $(script) : addBuildCompatibilityLibDir
197 AddTargetVariableToScript $(script) : <build>copyattr ;
/haiku/build/jam/images/definitions/
H A Dcommon-tail105 # prepare the script that initializes the shell variables
107 local script = $(HAIKU_IMAGE_INIT_VARIABLES_SCRIPT) ;
108 MakeLocate $(script) : $(HAIKU_OUTPUT_DIR) ;
109 Always $(script) ;
111 AddVariableToScript $(script) : sourceDir : $(HAIKU_TOP) ;
112 AddVariableToScript $(script) : outputDir : $(HAIKU_OUTPUT_DIR) ;
113 AddVariableToScript $(script) : tmpDir : $(HAIKU_TMP_DIR) ;
114 AddVariableToScript $(script) : installDir : $(HAIKU_INSTALL_DIR) ;
115 #AddVariableToScript $(script) : isImage : 1 ;
116 AddVariableToScript $(script) : imageSize : $(HAIKU_IMAGE_SIZE) ;
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/haiku/build/jam/
H A DPackageRules177 # prepare the script that initializes the shell variables
182 local script = $(initVariablesScript) ;
183 AddVariableToScript $(script) : sourceDir : $(HAIKU_TOP) ;
184 AddVariableToScript $(script) : outputDir : $(HAIKU_OUTPUT_DIR) ;
185 AddVariableToScript $(script) : tmpDir : $(tempDir) ;
186 AddVariableToScript $(script) : addBuildCompatibilityLibDir
188 AddVariableToScript $(script) : compressionLevel
190 AddVariableToScript $(script) : updateOnly
192 AddVariableToScript $(script) : cc : $(TARGET_CC_$(architecture)) ;
193 AddTargetVariableToScript $(script) : <build>addattr ;
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H A DImageRules20 # Note: The script must have been LOCATEd before.
21 local script = $(1) ;
23 = [ FSameTargetWithPrependedGrist $(script) : init-script ] ;
25 if ! [ on $(script) return $(__is_initialized) ] {
26 __is_initialized on $(script) = true ;
28 MakeLocate $(initScript) : [ on $(script) return $(LOCATE) ] ;
30 Depends $(script) : $(initScript) ;
44 rule AddVariableToScript script : variable : value
46 # AddVariableToScript <script> : <variable> : <value> ;
53 InitScript $(script) ;
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H A DFileRules539 local script = [ NextID ] ;
540 script = temp-sed-script-$(target:BS)-$(script) ;
547 HAIKU_SED_SCRIPT_VARIABLE on $(script) += $(split[1]) ;
552 HAIKU_SED_SCRIPT_SUBSTITUTIONS on $(script)
554 HAIKU_SED_SCRIPT_SOURCE on $(script) = $(source) ;
556 HAIKU_SED_SCRIPT_SOURCE_ARGUMENTS on $(script) = ">" ;
558 HAIKU_SED_SCRIPT_SOURCE_ARGUMENTS on $(script) = -i ;
561 # build the script
562 MakeLocate $(script) : $(HAIKU_TMP_DIR) ;
563 Depends $(script) : $(mappedTargets) $(source) ;
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/haiku/src/kits/locale/
H A DLanguage.cpp166 const char* script = fICULocale->getScript(); in ScriptCode() local
167 if (script == NULL || script[0] == '\0') in ScriptCode()
170 return script; in ScriptCode()
/haiku/src/apps/packageinstaller/
H A DPackageInstall.cpp243 PackageScript* script = info->GetScript(i); in _Install() local
246 fCurrentScript = script; in _Install()
248 status_t status = script->DoInstall(installPath); in _Install()
257 wait_for_thread(script->GetThreadId(), &status); in _Install()
260 script->SetThreadId(-1); in _Install()
H A DPackageItem.cpp594 BString script; in DoInstall() local
595 ret = _ParseScript(buffer, fOriginalSize, script, &done); in DoInstall()
604 script.ReplaceAll( in DoInstall()
607 script.ReplaceAll( in DoInstall()
610 script.ReplaceAll( in DoInstall()
