xref: /haiku/src/apps/firstbootprompt/BootPromptWindow.cpp (revision 2710b4f5d4251c5cf88c82b0114ea99b0ef46d22)
1 /*
2  * Copyright 2010, Stephan Aßmus <superstippi@gmx.de>
3  * Copyright 2010-2021, Adrien Destugues, pulkomandy@pulkomandy.tk.
4  * Copyright 2011, Axel Dörfler, axeld@pinc-software.de.
5  * Copyright 2020-2021, Panagiotis "Ivory" Vasilopoulos <git@n0toose.net>
6  *
7  * All rights reserved. Distributed under the terms of the MIT License.
8  */
9 
10 
11 #include "BootPromptWindow.h"
12 
13 #include <new>
14 #include <stdio.h>
15 
16 #include <Alert.h>
17 #include <Bitmap.h>
18 #include <Button.h>
19 #include <Catalog.h>
20 #include <ControlLook.h>
21 #include <Directory.h>
22 #include <Entry.h>
23 #include <Font.h>
24 #include <FindDirectory.h>
25 #include <File.h>
26 #include <FormattingConventions.h>
27 #include <IconUtils.h>
28 #include <IconView.h>
29 #include <LayoutBuilder.h>
30 #include <ListView.h>
31 #include <Locale.h>
32 #include <Menu.h>
33 #include <MutableLocaleRoster.h>
34 #include <ObjectList.h>
35 #include <Path.h>
36 #include <Roster.h>
37 #include <Screen.h>
38 #include <ScrollView.h>
39 #include <SeparatorView.h>
40 #include <StringItem.h>
41 #include <StringView.h>
42 #include <TextView.h>
43 #include <UnicodeChar.h>
44 
45 #include "BootPrompt.h"
46 #include "Keymap.h"
47 #include "KeymapNames.h"
48 
49 
50 using BPrivate::MutableLocaleRoster;
51 
52 
53 #undef B_TRANSLATION_CONTEXT
54 #define B_TRANSLATION_CONTEXT "BootPromptWindow"
55 
56 
57 namespace BPrivate {
58 	void ForceUnloadCatalog();
59 };
60 
61 
62 static const char* kLanguageKeymapMappings[] = {
63 	// While there is a "Dutch" keymap, it apparently has not been widely
64 	// adopted, and the US-International keymap is common
65 	"Dutch", "US-International",
66 
67 	// Cyrillic keymaps are not usable alone, as latin alphabet is required to
68 	// use Terminal. So we stay in US international until the user has a chance
69 	// to set up KeymapSwitcher.
70 	"Belarusian", "US-International",
71 	"Russian", "US-International",
72 	"Ukrainian", "US-International",
73 
74 	// Turkish has two layouts, we must pick one
75 	"Turkish", "Turkish (Type-Q)",
76 };
77 static const size_t kLanguageKeymapMappingsSize
78 	= sizeof(kLanguageKeymapMappings) / sizeof(kLanguageKeymapMappings[0]);
79 
80 
81 class LanguageItem : public BStringItem {
82 public:
LanguageItem(const char * label,const char * language)83 	LanguageItem(const char* label, const char* language)
84 		:
85 		BStringItem(label),
86 		fLanguage(language)
87 	{
88 	}
89 
~LanguageItem()90 	~LanguageItem()
91 	{
92 	}
93 
Language() const94 	const char* Language() const
95 	{
96 		return fLanguage.String();
97 	}
98 
DrawItem(BView * owner,BRect frame,bool complete)99 	void DrawItem(BView* owner, BRect frame, bool complete)
100 	{
101 		BStringItem::DrawItem(owner, frame, true/*complete*/);
102 	}
103 
104 private:
105 			BString				fLanguage;
106 };
107 
108 
109 static int
compare_void_list_items(const void * _a,const void * _b)110 compare_void_list_items(const void* _a, const void* _b)
111 {
112 	static BCollator collator;
113 
114 	LanguageItem* a = *(LanguageItem**)_a;
115 	LanguageItem* b = *(LanguageItem**)_b;
116 
117 	return collator.Compare(a->Text(), b->Text());
118 }
119 
120 
121 static int
