/* ** Copyright 2001-2002, Travis Geiselbrecht. All rights reserved. ** Distributed under the terms of the NewOS License. */ #ifndef _FSSH_HASH_H #define _FSSH_HASH_H #include "fssh_types.h" namespace FSShell { // can be allocated on the stack typedef struct hash_iterator { void *current; int bucket; } hash_iterator; typedef struct hash_table hash_table; struct hash_table *hash_init(uint32_t table_size, int next_ptr_offset, int compare_func(void *element, const void *key), uint32_t hash_func(void *element, const void *key, uint32_t range)); int hash_uninit(struct hash_table *table); fssh_status_t hash_insert(struct hash_table *table, void *_element); fssh_status_t hash_remove(struct hash_table *table, void *_element); void hash_remove_current(struct hash_table *table, struct hash_iterator *iterator); void *hash_remove_first(struct hash_table *table, uint32_t *_cookie); void *hash_find(struct hash_table *table, void *e); void *hash_lookup(struct hash_table *table, const void *key); struct hash_iterator *hash_open(struct hash_table *table, struct hash_iterator *i); void hash_close(struct hash_table *table, struct hash_iterator *i, bool free_iterator); void *hash_next(struct hash_table *table, struct hash_iterator *i); void hash_rewind(struct hash_table *table, struct hash_iterator *i); /* function pointers must look like this: * * uint32 hash_func(void *e, const void *key, uint32 range); * hash function should calculate hash on either e or key, * depending on which one is not NULL - they also need * to make sure the returned value is within range. * int compare_func(void *e, const void *key); * compare function should compare the element with * the key, returning 0 if equal, other if not */ uint32_t hash_hash_string(const char *str); } // namespace FSShell #endif /* _FSSH_HASH_H */