/* * Copyright 2008-2010, François Revol, revol@free.fr. All rights reserved. * Distributed under the terms of the MIT License. */ #include "keyboard.h" #include "toscalls.h" #include #include #include #include #include /*! This works only after console_init() was called. */ void panic(const char *format, ...) { const char greetings[] = "\n*** PANIC ***"; char buffer[512]; va_list list; //platform_switch_to_text_mode(); Bconputs(DEV_CONSOLE, greetings); // send to the emulator's stdout if available nat_feat_debugprintf(greetings); nat_feat_debugprintf("\n"); va_start(list, format); vsnprintf(buffer, sizeof(buffer), format, list); va_end(list); Bconputs(DEV_CONSOLE, buffer); // send to the emulator's stdout if available nat_feat_debugprintf(buffer); nat_feat_debugprintf("\n"); Bconputs(DEV_CONSOLE, "\nPress key to reboot."); clear_key_buffer(); wait_for_key(); platform_exit(); } void dprintf(const char *format, ...) { char buffer[512]; va_list list; va_start(list, format); vsnprintf(buffer, sizeof(buffer), format, list); va_end(list); Bconput(DEV_AUX, buffer); // send to the emulator's stdout if available nat_feat_debugprintf(buffer); //if (platform_boot_options() & BOOT_OPTION_DEBUG_OUTPUT) if (!gKernelArgs.frame_buffer.enabled) Bconput(DEV_CONSOLE, buffer); } char* platform_debug_get_log_buffer(size_t* _size) { return NULL; }