/* * Copyright (c) 2008, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT license. * * Authors: * Artur Wyszynski * Stephan Aßmus * Philippe Saint-Pierre * David Powell */ //! Haiku boot splash image generator/converter #include #include #include #include #include #include #include // TODO: Create 4 bit palette version of these // images as well, so that they are ready to be // used during boot in case we need to run in // palette 4 bit VGA mode. FILE* sOutput = NULL; int sOffset = 0; static void error(const char *s, ...) { va_list args; va_start(args, s); vfprintf(stderr, s, args); fprintf(stderr, "\n"); va_end(args); exit(-1); } class AutoFileCloser { public: AutoFileCloser(FILE* file) : fFile(file) {} ~AutoFileCloser() { fclose(fFile); } private: FILE* fFile; }; static void read_png(const char* filename, int& width, int& height, png_bytep*& rowPtrs, png_structp& pngPtr, png_infop& infoPtr) { char header[8]; FILE* input = fopen(filename, "rb"); if (!input) error("[read_png] File %s could not be opened for reading", filename); AutoFileCloser _(input); fread(header, 1, 8, input); if (png_sig_cmp((png_byte *)header, 0, 8 )) error("[read_png] File %s is not recognized as a PNG file", filename); pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!pngPtr) error("[read_png] png_create_read_struct failed"); infoPtr = png_create_info_struct(pngPtr); if (!infoPtr) error("[read_png] png_create_info_struct failed"); // TODO: I don't know which version of libpng introduced this feature: #if PNG_LIBPNG_VER > 10005 if (setjmp(png_jmpbuf(pngPtr))) error("[read_png] Error during init_io"); #endif png_init_io(pngPtr, input); png_set_sig_bytes(pngPtr, 8); // make sure we automatically get RGB data with 8 bits per channel // also make sure the alpha channel is stripped, in the end, we // expect 24 bits BGR data png_set_expand(pngPtr); png_set_expand_gray_1_2_4_to_8(pngPtr); png_set_palette_to_rgb(pngPtr); png_set_gray_to_rgb(pngPtr); png_set_strip_alpha(pngPtr); png_set_bgr(pngPtr); png_read_info(pngPtr, infoPtr); width = infoPtr->width; height = infoPtr->height; if (infoPtr->bit_depth != 8) error("[read_png] File %s has wrong bit depth\n", filename); if ((int)infoPtr->rowbytes < width * 3) { error("[read_png] File %s has wrong color type (RGB required)\n", filename); } png_set_interlace_handling(pngPtr); png_read_update_info(pngPtr, infoPtr); #if PNG_LIBPNG_VER > 10005 if (setjmp(png_jmpbuf(pngPtr))) error("[read_png] Error during read_image"); #endif rowPtrs = (png_bytep*)malloc(sizeof(png_bytep) * height); for (int y = 0; y < height; y++) rowPtrs[y] = (png_byte*)malloc(infoPtr->rowbytes); png_read_image(pngPtr, rowPtrs); } static void new_line_if_required() { sOffset++; if (sOffset % 12 == 0) fprintf(sOutput, "\n\t"); } static void write_24bit_image(const char* baseName, int width, int height, png_bytep* rowPtrs) { fprintf(sOutput, "static const uint16 %sWidth = %d;\n", baseName, width); fprintf(sOutput, "static const uint16 %sHeight = %d;\n", baseName, height); fprintf(sOutput, "#ifndef __BOOTSPLASH_KERNEL__\n"); int buffer[128]; // buffer[0] stores count, buffer[1..127] holds the actual values fprintf(sOutput, "static uint8 %s24BitCompressedImage[] = {\n\t", baseName); for (int c = 0; c < 3; c++) { // for each component i.e. R, G, B ... // NOTE : I don't care much about performance at this step, // decoding however... int currentValue = rowPtrs[0][c]; int count = 0; // When bufferActive == true, we store the number rather than writing // them directly; we use this to store numbers until we find a pair.. bool bufferActive = false; sOffset = 0; for (int y = 0; y < height; y++) { png_byte* row = rowPtrs[y]; for (int x = c; x < width * 3; x += 3) { if (row[x] == currentValue) { if (bufferActive) { bufferActive = false; count = 2; if (buffer[0] > 1) { fprintf(sOutput, "%d, ", 128 + buffer[0] - 1); new_line_if_required(); for (int i = 1; i < buffer[0] ; i++) { fprintf(sOutput, "%d, ", buffer[i]); new_line_if_required(); } } } else { count++; if (count == 127) { fprintf(sOutput, "127, "); new_line_if_required(); fprintf(sOutput, "%d, ", currentValue); new_line_if_required(); count = 0; } } } else { if (bufferActive) { if (buffer[0] == 127) { // we don't have enough room, // flush the buffer fprintf(sOutput, "%d, ", 128 + buffer[0] - 1); new_line_if_required(); for (int i = 1; i < buffer[0]; i++) { fprintf(sOutput, "%d, ", buffer[i]); new_line_if_required(); } buffer[0] = 0; } } else { if (count > 0) { fprintf(sOutput, "%d, ", count); new_line_if_required(); fprintf(sOutput, "%d, ", currentValue); new_line_if_required(); } buffer[0] = 0; bufferActive = true; } buffer[0]++; buffer[buffer[0]] = row[x]; currentValue = row[x]; } } } if (bufferActive) { // I could have written 127 + buffer[0], // but I think this is more readable... fprintf(sOutput, "%d, ", 128 + buffer[0] - 1); new_line_if_required(); for (int i = 1; i < buffer[0] ; i++) { fprintf(sOutput, "%d, ", buffer[i]); new_line_if_required(); } } else { fprintf(sOutput, "%d, %d, ", count, currentValue); new_line_if_required(); } // we put a terminating zero for the next byte that indicates // a "count", just to indicate the end of the channel fprintf(sOutput, "0"); if (c != 2) fprintf(sOutput, ","); fprintf(sOutput, "\n\t"); } fprintf(sOutput, "};\n"); fprintf(sOutput, "#endif\n\n"); } static void write_8bit_image(const char* baseName, int width, int height, unsigned char** rowPtrs) { int buffer[128]; // buffer[0] stores count, buffer[1..127] holds the actual values fprintf(sOutput, "static uint8 %s8BitCompressedImage[] = {\n\t", baseName); // NOTE: I don't care much about performance at this step, // decoding however... unsigned char currentValue = rowPtrs[0][0]; int count = 0; // When bufferActive == true, we store the number rather than writing // them directly; we use this to store numbers until we find a pair.. bool bufferActive = false; sOffset = 0; for (int y = 0; y < height; y++) { unsigned char* row = rowPtrs[y]; for (int x = 0; x < width; x++) { if (row[x] == currentValue) { if (bufferActive) { bufferActive = false; count = 2; if (buffer[0] > 1) { fprintf(sOutput, "%d, ", 128 + buffer[0] - 1); new_line_if_required(); for (int i = 1; i < buffer[0] ; i++) { fprintf(sOutput, "%d, ", buffer[i]); new_line_if_required(); } } } else { count++; if (count == 127) { fprintf(sOutput, "127, "); new_line_if_required(); fprintf(sOutput, "%d, ", currentValue); new_line_if_required(); count = 0; } } } else { if (bufferActive) { if (buffer[0] == 127) { // we don't have enough room, // flush the buffer fprintf(sOutput, "%d, ", 128 + buffer[0] - 1); new_line_if_required(); for (int i = 1; i < buffer[0]; i++) { fprintf(sOutput, "%d, ", buffer[i]); new_line_if_required(); } buffer[0] = 0; } } else { if (count > 0) { fprintf(sOutput, "%d, ", count); new_line_if_required(); fprintf(sOutput, "%d, ", currentValue); new_line_if_required(); } buffer[0] = 0; bufferActive = true; } buffer[0]++; buffer[buffer[0]] = row[x]; currentValue = row[x]; } } } if (bufferActive) { // I could have written 127 + buffer[0], // but I think this is more readable... fprintf(sOutput, "%d, ", 128 + buffer[0] - 1); new_line_if_required(); for (int i = 1; i < buffer[0] ; i++) { fprintf(sOutput, "%d, ", buffer[i]); new_line_if_required(); } } else { fprintf(sOutput, "%d, %d, ", count, currentValue); new_line_if_required(); } // we put a terminating zero for the next byte that indicates // a "count", to indicate the end fprintf(sOutput, "0"); fprintf(sOutput, "\n\t"); fprintf(sOutput, "};\n\n"); } unsigned char nearest_color(unsigned char* color, RGBA palette[256]) { int i, dist, minDist, index = 0; minDist = 255 * 255 + 255 * 255 + 255 * 255 + 1; for (i = 0; i < 256; i++) { int dr = ((int)color[2]) - palette[i].r; int dg = ((int)color[1]) - palette[i].g; int db = ((int)color[0]) - palette[i].b; dist = dr * dr + dg * dg + db * db; if (dist < minDist) { minDist = dist; index = i; } } return index; } static void create_8bit_images(const char* logoBaseName, int logoWidth, int logoHeight, png_bytep* logoRowPtrs, const char* iconsBaseName, int iconsWidth, int iconsHeight, png_bytep* iconsRowPtrs) { // Generate 8-bit palette