compare_void_menu_items(const void * _a,const void * _b)122 compare_void_menu_items(const void* _a, const void* _b)
123 {
124 	static BCollator collator;
125 
126 	BMenuItem* a = *(BMenuItem**)_a;
127 	BMenuItem* b = *(BMenuItem**)_b;
128 
129 	return collator.Compare(a->Label(), b->Label());
130 }
131 
132 
133 // #pragma mark -
134 
135 
BootPromptWindow()136 BootPromptWindow::BootPromptWindow()
137 	:
138 	BWindow(BRect(0, 0, 530, 400), "",
139 		B_TITLED_WINDOW, B_NOT_ZOOMABLE | B_NOT_MINIMIZABLE | B_NOT_RESIZABLE
140 			| B_AUTO_UPDATE_SIZE_LIMITS | B_QUIT_ON_WINDOW_CLOSE,
141 		B_ALL_WORKSPACES),
142 	fDefaultKeymapItem(NULL)
143 {
144 	SetSizeLimits(450, 16384, 350, 16384);
145 
146 	rgb_color textColor = ui_color(B_PANEL_TEXT_COLOR);
147 	fInfoTextView = new BTextView("");
148 	fInfoTextView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
149 	fInfoTextView->SetFontAndColor(be_plain_font, B_FONT_ALL, &textColor);
150 	fInfoTextView->MakeEditable(false);
151 	fInfoTextView->MakeSelectable(false);
152 	fInfoTextView->MakeResizable(false);
153 
154 	BResources* res = BApplication::AppResources();
155 	size_t size = 0;
156 	const uint8_t* data;
157 
158 	const BRect iconRect = BRect(BPoint(0, 0), be_control_look->ComposeIconSize(24));
159 	BBitmap desktopIcon(iconRect, B_RGBA32);
160 	data = (const uint8_t*)res->LoadResource('VICN', "Desktop", &size);
161 	BIconUtils::GetVectorIcon(data, size, &desktopIcon);
162 
163 	BBitmap installerIcon(iconRect, B_RGBA32);
164 	data = (const uint8_t*)res->LoadResource('VICN', "Installer", &size);
165 	BIconUtils::GetVectorIcon(data, size, &installerIcon);
166 
167 	fDesktopButton = new BButton("", new BMessage(MSG_BOOT_DESKTOP));
168 	fDesktopButton->SetTarget(be_app);
169 	fDesktopButton->MakeDefault(true);
170 	fDesktopButton->SetIcon(&desktopIcon);
171 
172 	fInstallerButton = new BButton("", new BMessage(MSG_RUN_INSTALLER));
173 	fInstallerButton->SetTarget(be_app);
174 	fInstallerButton->SetIcon(&installerIcon);
175 
176 	data = (const uint8_t*)res->LoadResource('VICN', "Language", &size);
177 	IconView* languageIcon = new IconView(B_LARGE_ICON);
178 	languageIcon->SetIcon(data, size, B_LARGE_ICON);
179 
180 	data = (const uint8_t*)res->LoadResource('VICN', "Keymap", &size);
181 	IconView* keymapIcon = new IconView(B_LARGE_ICON);
182 	keymapIcon->SetIcon(data, size, B_LARGE_ICON);
183 
184 	fLanguagesLabelView = new BStringView("languagesLabel", "");
185 	fLanguagesLabelView->SetFont(be_bold_font);
186 	fLanguagesLabelView->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED,
187 		B_SIZE_UNSET));
188 
189 	fKeymapsMenuLabel = new BStringView("keymapsLabel", "");
190 	fKeymapsMenuLabel->SetFont(be_bold_font);
191 	fKeymapsMenuLabel->SetExplicitMaxSize(BSize(B_SIZE_UNLIMITED,
192 		B_SIZE_UNSET));
193 	// Make sure there is enough space to display the text even in verbose
194 	// locales, to avoid width changes on language changes
195 	float labelWidth = fKeymapsMenuLabel->StringWidth("Disposition du clavier")
196 		+ 16;
197 	fKeymapsMenuLabel->SetExplicitMinSize(BSize(labelWidth, B_SIZE_UNSET));
198 
199 	fLanguagesListView = new BListView();
200 	BScrollView* languagesScrollView = new BScrollView("languagesScroll",
201 		fLanguagesListView, B_WILL_DRAW, false, true);
202 
203 	// Carefully designed to not exceed the 640x480 resolution with a 12pt font.
