//------------------------------------------------------------------------------ // SimpleSoundTest.h // // Unit test for the game kit. // // Copyright (c) 2001 Haiku Project // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: SimpleSoundTest.h // Author: Christopher ML Zumwalt May (zummy@users.sf.net) // Description: BSimpleGameSound test application //------------------------------------------------------------------------------ #ifndef _SIMPLESOUNDTEST_H #define _SIMPLESOUNDTEST_H #include #include class SimpleSoundWin : public BWindow { public: SimpleSoundWin(BRect frame, const char * title); ~SimpleSoundWin(); void Quit(); void MessageReceived(BMessage* msg); void SetSound(BSimpleGameSound* sound); private: BSlider * fGain; BSlider * fPan; BButton * fBrowse; BButton * fStart; BButton * fStop; BCheckBox * fLoop; BTextControl * fRamp; BSimpleGameSound * fSound; BFilePanel * fPanel; }; class SimpleSoundApp : public BApplication { public: SimpleSoundApp(const char * signature); void ReadyToRun(); void RefsReceived(BMessage * msg); private: SimpleSoundWin * fWin; }; #endif