BColorQuantizer quantizer(256, 8); quantizer.ProcessImage(logoRowPtrs, logoWidth, logoHeight); quantizer.ProcessImage(iconsRowPtrs, iconsWidth, iconsHeight); RGBA palette[256]; quantizer.GetColorTable(palette); // convert 24-bit logo image to 8-bit indexed color uint8* logoIndexedImageRows[logoHeight]; for (int y = 0; y < logoHeight; y++) { logoIndexedImageRows[y] = new uint8[logoWidth]; for (int x = 0; x < logoWidth; x++) { logoIndexedImageRows[y][x] = nearest_color(&logoRowPtrs[y][x*3], palette); } } // convert 24-bit icons image to 8-bit indexed color uint8* iconsIndexedImageRows[iconsHeight]; for (int y = 0; y < iconsHeight; y++) { iconsIndexedImageRows[y] = new uint8[iconsWidth]; for (int x = 0; x < iconsWidth; x++) { iconsIndexedImageRows[y][x] = nearest_color(&iconsRowPtrs[y][x*3], palette); } } fprintf(sOutput, "#ifndef __BOOTSPLASH_KERNEL__\n"); // write the 8-bit color palette fprintf(sOutput, "static const uint8 k8BitPalette[] = {\n"); for (int c = 0; c < 256; c++) { fprintf(sOutput, "\t0x%x, 0x%x, 0x%x,\n", palette[c].r, palette[c].g, palette[c].b); } fprintf(sOutput, "\t};\n\n"); // write the 8-bit images write_8bit_image(logoBaseName, logoWidth, logoHeight, logoIndexedImageRows); write_8bit_image(iconsBaseName, iconsWidth, iconsHeight, iconsIndexedImageRows); fprintf(sOutput, "#endif\n\n"); // free memory for (int y = 0; y < logoHeight; y++) delete[] logoIndexedImageRows[y]; for (int y = 0; y < iconsHeight; y++) delete[] iconsIndexedImageRows[y]; } static void parse_images(const char* logoFilename, const char* logoBaseName, const char* iconsFilename, const char* iconsBaseName) { int logoWidth; int logoHeight; png_bytep* logoRowPtrs = NULL; png_structp logoPngPtr; png_infop logoInfoPtr; int iconsWidth; int iconsHeight; png_bytep* iconsRowPtrs = NULL; png_structp iconsPngPtr; png_infop iconsInfoPtr; read_png(logoFilename, logoWidth, logoHeight, logoRowPtrs, logoPngPtr, logoInfoPtr); read_png(iconsFilename, iconsWidth, iconsHeight, iconsRowPtrs, iconsPngPtr, iconsInfoPtr); // write 24-bit images write_24bit_image(logoBaseName, logoWidth, logoHeight, logoRowPtrs); write_24bit_image(iconsBaseName, iconsWidth, iconsHeight, iconsRowPtrs); // write 8-bit index color images create_8bit_images(logoBaseName, logoWidth, logoHeight, logoRowPtrs, iconsBaseName, iconsWidth, iconsHeight, iconsRowPtrs); // free resources png_destroy_read_struct(&logoPngPtr, &logoInfoPtr, NULL); for (int y = 0; y < logoHeight; y++) free(logoRowPtrs[y]); free(logoRowPtrs); png_destroy_read_struct(&iconsPngPtr, &iconsInfoPtr, NULL); for (int y = 0; y < iconsHeight; y++) free(iconsRowPtrs[y]); free(iconsRowPtrs); } int main(int argc, char* argv[]) { if (argc < 8) { printf("Usage:\n"); printf("\t%s " " \n", argv[0]); return 0; } int logoPlacementX = atoi(argv[2]); int logoPlacementY = atoi(argv[3]); int iconPlacementX = atoi(argv[5]); int iconPlacementY = atoi(argv[6]); if (logoPlacementX < 0 || logoPlacementX > 100) { printf("Bad X placement for logo: %d%%\n", logoPlacementX); return 1; } if (logoPlacementY < 0 || logoPlacementY > 100) { printf("Bad Y placement for logo: %d%%\n\n", logoPlacementY); return 1; } if (iconPlacementX < 0 || iconPlacementX > 100) { printf("Bad X placement for icons: %d%%\n", iconPlacementX); return 1; } if (iconPlacementY < 0 || iconPlacementY > 100) { printf("Bad Y placement for icons: %d%%\n", iconPlacementY); return 1; } const char* headerFileName = argv[7]; sOutput = fopen(headerFileName, "wb"); if (!sOutput) error("Could not open file \"%s\" for writing", headerFileName); fputs("// This file was generated by the generate_boot_screen Haiku build " "tool.\n\n", sOutput); fprintf(sOutput, "static const int32 kSplashLogoPlacementX = %d;\n", logoPlacementX); fprintf(sOutput, "static const int32 kSplashLogoPlacementY = %d;\n", logoPlacementY); fprintf(sOutput, "static const int32 kSplashIconsPlacementX = %d;\n", iconPlacementX); fprintf(sOutput, "static const int32 kSplashIconsPlacementY = %d;\n\n", iconPlacementY); parse_images(argv[1], "kSplashLogo", argv[4], "kSplashIcons"); fclose(sOutput); return 0; }