204 	float width = 640 * be_plain_font->Size() / 12 - (labelWidth + 64);
205 	float height = be_plain_font->Size() * 23;
206 	fInfoTextView->SetExplicitMinSize(BSize(width, height));
207 	fInfoTextView->SetExplicitMaxSize(BSize(width, B_SIZE_UNSET));
208 
209 	// Make sure the language list view is always wide enough to show the
210 	// largest language
211 	fLanguagesListView->SetExplicitMinSize(
212 		BSize(fLanguagesListView->StringWidth("Português (Brasil)"),
213 		height));
214 
215 	fKeymapsMenuField = new BMenuField("", "", new BMenu(""));
216 	fKeymapsMenuField->Menu()->SetLabelFromMarked(true);
217 
218 	_InitCatalog(true);
219 	_PopulateLanguages();
220 	_PopulateKeymaps();
221 
222 	BLayoutBuilder::Group<>(this, B_HORIZONTAL)
223 		.SetInsets(B_USE_WINDOW_SPACING)
224 		.AddGroup(B_VERTICAL, 0)
225 			.SetInsets(0, 0, 0, B_USE_SMALL_SPACING)
226 			.AddGroup(B_HORIZONTAL)
227 				.Add(languageIcon)
228 				.Add(fLanguagesLabelView)
229 				.SetInsets(0, 0, 0, B_USE_SMALL_SPACING)
230 			.End()
231 			.Add(languagesScrollView)
232 			.AddGroup(B_HORIZONTAL)
233 				.Add(keymapIcon)
234 				.Add(fKeymapsMenuLabel)
235 				.SetInsets(0, B_USE_DEFAULT_SPACING, 0,
236 					B_USE_SMALL_SPACING)
237 			.End()
238 			.Add(fKeymapsMenuField)
239 		.End()
240 		.AddGroup(B_VERTICAL)
241 			.SetInsets(0)
242 			.Add(fInfoTextView)
243 			.AddGroup(B_HORIZONTAL)
244 				.SetInsets(0)
245 				.AddGlue()
246 				.Add(fInstallerButton)
247 				.Add(fDesktopButton)
248 			.End()
249 		.End();
250 
251 	fLanguagesListView->MakeFocus();
252 
253 	// Force the info text view to use a reasonable size
254 	fInfoTextView->SetText("x\n\n\n\n\n\n\n\n\n\n\n\n\n\nx");
255 	ResizeToPreferred();
256 
257 	_UpdateStrings();
258 	CenterOnScreen();
259 	Show();
260 }
261 
262 
263 void
MessageReceived(BMessage * message)264 BootPromptWindow::MessageReceived(BMessage* message)
265 {
266 	switch (message->what) {
267 		case MSG_LANGUAGE_SELECTED:
268 			if (LanguageItem* item = static_cast<LanguageItem*>(
269 					fLanguagesListView->ItemAt(
270 						fLanguagesListView->CurrentSelection(0)))) {
271 				BMessage preferredLanguages;
272 				preferredLanguages.AddString("language", item->Language());
273 				MutableLocaleRoster::Default()->SetPreferredLanguages(
274 					&preferredLanguages);
275 				_InitCatalog(true);
276 				_UpdateKeymapsMenu();
277 
278 				// Select default keymap by language
279 				BLanguage language(item->Language());
280 				BMenuItem* keymapItem = _KeymapItemForLanguage(language);
281 				if (keymapItem != NULL) {
282 					keymapItem->SetMarked(true);
283 					_ActivateKeymap(keymapItem->Message());
284 				}
285 			}
286 			// Calling it here is a cheap way of preventing the user to have
287 			// no item selected. Always the current item will be selected.
288 			_UpdateStrings();
289 			break;
290 
291 		case MSG_KEYMAP_SELECTED:
292 			_ActivateKeymap(message);
293 			break;
294 
295 		default:
296 			BWindow::MessageReceived(message);
297 	}
298 }
299 
300 
301 bool
QuitRequested()302 BootPromptWindow::QuitRequested()
303 {
304 	// If the Deskbar is not running, then FirstBootPrompt is
305 	// is the only thing visible on the screen and that we won't
306 	// have anything else to show. In that case, it would make
307 	// sense to reboot the machine instead, but doing so without
308 	// a warning could be confusing.
309 	//
310 	// Rebooting is managed by BootPrompt.cpp.