614 script.ReplaceAll( in DoInstall()
617 script.ReplaceAll( in DoInstall()
620 script.ReplaceAll( in DoInstall()
635 printf("%s\n", script.String()); in DoInstall()
643 ret = _RunScript(workingDirectory.Path(), script); in DoInstall()
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/haiku/src/system/boot/
H A DJamfile197 # Given a txt, generate a binary u-boot script
199 rule BuildUImageScript script : source
201 Depends $(script) : $(source) ;
202 LocalClean clean : $(script) ;
203 SCRIPTNAME on $(script) = $(script) ;
204 FAKEOS on $(script) = "linux" ;
205 ARCH on $(script) = $(TARGET_ARCH) ;
208 ARCH on $(script) = "riscv" ;
211 BuildUImageScript1 $(script) : $(source) ;
217 mkimage -A $(ARCH) -O $(FAKEOS) -T script -C none -n $(SCRIPTNAME) \
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/haiku/src/apps/haikudepot/build/jam/
H A DHdsSchemaGenRules33 # 3 : the Python script to use
56 # 3 : the Python script to use
79 # 3 : the Python script to use
101 # script's run, it is necessary to introduce a dependency between the known
102 # output files and the target for a given python script run.
/haiku/3rdparty/pulkomandy/
H A Dhaiku_arm_qemu_gdb1 # Initialisation script for GDB to help debugging the Haiku ARM port with qemu.
13 # Below are regular gdb commands (no need for that funky gdbinit script!)
/haiku/data/boot/u-boot/
H A Dboot-riscv64.scr.txt1 echo "Haiku u-boot script entry"
17 echo "Haiku u-boot script fell through!" && exit
H A Dboot-arm.scr.txt1 echo "Haiku u-boot script entry"
18 echo "Haiku u-boot script fell through!" && exit
/haiku/3rdparty/qtcreator/
H A D.gitignore3 # Except for this file, and the script.
/haiku/docs/develop/kernel/arch/arm/
H A Drpi3.rst49 - boot.scr: u-boot loader script for starting Haiku Loader
50 - uEnv.txt: configuration file for the boot.scr script
57 - uEnv.txt: u-boot configuration script to automate boot.
H A Drpi4.rst48 - boot.scr: u-boot loader script for starting Haiku Loader
49 - uEnv.txt: configuration file for the boot.scr script
59 - uEnv.txt: u-boot configuration script to automate boot.
/haiku/src/bin/rc/tests/
H A Dall.rdef2 * Master test script for the resource compiler.
/haiku/build/jam/board/verdex/
H A DBoardSetup53 # autoboot script
54 HAIKU_BOARD_SDIMAGE_UBOOT_SCRIPT_NAME = gumstix-factory.script ;
/haiku/data/config/boot/
H A DUserSetupEnvironment.sample5 # This file is a standard bash script. For more information regarding shell
/haiku/src/bin/package/
H A DPackageInfoPrinter.h384 void PrintPostInstallScript(const char* script) const in PrintPostInstallScript() argument
386 printf("\tpost-install script: %s\n", script); in PrintPostInstallScript()
389 void PrintPreUninstallScript(const char* script) const in PrintPreUninstallScript() argument
391 printf("\tpre-uninstall script: %s\n", script); in PrintPreUninstallScript()
/haiku/data/artwork/fonts/
H A Dreadme.txt8 See the script in toos/build/generate_kernel_fonts.h for information on how to update the .h files
/haiku/data/catalogs/apps/packageinstaller/
H A Del.catkeys5 Running post-installation scripts PackageInstall Εκτέλεση script πριν την εγκατάσταση
43 The script named '%s' already exists in the given path.\nReplace the script with the one from this …
/haiku/src/add-ons/kernel/drivers/graphics/et6x00/
H A Dreadme11 To install the driver run install.sh script in Terminal

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