xref: /haiku/headers/private/print/Jobs.h (revision 268f99dd7dc4bd7474a8bd2742d3f1ec1de6752a)
1 /*****************************************************************************/
2 // Jobs
3 //
4 // Author
5 //   Michael Pfeiffer
6 //
7 // This application and all source files used in its construction, except
8 // where noted, are licensed under the MIT License, and have been written
9 // and are:
10 //
11 // Copyright (c) 2002 Haiku Project
12 //
13 // Permission is hereby granted, free of charge, to any person obtaining a
14 // copy of this software and associated documentation files (the "Software"),
15 // to deal in the Software without restriction, including without limitation
16 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 // and/or sell copies of the Software, and to permit persons to whom the
18 // Software is furnished to do so, subject to the following conditions:
19 //
20 // The above copyright notice and this permission notice shall be included
21 // in all copies or substantial portions of the Software.
22 //
23 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
27 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
28 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
29 // DEALINGS IN THE SOFTWARE.
30 /*****************************************************************************/
31 
32 #ifndef _JOBS_H
33 #define _JOBS_H
34 
35 #include "BeUtils.h"
36 #include "ObjectList.h"
37 #include "FolderWatcher.h"
38 
39 #include <Directory.h>
40 #include <Entry.h>
41 #include <Handler.h>
42 #include <Locker.h>
43 #include <String.h>
44 #include <StorageDefs.h>
45 
46 
47 enum JobStatus {  // job file
48 	kWaiting,     //   to be processed
49 	kProcessing,  //   processed by a printer add-on
50 	kFailed,      //   failed to process the job file
51 	kCompleted,   //   successfully processed
52 	kUnknown,     //   other
53 };
54 
55 class Printer;
56 class Folder;
57 
58 // Job file in printer folder
59 class Job : public Object {
60 private:
61 	Folder* fFolder;      // the handler that watches the node of the job file
62 	BString fName;        // the name of the job file
63 	long fTime;           // the time encoded in the file name
64 	node_ref fNode;       // the node of the job file
65 	entry_ref fEntry;     // the entry of the job file
66 	JobStatus fStatus;    // the status of the job file
67 	bool fValid;          // is this a valid job file?
68 	Printer* fPrinter;    // the printer that processes this job
69 
70 	void UpdateStatus(const char* status);
71 	void UpdateStatusAttribute(const char* status);
72 	bool HasAttribute(BNode* node, const char* name);
73 	bool IsValidJobFile();
74 
75 public:
76 	Job(const BEntry& entry, Folder* folder);
77 
InitCheck()78 	status_t InitCheck() const        { return fTime >= 0 ? B_OK : B_ERROR; }
79 
80 	// accessors
Name()81 	const BString& Name() const       { return fName; }
Status()82 	JobStatus Status() const          { return fStatus; }
IsValid()83 	bool IsValid() const              { return fValid; }
Time()84 	long Time() const                 { return fTime; }
NodeRef()85 	const node_ref& NodeRef() const   { return fNode; }
EntryRef()86 	const entry_ref& EntryRef() const { return fEntry; }
IsWaiting()87 	bool IsWaiting() const            { return fStatus == kWaiting; }
GetPrinter()88 	Printer* GetPrinter() const       { return fPrinter; }
89 
90 	// modifiers
SetPrinter(Printer * p)91 	void SetPrinter(Printer* p) { fPrinter = p; }
92 	void SetStatus(JobStatus s, bool writeToNode = true);
93 	void UpdateAttribute();
94 	void Remove();
95 };
96 
97 
98 // Printer folder watches creation, deletion and attribute changes of job files
99 // and notifies print_server if a job is waiting for processing
100 class Folder : public FolderWatcher, public FolderListener {
101 	typedef FolderWatcher inherited;
102 
103 private:
104 	BLocker* fLocker;
105 	BObjectList<Job> fJobs;
106 
107 	static int AscendingByTime(const Job* a, const Job* b);
108 
109 	bool AddJob(BEntry& entry, bool notify = true);
110 	Job* Find(node_ref* node);
111 
112 	// FolderListener
113 	void EntryCreated(node_ref* node, entry_ref* entry);
114 	void EntryRemoved(node_ref* node);
115 	void AttributeChanged(node_ref* node);
116 
117 	void SetupJobList();
118 
119 protected:
120 	enum {
121 		kJobAdded,
122 		kJobRemoved,
123 		kJobAttrChanged,
124 	};
125 	virtual void Notify(Job* job, int kind) = 0;
126 
127 public:
128 	Folder(BLocker* fLocker, BLooper* looper, const BDirectory& spoolDir);
129 	~Folder();
130 
GetSpoolDir()131 	BDirectory* GetSpoolDir() { return inherited::Folder(); }
132 
Locker()133 	BLocker* Locker() const { return fLocker; }
Lock()134 	bool Lock() const       { return fLocker != NULL ? fLocker->Lock() : true; }
Unlock()135 	void Unlock() const     { if (fLocker) fLocker->Unlock(); }
136 
CountJobs()137 	int32 CountJobs() const { return fJobs.CountItems(); }
JobAt(int i)138 	Job* JobAt(int i) const { return fJobs.ItemAt(i); }
139 
140 		// Caller is responsible to set the status of the job appropriately
141 		// and to release the object when done
142 	Job* GetNextJob();
143 };
144 #endif
145