311 
312 	BAlert* alert = new(std::nothrow) BAlert(
313 		B_TRANSLATE_SYSTEM_NAME("Quit Haiku"),
314 		B_TRANSLATE("Are you sure you want to close this window? This will "
315 			"restart your system!"),
316 		B_TRANSLATE("Cancel"), B_TRANSLATE("Restart system"), NULL,
317 		B_WIDTH_AS_USUAL, B_STOP_ALERT);
318 
319 	// If there is not enough memory to create the alert here, we may as
320 	// well try to reboot. There probably isn't much else to do anyway.
321 	if (alert != NULL) {
322 		alert->SetShortcut(0, B_ESCAPE);
323 
324 		if (alert->Go() == 0) {
325 			// User doesn't want to exit after all
326 			return false;
327 		}
328 	}
329 
330 	// If deskbar is running, don't actually reboot: we are in test mode
331 	// (probably run by a developer manually).
332 	if (!be_roster->IsRunning(kDeskbarSignature))
333 		be_app->PostMessage(MSG_REBOOT_REQUESTED);
334 
335 	return true;
336 }
337 
338 
339 void
_InitCatalog(bool saveSettings)340 BootPromptWindow::_InitCatalog(bool saveSettings)
341 {
342 	// Initilialize the Locale Kit
343 	BPrivate::ForceUnloadCatalog();
344 
345 	if (!saveSettings)
346 		return;
347 
348 	BMessage settings;
349 	BString language;
350 	if (BLocaleRoster::Default()->GetCatalog()->GetLanguage(&language) == B_OK)
351 		settings.AddString("language", language.String());
352 
353 	MutableLocaleRoster::Default()->SetPreferredLanguages(&settings);
354 
355 	BFormattingConventions conventions(language.String());
356 	MutableLocaleRoster::Default()->SetDefaultFormattingConventions(
357 		conventions);
358 }
359 
360 
361 void
_UpdateStrings()362 BootPromptWindow::_UpdateStrings()
363 {
364 	BString titleTextHaiku = B_TRANSLATE("Welcome to Haiku!");
365 	BString mainTextHaiku = B_TRANSLATE_COMMENT(
366 		"Thank you for trying out Haiku! We hope you'll like it!\n\n"
367 		"Please select your preferred language and keymap. Both settings can "
368 		"also be changed later when running Haiku.\n\n"
369 
370 		"Do you wish to install Haiku now, or try it out first?",
371 
372 		"For other languages, a note could be added: \""
373 		"Note: Localization of Haiku applications and other components is "
374 		"an on-going effort. You will frequently encounter untranslated "
375 		"strings, but if you like, you can join in the work at "
376 		"<www.haiku-os.org>.\"");
377 	BString desktopTextHaiku = B_TRANSLATE("Try Haiku");
378 	BString installTextHaiku = B_TRANSLATE("Install Haiku");
379 
380 	BString titleTextDebranded = B_TRANSLATE("Welcome!");
381 	BString mainTextDebranded = B_TRANSLATE_COMMENT(
382 			"Thank you for trying out our operating system! We hope you'll "
383 			"like it!\n\n"
384 			"Please select your preferred language and keymap. Both settings "
385 			"can also be changed later.\n\n"
386 
387 			"Do you wish to install the operating system now, or try it out "
388 			"first?",
389 
390 			"This notice appears when the build of Haiku that's currently "
391 			"being used is unofficial, as in, not distributed by Haiku itself."
