Searched hist:f67876a0c5b91684c175f3dc7989537c35c23f55 (Results 1 – 5 of 5) sorted by relevance
/haiku/src/apps/icon-o-matic/shape/ |
H A D | PathManipulator.h | f67876a0c5b91684c175f3dc7989537c35c23f55 Wed Jun 21 10:43:19 UTC 2006 Stephan Aßmus <superstippi@gmx.de> some more "putting things together" for testing: * add a VectorPath to Document->Icon()->Paths() * add a Style to the global StyleManager * actually add a Shape to the Document->Icon()->Shapes() which uses the style and the path from above
fleshing out of CanvasView: * use an offscreen bitmap/view to avoid flickering * use an IconRenderer to render the set Icon * implement support for zooming
PathManipulator: * use the conversion from/to Canvas space and View space in CanvasView (I would have liked to solve this in a more generic way, so that PathManipulator didn't have to know CanvasView, but I was not very creative...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17891 a95241bf-73f2-0310-859d-f6bbb57e9c96
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H A D | PathManipulator.cpp | f67876a0c5b91684c175f3dc7989537c35c23f55 Wed Jun 21 10:43:19 UTC 2006 Stephan Aßmus <superstippi@gmx.de> some more "putting things together" for testing: * add a VectorPath to Document->Icon()->Paths() * add a Style to the global StyleManager * actually add a Shape to the Document->Icon()->Shapes() which uses the style and the path from above
fleshing out of CanvasView: * use an offscreen bitmap/view to avoid flickering * use an IconRenderer to render the set Icon * implement support for zooming
PathManipulator: * use the conversion from/to Canvas space and View space in CanvasView (I would have liked to solve this in a more generic way, so that PathManipulator didn't have to know CanvasView, but I was not very creative...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17891 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/haiku/src/apps/icon-o-matic/ |
H A D | CanvasView.cpp | f67876a0c5b91684c175f3dc7989537c35c23f55 Wed Jun 21 10:43:19 UTC 2006 Stephan Aßmus <superstippi@gmx.de> some more "putting things together" for testing: * add a VectorPath to Document->Icon()->Paths() * add a Style to the global StyleManager * actually add a Shape to the Document->Icon()->Shapes() which uses the style and the path from above
fleshing out of CanvasView: * use an offscreen bitmap/view to avoid flickering * use an IconRenderer to render the set Icon * implement support for zooming
PathManipulator: * use the conversion from/to Canvas space and View space in CanvasView (I would have liked to solve this in a more generic way, so that PathManipulator didn't have to know CanvasView, but I was not very creative...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17891 a95241bf-73f2-0310-859d-f6bbb57e9c96
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H A D | CanvasView.h | f67876a0c5b91684c175f3dc7989537c35c23f55 Wed Jun 21 10:43:19 UTC 2006 Stephan Aßmus <superstippi@gmx.de> some more "putting things together" for testing: * add a VectorPath to Document->Icon()->Paths() * add a Style to the global StyleManager * actually add a Shape to the Document->Icon()->Shapes() which uses the style and the path from above
fleshing out of CanvasView: * use an offscreen bitmap/view to avoid flickering * use an IconRenderer to render the set Icon * implement support for zooming
PathManipulator: * use the conversion from/to Canvas space and View space in CanvasView (I would have liked to solve this in a more generic way, so that PathManipulator didn't have to know CanvasView, but I was not very creative...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17891 a95241bf-73f2-0310-859d-f6bbb57e9c96
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H A D | MainWindow.cpp | f67876a0c5b91684c175f3dc7989537c35c23f55 Wed Jun 21 10:43:19 UTC 2006 Stephan Aßmus <superstippi@gmx.de> some more "putting things together" for testing: * add a VectorPath to Document->Icon()->Paths() * add a Style to the global StyleManager * actually add a Shape to the Document->Icon()->Shapes() which uses the style and the path from above
fleshing out of CanvasView: * use an offscreen bitmap/view to avoid flickering * use an IconRenderer to render the set Icon * implement support for zooming
PathManipulator: * use the conversion from/to Canvas space and View space in CanvasView (I would have liked to solve this in a more generic way, so that PathManipulator didn't have to know CanvasView, but I was not very creative...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17891 a95241bf-73f2-0310-859d-f6bbb57e9c96
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