1 /* 2 * Copyright 2004-2005, Axel Dörfler, axeld@pinc-software.de. All rights reserved. 3 * Distributed under the terms of the MIT License. 4 */ 5 6 7 #include <AppDefs.h> 8 #include <SupportDefs.h> 9 10 11 const uint8 B_HAND_CURSOR[] = { 12 16, // size (width/height) 13 1, // depth 14 2, 2, // hot-spot coordinates 15 16 // image mask 17 0x0, 0x0, 0x0, 0x0, 0x38, 0x0, 0x24, 0x0, 0x24, 0x0, 0x13, 0xe0, 0x12, 0x5c, 0x9, 0x2a, 18 0x8, 0x1, 0x3c, 0x1, 0x4c, 0x1, 0x42, 0x1, 0x30, 0x1, 0xc, 0x1, 0x2, 0x0, 0x1, 0x0, 19 20 // transparency mask 21 0x0, 0x0, 0x0, 0x0, 0x38, 0x0, 0x3c, 0x0, 0x3c, 0x0, 0x1f, 0xe0, 0x1f, 0xfc, 0xf, 0xfe, 22 0xf, 0xff, 0x3f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x3f, 0xff, 0xf, 0xff, 0x3, 0xfe, 0x1, 0xf8, 23 }; 24 25 const uint8 B_I_BEAM_CURSOR[] = { 26 16, // size (width/height) 27 1, // depth 28 5, 8, // hot-spot coordinates 29 30 // image mask 31 0x6, 0xc0, 0x3, 0x80, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 32 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x3, 0x80, 0x6, 0xc0, 33 34 // transparency mask 35 0xf, 0xc0, 0x7, 0x80, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 36 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x7, 0x80, 0xf, 0xc0, 37 }; 38