1 #ifndef DIRECT_WINDOW_BUFFER_H 2 #define DIRECT_WINDOW_BUFFER_H 3 4 #include "RenderingBuffer.h" 5 6 struct direct_buffer_info; 7 8 class DirectWindowBuffer : public RenderingBuffer { 9 public: 10 DirectWindowBuffer(); 11 virtual ~DirectWindowBuffer(); 12 13 virtual status_t InitCheck() const; 14 15 virtual color_space ColorSpace() const; 16 virtual void* Bits() const; 17 virtual uint32 BytesPerRow() const; 18 virtual uint32 Width() const; 19 virtual uint32 Height() const; 20 21 void SetTo(direct_buffer_info* info); 22 WindowClipping()23 BRegion& WindowClipping() 24 { return fWindowClipping; } 25 private: 26 void* fBits; 27 uint32 fWidth; 28 uint32 fHeight; 29 uint32 fBytesPerRow; 30 color_space fFormat; 31 32 BRegion fWindowClipping; 33 }; 34 35 #endif // DIRECT_WINDOW_BUFFER_H 36