392 			"For other languages, a note could be added: \""
393 			"Note: Localization of Haiku applications and other components is "
394 			"an on-going effort. You will frequently encounter untranslated "
395 			"strings, but if you like, you can join in the work at "
396 			"<www.haiku-os.org>.\"");
397 	BString desktopTextDebranded = B_TRANSLATE("Try it out");
398 	BString installTextDebranded = B_TRANSLATE("Install");
399 
400 #ifdef HAIKU_DISTRO_COMPATIBILITY_OFFICIAL
401 	SetTitle(titleTextHaiku);
402 	fInfoTextView->SetText(mainTextHaiku);
403 	fDesktopButton->SetLabel(desktopTextHaiku);
404 	fInstallerButton->SetLabel(installTextHaiku);
405 #else
406 	SetTitle(titleTextDebranded);
407 	fInfoTextView->SetText(mainTextDebranded);
408 	fDesktopButton->SetLabel(desktopTextDebranded);
409 	fInstallerButton->SetLabel(installTextDebranded);
410 #endif
411 
412 	fLanguagesLabelView->SetText(B_TRANSLATE("Language"));
413 	fKeymapsMenuLabel->SetText(B_TRANSLATE("Keymap"));
414 	if (fKeymapsMenuField->Menu()->FindMarked() == NULL)
415 		fKeymapsMenuField->MenuItem()->SetLabel(B_TRANSLATE("Custom"));
416 }
417 
418 
419 void
_PopulateLanguages()420 BootPromptWindow::_PopulateLanguages()
421 {
422 	// TODO: detect language/country from IP address
423 
424 	// Get current first preferred language of the user
425 	BMessage preferredLanguages;
426 	BLocaleRoster::Default()->GetPreferredLanguages(&preferredLanguages);
427 	const char* firstPreferredLanguage;
428 	if (preferredLanguages.FindString("language", &firstPreferredLanguage)
429 			!= B_OK) {
430 		// Fall back to built-in language of this application.
431 		firstPreferredLanguage = "en";
432 	}
433 
434 	BMessage installedCatalogs;
435 	BLocaleRoster::Default()->GetAvailableCatalogs(&installedCatalogs,
436 		"x-vnd.Haiku-FirstBootPrompt");
437 
438 	BFont font;
439 	fLanguagesListView->GetFont(&font);
440 
441 	// Try to instantiate a BCatalog for each language, it will only work
442 	// for translations of this application. So the list of languages will be
443 	// limited to catalogs written for this application, which is on purpose!
444 
445 	const char* languageID;
446 	LanguageItem* currentItem = NULL;
447 	for (int32 i = 0; installedCatalogs.FindString("language", i, &languageID)
448 			== B_OK; i++) {
449 		BLanguage* language;
450 		if (BLocaleRoster::Default()->GetLanguage(languageID, &language)
451 				== B_OK) {
452 			BString name;
453 			language->GetNativeName(name);
454 
455 			// TODO: the following block fails to detect a couple of language
456 			// names as containing glyphs we can't render. Why's that?
457 			bool hasGlyphs[name.CountChars()];
458 			font.GetHasGlyphs(name.String(), name.CountChars(), hasGlyphs);
459 			for (int32 i = 0; i < name.CountChars(); ++i) {
460 				if (!hasGlyphs[i]) {
461 					// replace by name translated to current language
462 					language->GetName(name);
463 					break;
464 				}
465 			}
466 
467 			LanguageItem* item = new LanguageItem(name.String(),
468 				languageID);
469 			fLanguagesListView->AddItem(item);
470 			// Select this item if it is the first preferred language
471 			if (strcmp(firstPreferredLanguage, languageID) == 0)
472 				currentItem = item;
473 
474 			delete language;
475 		} else
476 			fprintf(stderr, "failed to get BLanguage for %s\n", languageID);
477 	}
478 
479 	fLanguagesListView->SortItems(compare_void_list_items);
480 	if (currentItem != NULL)
481 		fLanguagesListView->Select(fLanguagesListView->IndexOf(currentItem));
482 	fLanguagesListView->ScrollToSelection();
483 
484 	// Re-enable sending the selection message.
485 	fLanguagesListView->SetSelectionMessage(
486 		new BMessage(MSG_LANGUAGE_SELECTED));
487 }
488 
489 
490 void
_UpdateKeymapsMenu()491 BootPromptWindow::_UpdateKeymapsMenu()
492 {
493 	BMenu *menu = fKeymapsMenuField->Menu();
494 	BMenuItem* item;
495 	BList itemsList;
496 
497 	// Recreate keymapmenu items list, since BMenu could not sort its items.
498 	while ((item = menu->ItemAt(0)) != NULL) {
499 		BMessage* message = item->Message();
500 		entry_ref ref;
501 		message->FindRef("ref", &ref);
502 		item-> SetLabel(B_TRANSLATE_NOCOLLECT_ALL((ref.name),
503 		"KeymapNames", NULL));
504 		itemsList.AddItem(item);
505 		menu->RemoveItem((int32)0);
506 	}
507 	itemsList.SortItems(compare_void_menu_items);
508 	fKeymapsMenuField->Menu()->AddList(&itemsList, 0);
509 }
510 
511 
512 void
_PopulateKeymaps()513 BootPromptWindow::_PopulateKeymaps()
514 {
515 	// Get the name of the current keymap, so we can mark the correct entry
516 	// in the list view.
