/* * Copyright 2001-2005, Haiku, Inc. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus */ #include "DrawingEngine.h" #include #include #include #include #include "HWInterface.h" #include "DrawState.h" #include "Painter.h" #include "PNGDump.h" #include "ServerBitmap.h" #include "ServerCursor.h" #include "RenderingBuffer.h" #include "drawing_support.h" #define CRASH_IF_NOT_LOCKED //#define CRASH_IF_NOT_LOCKED if (!IsLocked()) debugger("not locked!"); // make_rect_valid static inline void make_rect_valid(BRect& rect) { if (rect.left > rect.right) { float temp = rect.left; rect.left = rect.right; rect.right = temp; } if (rect.top > rect.bottom) { float temp = rect.top; rect.top = rect.bottom; rect.bottom = temp; } } // extend_by_stroke_width static inline void extend_by_stroke_width(BRect& rect, const DrawState* context) { // "- 0.5" because if stroke width == 1, we don't need to extend float inset = -ceilf(context->PenSize() / 2.0 - 0.5); rect.InsetBy(inset, inset); } class FontLocker { public: FontLocker(const DrawState* context) : fFont(&context->Font()) { fFont->Lock(); } FontLocker(const ServerFont* font) : fFont(font) { fFont->Lock(); } ~FontLocker() { fFont->Unlock(); } private: const ServerFont* fFont; }; // #pragma mark - // constructor DrawingEngine::DrawingEngine(HWInterface* interface) : fPainter(new Painter()), fGraphicsCard(interface), fAvailableHWAccleration(0), fSuspendSyncLevel(0) { } // destructor DrawingEngine::~DrawingEngine() { delete fPainter; } // Initialize status_t DrawingEngine::Initialize() { status_t err = B_ERROR; if (WriteLock()) { err = fGraphicsCard->Initialize(); if (err < B_OK) fprintf(stderr, "HWInterface::Initialize() failed: %s\n", strerror(err)); WriteUnlock(); } return err; } // Shutdown void DrawingEngine::Shutdown() { } // Update void DrawingEngine::Update() { if (Lock()) { fPainter->AttachToBuffer(fGraphicsCard->DrawingBuffer()); // available HW acceleration might have changed fAvailableHWAccleration = fGraphicsCard->AvailableHWAcceleration(); Unlock(); } } void DrawingEngine::SetHWInterface(HWInterface* interface) { fGraphicsCard = interface; } // #pragma mark - //! the DrawingEngine needs to be locked! void DrawingEngine::ConstrainClippingRegion(const BRegion* region) { CRASH_IF_NOT_LOCKED fPainter->ConstrainClipping(region); } // SuspendAutoSync void DrawingEngine::SuspendAutoSync() { CRASH_IF_NOT_LOCKED fSuspendSyncLevel++; } // Sync void DrawingEngine::Sync() { CRASH_IF_NOT_LOCKED fSuspendSyncLevel--; if (fSuspendSyncLevel == 0) fGraphicsCard->Sync(); } // #pragma mark - // CopyRegion() does a topological sort of the rects in the // region. The algorithm was suggested by Ingo Weinhold. // It compares each rect with each rect and builds a tree // of successors so we know the order in which they can be copied. // For example, let's suppose these rects are in a BRegion: // ************ // * B * // ************ // ************* // * * // * A **************** // * ** * // ************** * // * C * // * * // * * // *************** // When copying stuff from LEFT TO RIGHT, TOP TO BOTTOM, the // result of the sort will be C, A, B. For this direction, we search // for the rects that have no neighbors to their right and to their // bottom, These can be copied without drawing into the area of // rects yet to be copied. If you move from RIGHT TO LEFT, BOTTOM TO TOP, // you go look for the ones that have no neighbors to their top and left. // // Here I draw some rays to illustrate LEFT TO RIGHT, TOP TO BOTTOM: // ************ // * B * // ************ // ************* // * * // * A ****************----------------- // * ** * // ************** * // * C * // * * // * * // *************** // | // | // | // | // There are no rects in the area defined by the rays to the right // and bottom of rect C, so that's the one we want to copy first // (for positive x and y offsets). // Since A is to the left of C and B is to the top of C, The "node" // for C will point to the nodes of A and B as its "successors". Therefor, // A and B will have an "indegree" of 1 for C pointing to them. C will // have and "indegree" of 0, because there was no rect to which C // was to the left or top of. When comparing A and B, neither is left // or top from the other and in the sense that the algorithm cares about. // NOTE: comparisson of coordinates assumes that rects don't overlap // and don't share the actual edge either (as is the case in BRegions). struct node { node() { pointers = NULL; } node(const