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/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.h0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96
H A DPlaybackManager.cpp0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96
H A DNodeManager.cpp0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96
/haiku/src/apps/mediaplayer/
H A DControllerObserver.cpp0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96
H A DControllerObserver.h0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96
H A DController.h0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96
H A DMainWin.h0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96
H A DController.cpp0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96
H A DMainWin.cpp0beac2ff048390fecd8a08a99e7dd2cd8a9724b4 Thu Sep 09 21:30:36 UTC 2010 Stephan Aßmus <superstippi@gmx.de> PlaybackManager:
* Make sure that the messages which trigger a performance
time update a) don't pever pile up and b) that we don't
still receive an event after reinitialization (would
not have been a problem, at one point I thought it was).
* Don't compile in support for changing the playback speed
for the moment.
* Better support for notifying the reaching of a seek frame,
In _UpdateStates(), the wrong state (most often out of bounds)
was checked to be a seek request state. Check if a seek request
was reached in all other cases where states are removed.

Controller:
* Simple but important simplification of the problem that
seeked frames are reached asynchronously and with a latency:
In TimePosition() simply report the seeked frame, if there
are still pending seek requests. This allows a consistent
view from the outside, i.e. after calling SetTimePosition(),
TimePosition() will not return something different.
* Use a more robust way to track pending seek requests. A
new request may have been issued while not having reached
the previous one yet.
* Implement a notification for reaching the seek frame, but
I didn't need it after all, may come in handy later...

MainWin:
* Change the cursor left/right keys to support winding.
Cursor up/down change the volume, Cmd-up/down skips
to the previous/next playlist item, left/right do the
winding now, as requested in ticket #2495.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38594 a95241bf-73f2-0310-859d-f6bbb57e9c96