Searched hist:"92772 bbdddc405ff6cdd1d495db71584684082ef" (Results 1 – 5 of 5) sorted by relevance
/haiku/src/servers/app/ |
H A D | AppServer.h | 92772bbdddc405ff6cdd1d495db71584684082ef Sun Jun 21 22:07:54 UTC 2009 Stephan Aßmus <superstippi@gmx.de> Patch by Christian Packmann: * Implemented a CPU feature detection function in AppServer.cpp. The results are put into the global variable gAppServerSIMDFlags. * Implemented an SIMD accelerated version of the bilinear bitmap scaling code that is the backend of BView::DrawBitmap(..., uint32 options) used by the MediaPlayer to smoothly upscale movies when no video overlay is available. The speed up is very noticable and a Core 2 Duo @ 1.8 GHz can play at 1920x1200 now without breaking a sweat. There is currently one SIMD version implemented which uses MMX and plain SSE.
Very cool! Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31165 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
H A D | AppServer.cpp | 92772bbdddc405ff6cdd1d495db71584684082ef Sun Jun 21 22:07:54 UTC 2009 Stephan Aßmus <superstippi@gmx.de> Patch by Christian Packmann: * Implemented a CPU feature detection function in AppServer.cpp. The results are put into the global variable gAppServerSIMDFlags. * Implemented an SIMD accelerated version of the bilinear bitmap scaling code that is the backend of BView::DrawBitmap(..., uint32 options) used by the MediaPlayer to smoothly upscale movies when no video overlay is available. The speed up is very noticable and a Core 2 Duo @ 1.8 GHz can play at 1920x1200 now without breaking a sweat. There is currently one SIMD version implemented which uses MMX and plain SSE.
Very cool! Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31165 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
/haiku/src/servers/app/drawing/Painter/ |
H A D | Jamfile | 92772bbdddc405ff6cdd1d495db71584684082ef Sun Jun 21 22:07:54 UTC 2009 Stephan Aßmus <superstippi@gmx.de> Patch by Christian Packmann: * Implemented a CPU feature detection function in AppServer.cpp. The results are put into the global variable gAppServerSIMDFlags. * Implemented an SIMD accelerated version of the bilinear bitmap scaling code that is the backend of BView::DrawBitmap(..., uint32 options) used by the MediaPlayer to smoothly upscale movies when no video overlay is available. The speed up is very noticable and a Core 2 Duo @ 1.8 GHz can play at 1920x1200 now without breaking a sweat. There is currently one SIMD version implemented which uses MMX and plain SSE.
Very cool! Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31165 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
H A D | Painter.h | 92772bbdddc405ff6cdd1d495db71584684082ef Sun Jun 21 22:07:54 UTC 2009 Stephan Aßmus <superstippi@gmx.de> Patch by Christian Packmann: * Implemented a CPU feature detection function in AppServer.cpp. The results are put into the global variable gAppServerSIMDFlags. * Implemented an SIMD accelerated version of the bilinear bitmap scaling code that is the backend of BView::DrawBitmap(..., uint32 options) used by the MediaPlayer to smoothly upscale movies when no video overlay is available. The speed up is very noticable and a Core 2 Duo @ 1.8 GHz can play at 1920x1200 now without breaking a sweat. There is currently one SIMD version implemented which uses MMX and plain SSE.
Very cool! Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31165 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
H A D | Painter.cpp | 92772bbdddc405ff6cdd1d495db71584684082ef Sun Jun 21 22:07:54 UTC 2009 Stephan Aßmus <superstippi@gmx.de> Patch by Christian Packmann: * Implemented a CPU feature detection function in AppServer.cpp. The results are put into the global variable gAppServerSIMDFlags. * Implemented an SIMD accelerated version of the bilinear bitmap scaling code that is the backend of BView::DrawBitmap(..., uint32 options) used by the MediaPlayer to smoothly upscale movies when no video overlay is available. The speed up is very noticable and a Core 2 Duo @ 1.8 GHz can play at 1920x1200 now without breaking a sweat. There is currently one SIMD version implemented which uses MMX and plain SSE.
Very cool! Thanks a lot!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31165 a95241bf-73f2-0310-859d-f6bbb57e9c96
|