Searched defs:ax (Results 1 – 12 of 12) sorted by relevance
/haiku/src/system/libroot/posix/musl/math/ |
H A D | nextafter.c | 6 uint64_t ax, ay; in nextafter() local
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H A D | nextafterf.c | 6 uint32_t ax, ay, e; in nextafterf() local
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/haiku/src/system/boot/platform/u-boot/ |
H A D | keyboard.h | 9 uint16 ax; member
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/haiku/src/system/boot/platform/bios_ia32/ |
H A D | keyboard.h | 9 uint16 ax; member
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/haiku/headers/private/kernel/arch/x86/32/ |
H A D | iframe.h | 25 uint32 ax; member
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/haiku/headers/private/kernel/arch/x86/64/ |
H A D | iframe.h | 26 uint64 ax; member
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/haiku/src/libs/compat/freebsd_network/compat/machine/x86/ |
H A D | cpufunc.h | 106 do_cpuid(u_int ax, u_int *p) in do_cpuid() 114 cpuid_count(u_int ax, u_int cx, u_int *p) in cpuid_count()
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/haiku/src/libs/compat/freebsd_network/compat/machine/x86_64/ |
H A D | cpufunc.h | 126 do_cpuid(u_int ax, u_int *p) in do_cpuid() 134 cpuid_count(u_int ax, u_int cx, u_int *p) in cpuid_count()
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/haiku/headers/libs/agg/ |
H A D | agg_span_gradient.h | 335 int ax = abs(x); in calculate() local
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H A D | agg_math.h | 136 AGG_INLINE bool calc_intersection(double ax, double ay, double bx, double by, in calc_intersection()
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/haiku/src/tests/kits/game/ParticlesII/ |
H A D | particlesII.cpp | 436 int d,x,y,ax,ay,sx,sy,dx,dy; in draw_line() local
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/haiku/src/add-ons/screen_savers/nebula/ |
H A D | Nebula.cpp | 136 float ax, float ay, float az) /* the 3 angles (order ?..) */ in rotate3d()
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