/* * Copyright 2007-2010, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT license. * * Author: * François Revol, revol@free.fr. */ #include #include #include "nextrom.h" #include #include "console.h" #include "keyboard.h" static bool sForceBW = false; // force black & white for Milan // bootrom has more console info but we don't know the structure // so we just use getc & putc for now. class Console : public ConsoleNode { public: Console(); virtual ssize_t ReadAt(void *cookie, off_t pos, void *buffer, size_t bufferSize); virtual ssize_t WriteAt(void *cookie, off_t pos, const void *buffer, size_t bufferSize); virtual void ClearScreen(); virtual int32 Width(); virtual int32 Height(); virtual void SetCursor(int32 x, int32 y); virtual void SetCursorVisible(bool visible); virtual void SetColors(int32 foreground, int32 background); }; extern ConsoleNode* gConsoleNode; static Console sConsole; FILE *stdin, *stdout, *stderr; Console::Console() : ConsoleNode() { } ssize_t Console::ReadAt(void */*cookie*/, off_t /*pos*/, void *_buffer, size_t bufferSize) { char *buffer = (char*)_buffer; int c; ssize_t bytesTotal = 0; while (bytesTotal < bufferSize && (c = mg->mg_try_getc())) { *buffer++ = (char)c; bytesTotal++; } return bytesTotal; } ssize_t Console::WriteAt(void */*cookie*/, off_t /*pos*/, const void *buffer, size_t bufferSize) { const char *string = (const char *)buffer; size_t i; for (i = 0; i < bufferSize; i++) { if (string[i] == '\0') break; mg->mg_putc(string[i]); } return bufferSize; } void Console::ClearScreen() { sConsole.WriteAt(NULL, 0LL, "\033E", 2); } int32 Console::Width() { int columnCount = 80; //XXX: check video mode return columnCount; } int32 Console::Height() { int lineCount = 25; //XXX: check video mode return lineCount; } void Console::SetCursor(int32 x, int32 y) { char buff[] = "\033Y "; x = MIN(79,MAX(0,x)); y = MIN(24,MAX(0,y)); buff[3] += (char)x; buff[2] += (char)y; sConsole.WriteAt(NULL, 0LL, buff, 4); } static int translate_color(int32 color) { /* r g b 0: 0 0 0 // black 1: 0 0 aa // dark blue 2: 0 aa 0 // dark green 3: 0 aa aa // cyan 4: aa 0 0 // dark red 5: aa 0 aa // purple 6: aa 55 0 // brown 7: aa aa aa // light gray 8: 55 55 55 // dark gray 9: 55 55 ff // light blue a: 55 ff 55 // light green b: 55 ff ff // light cyan c: ff 55 55 // light red d: ff 55 ff // magenta e: ff ff 55 // yellow f: ff ff ff // white */ // cf. http://www.fortunecity.com/skyscraper/apple/308/html/chap4.htm static const char cmap[] = { 15, 4, 2, 6, 1, 5, 3, 7, 8, 12, 10, 14, 9, 13, 11, 0 }; if (color < 0 || color >= 16) return 0; return cmap[color]; //return color; } void Console::SetColors(int32 foreground, int32 background) { char buff[] = "\033b \033c "; if (sForceBW) { if (background == 0) { foreground = 15; } else { background = 15; foreground = 0; } } buff[2] += (char)translate_color(foreground); buff[5] += (char)translate_color(background); sConsole.WriteAt(NULL, 0LL, buff, 6); } void Console::SetCursorVisible(bool) { // TODO? } // #pragma mark - static void dump_colors() { int bg, fg; dprintf("colors:\n"); for (bg = 0; bg < 16; bg++) { for (fg = 0; fg < 16; fg++) { console_set_color(fg, bg); dprintf("#"); } console_set_color(0, 15); dprintf("\n"); } } status_t console_init(void) { gConsoleNode = &sConsole; // now that we're initialized, enable stdio functionality stdin = (FILE *)&sConsole; stdout = stderr = (FILE *)&sConsole; //dump_colors(); return B_OK; } // #pragma mark - int console_wait_for_key(void) { #if 0 // XXX: do this way and remove keyboard.cpp ? // wait for a key char buffer[3]; ssize_t bytesRead; do { bytesRead = sConsole.ReadAt(NULL, 0, buffer, 3); if (bytesRead < 0) return 0; } while (bytesRead == 0); #endif union key key = wait_for_key(); if (key.code.ascii == 0) { switch (key.code.bios) { case BIOS_KEY_UP: return TEXT_CONSOLE_KEY_UP; case BIOS_KEY_DOWN: return TEXT_CONSOLE_KEY_DOWN; case BIOS_KEY_PAGE_UP: return TEXT_CONSOLE_KEY_PAGE_UP; case BIOS_KEY_PAGE_DOWN: return TEXT_CONSOLE_KEY_PAGE_DOWN; case BIOS_KEY_HOME: return TEXT_CONSOLE_KEY_HOME; case BIOS_KEY_END: return TEXT_CONSOLE_KEY_END; default: return 0; } } else return key.code.ascii; }