517 	BString currentName;
518 	entry_ref currentRef;
519 	if (_GetCurrentKeymapRef(currentRef) == B_OK) {
520 		BNode node(&currentRef);
521 		node.ReadAttrString("keymap:name", &currentName);
522 	}
523 
524 	// TODO: common keymaps!
525 	BPath path;
526 	if (find_directory(B_SYSTEM_DATA_DIRECTORY, &path) != B_OK
527 		|| path.Append("Keymaps") != B_OK) {
528 		return;
529 	}
530 
531 	// US-International is the default keymap, if we could not found a
532 	// matching one
533 	BString usInternational("US-International");
534 
535 	// Populate the menu
536 	BDirectory directory;
537 	if (directory.SetTo(path.Path()) == B_OK) {
538 		entry_ref ref;
539 		BList itemsList;
540 		while (directory.GetNextRef(&ref) == B_OK) {
541 			BMessage* message = new BMessage(MSG_KEYMAP_SELECTED);
542 			message->AddRef("ref", &ref);
543 			BMenuItem* item =
544 				new BMenuItem(B_TRANSLATE_NOCOLLECT_ALL((ref.name),
545 				"KeymapNames", NULL), message);
546 			itemsList.AddItem(item);
547 			if (currentName == ref.name)
548 				item->SetMarked(true);
549 
550 			if (usInternational == ref.name)
551 				fDefaultKeymapItem = item;
552 		}
553 		itemsList.SortItems(compare_void_menu_items);
554 		fKeymapsMenuField->Menu()->AddList(&itemsList, 0);
555 	}
556 }
557 
558 
559 void
_ActivateKeymap(const BMessage * message) const560 BootPromptWindow::_ActivateKeymap(const BMessage* message) const
561 {
562 	entry_ref ref;
563 	if (message == NULL || message->FindRef("ref", &ref) != B_OK)
564 		return;
565 
566 	// Load and use the new keymap
567 	Keymap keymap;
568 	if (keymap.Load(ref) != B_OK) {
569 		fprintf(stderr, "Failed to load new keymap file (%s).\n", ref.name);
570 		return;
571 	}
572 
573 	// Get entry_ref to the Key_map file in the user settings.
574 	entry_ref currentRef;
575 	if (_GetCurrentKeymapRef(currentRef) != B_OK) {
576 		fprintf(stderr, "Failed to get ref to user keymap file.\n");
577 		return;
578 	}
579 
580 	if (keymap.Save(currentRef) != B_OK) {
581 		fprintf(stderr, "Failed to save new keymap file (%s).\n", ref.name);
582 		return;
583 	}
584 
585 	keymap.Use();
586 }
587 
588 
589 status_t
_GetCurrentKeymapRef(entry_ref & ref) const590 BootPromptWindow::_GetCurrentKeymapRef(entry_ref& ref) const
591 {
592 	BPath path;
593 	if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK
594 		|| path.Append("Key_map") != B_OK) {
595 		return B_ERROR;
596 	}
597 
598 	return get_ref_for_path(path.Path(), &ref);
599 }
600 
601 
602 BMenuItem*
_KeymapItemForLanguage(BLanguage & language) const603 BootPromptWindow::_KeymapItemForLanguage(BLanguage& language) const
604 {
605 	BLanguage english("en");
606 	BString name;
607 	if (language.GetName(name, &english) != B_OK)
608 		return fDefaultKeymapItem;
609 
610 	// Check special mappings first
611 	for (size_t i = 0; i < kLanguageKeymapMappingsSize; i += 2) {
612 		if (!strcmp(name, kLanguageKeymapMappings[i])) {
613 			name = kLanguageKeymapMappings[i + 1];
614 			break;
615 		}
616 	}
617 
618 	BMenu* menu = fKeymapsMenuField->Menu();
619 	for (int32 i = 0; i < menu->CountItems(); i++) {
620 		BMenuItem* item = menu->ItemAt(i);
621 		BMessage* message = item->Message();
622 
623 		entry_ref ref;
624 		if (message->FindRef("ref", &ref) == B_OK
625 			&& name == ref.name)
626 			return item;
627 	}
628 
629 	return fDefaultKeymapItem;
630 }
631