BRect& r, int32 maxPointers) { init(r, maxPointers); } ~node() { delete [] pointers; } void init(const BRect& r, int32 maxPointers) { rect = r; pointers = new node*[maxPointers]; in_degree = 0; next_pointer = 0; } void push(node* node) { pointers[next_pointer] = node; next_pointer++; } node* top() { return pointers[next_pointer]; } node* pop() { node* ret = top(); next_pointer--; return ret; } BRect rect; int32 in_degree; node** pointers; int32 next_pointer; }; bool is_left_of(const BRect& a, const BRect& b) { return (a.right < b.left); } bool is_above(const BRect& a, const BRect& b) { return (a.bottom < b.top); } // CopyRegion void DrawingEngine::CopyRegion(/*const*/ BRegion* region, int32 xOffset, int32 yOffset) { // NOTE: Write locking because we might use HW acceleration. // This needs to be investigated, I'm doing this because of // gut feeling. if (WriteLock()) { BRect frame = region->Frame(); frame = frame | frame.OffsetByCopy(xOffset, yOffset); fGraphicsCard->HideSoftwareCursor(frame); int32 count = region->CountRects(); // TODO: make this step unnecessary // (by using different stack impl inside node) node nodes[count]; for (int32 i= 0; i < count; i++) { nodes[i].init(region->RectAt(i), count); } for (int32 i = 0; i < count; i++) { BRect a = region->RectAt(i); for (int32 k = i + 1; k < count; k++) { BRect b = region->RectAt(k); int cmp = 0; // compare horizontally if (xOffset > 0) { if (is_left_of(a, b)) { cmp -= 1; } else if (is_left_of(b, a)) { cmp += 1; } } else if (xOffset < 0) { if (is_left_of(a, b)) { cmp += 1; } else if (is_left_of(b, a)) { cmp -= 1; } } // compare vertically if (yOffset > 0) { if (is_above(a, b)) { cmp -= 1; } else if (is_above(b, a)) { cmp += 1; } } else if (yOffset < 0) { if (is_above(a, b)) { cmp += 1; } else if (is_above(b, a)) { cmp -= 1; } } // add appropriate node as successor if (cmp > 0) { nodes[i].push(&nodes[k]); nodes[k].in_degree++; } else if (cmp < 0) { nodes[k].push(&nodes[i]); nodes[i].in_degree++; } } } // put all nodes onto a stack that have an "indegree" count of zero stack inDegreeZeroNodes; for (int32 i = 0; i < count; i++) { if (nodes[i].in_degree == 0) { inDegreeZeroNodes.push(&nodes[i]); } } // pop the rects from the stack, do the actual copy operation // and decrease the "indegree" count of the other rects not // currently on the stack and to which the current rect pointed // to. If their "indegree" count reaches zero, put them onto the // stack as well. clipping_rect* sortedRectList = NULL; int32 nextSortedIndex = 0; if (fAvailableHWAccleration & HW_ACC_COPY_REGION) sortedRectList = new clipping_rect[count]; while (!inDegreeZeroNodes.empty()) { node* n = inDegreeZeroNodes.top(); inDegreeZeroNodes.pop(); // do the software implementation or add to sorted // rect list for using the HW accelerated version // later if (sortedRectList) { sortedRectList[nextSortedIndex].left = (int32)n->rect.left; sortedRectList[nextSortedIndex].top = (int32)n->rect.top; sortedRectList[nextSortedIndex].right = (int32)n->rect.right; sortedRectList[nextSortedIndex].bottom = (int32)n->rect.bottom; nextSortedIndex++; } else { BRect touched = _CopyRect(n->rect, xOffset, yOffset); fGraphicsCard->Invalidate(touched); } for (int32 k = 0; k < n->next_pointer; k++) { n->pointers[k]->in_degree--; if (n->pointers[k]->in_degree == 0) inDegreeZeroNodes.push(n->pointers[k]); } } // trigger the HW accelerated version if is was available if (sortedRectList) fGraphicsCard->CopyRegion(sortedRectList, count, xOffset, yOffset); delete[] sortedRectList; fGraphicsCard->ShowSoftwareCursor(); WriteUnlock(); } } // InvertRect void DrawingEngine::InvertRect(BRect r) { // NOTE: Write locking because we might use HW acceleration. // This needs to be investigated, I'm doing this because of // gut feeling. if (WriteLock()) { make_rect_valid(r); r = fPainter->ClipRect(r); if (r.IsValid()) { fGraphicsCard->HideSoftwareCursor(r); // try hardware optimized version first if (fAvailableHWAccleration & HW_ACC_INVERT_REGION) { BRegion region(r); region.IntersectWith(fPainter->ClippingRegion()); fGraphicsCard->InvertRegion(region); } else { fPainter->InvertRect(r); fGraphicsCard->Invalidate(r); } fGraphicsCard->ShowSoftwareCursor(); } WriteUnlock(); } } // DrawBitmap void DrawingEngine::DrawBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawState *d) { CRASH_IF_NOT_LOCKED BRect clipped = fPainter->ClipRect(dest); if (clipped.IsValid()) { fGraphicsCard->HideSoftwareCursor(clipped); fPainter->SetDrawState(d); fPainter->DrawBitmap(bitmap, source, dest); fGraphicsCard->Invalidate(clipped); fGraphicsCard->ShowSoftwareCursor(); } } // DrawArc void DrawingEngine::DrawArc(BRect r, const float &angle, const float &span, const DrawState *d, bool filled) { CRASH_IF_NOT_LOCKED make_rect_valid(r); BRect clipped(r); if (!filled) extend_by_stroke_width(clipped, d); clipped = fPainter->ClipRect(r); if (clipped.IsValid()) { fGraphicsCard->HideSoftwareCursor(clipped); fPainter->SetDrawState(d); float xRadius = r.Width() / 2.0; float yRadius = r.Height() / 2.0; BPoint center(r.left + xRadius, r.top + yRadius); if (filled) fPainter->FillArc(center, xRadius, yRadius, angle, span); else fPainter->StrokeArc(center, xRadius, yRadius, angle, span); fGraphicsCard->Invalidate(clipped); fGraphicsCard->ShowSoftwareCursor(); } } // DrawBezier void DrawingEngine::DrawBezier(BPoint *pts, const DrawState *d, bool filled) { CRASH_IF_NOT_LOCKED // TODO: figure out bounds and hide cursor depending on that fGraphicsCard->HideSoftwareCursor(); fPainter->SetDrawState(d); BRect touched = fPainter->DrawBezier(pts, filled); fGraphicsCard->Invalidate(touched); fGraphicsCard->ShowSoftwareCursor(); } // DrawEllipse void DrawingEngine::DrawEllipse(BRect r, const DrawState *d, bool filled) { CRASH_IF_NOT_LOCKED make_rect_valid(r); BRect clipped = r; fPainter->AlignEllipseRect(&clipped, filled); if (!filled) extend_by_stroke_width(clipped, d); clipped.left = floorf(clipped.left); clipped.top = floorf(clipped.top); clipped.right = ceilf(clipped.right); clipped.bottom = ceilf(clipped.bottom); clipped = fPainter->ClipRect(clipped); if (clipped.IsValid()) { fGraphicsCard->HideSoftwareCursor(clipped); fPainter->SetDrawState(d); fPainter->DrawEllipse(r, filled); fGraphicsCard->Invalidate(clipped); fGraphicsCard->ShowSoftwareCursor(); } } // DrawPolygon void DrawingEngine::DrawPolygon(BPoint* ptlist, int32 numpts, BRect bounds, const DrawState* d, bool filled, bool closed) { CRASH_IF_NOT_LOCKED make_rect_valid(bounds); if (!filled) extend_by_stroke_width(bounds, d); bounds = fPainter->ClipRect(bounds); if (bounds.IsValid()) { fGraphicsCard->HideSoftwareCursor(bounds); fPainter->SetDrawState(d); fPainter->DrawPolygon(ptlist, numpts, filled, closed); fGraphicsCard->Invalidate(bounds); fGraphicsCard->ShowSoftwareCursor(); } } // #pragma mark - RGBColor void DrawingEngine::StrokePoint(const BPoint& pt, const RGBColor &color) { StrokeLine(pt, pt, color); } // StrokeLine // // * this function is only used by Decorators // * it assumes a one pixel wide line void DrawingEngine::StrokeLine(const BPoint &start, const BPoint &end, const RGBColor &color) { CRASH_IF_NOT_LOCKED if (Lock()) { BRect touched(start, end); make_rect_valid(touched); touched = fPainter->ClipRect(touched); fGraphicsCard->HideSoftwareCursor(touched); if (!fPainter->StraightLine(start, end, color.GetColor32())) { DrawState context; context.SetHighColor(color); context.SetDrawingMode(B_OP_OVER); StrokeLine(start, end, &context); } else { fGraphicsCard->Invalidate(touched); } fGraphicsCard->ShowSoftwareCursor(); Unlock(); } } // this function is used to draw a one pixel wide rect void DrawingEngine::StrokeRect(BRect r, const RGBColor &color) { CRASH_IF_NOT_LOCKED if (Lock()) { make_rect_valid(r); BRect clipped = fPainter->ClipRect(r); if (clipped.IsValid()) { fGraphicsCard->HideSoftwareCursor(clipped); fPainter->StrokeRect(r, color.GetColor32()); fGraphicsCard->Invalidate(clipped); fGraphicsCard->ShowSoftwareCursor(); } Unlock(); } } void DrawingEngine::FillRect(BRect r, const RGBColor& color) { CRASH_IF_NOT_LOCKED // NOTE: Write locking because we might use HW acceleration. // This needs to be investigated, I'm doing this because of // gut feeling. if (WriteLock()) { make_rect_valid(r); r = fPainter->ClipRect(r); if (r.IsValid()) { bool cursorTouched = fGraphicsCard->HideSoftwareCursor(r); // try hardware optimized version first if (fAvailableHWAccleration & HW_ACC_FILL_REGION) { BRegion region(r); region.IntersectWith(fPainter->ClippingRegion()); fGraphicsCard->FillRegion(region, color, fSuspendSyncLevel == 0 || cursorTouched); } else { fPainter->FillRect(r, color.GetColor32()); fGraphicsCard->Invalidate(r); } if (cursorTouched) fGraphicsCard->ShowSoftwareCursor(); } WriteUnlock(); } } void DrawingEngine::FillRegion(BRegion& r, const RGBColor& color) { CRASH_IF_NOT_LOCKED // NOTE: Write locking because we might use HW acceleration. // This needs to be investigated, I'm doing this because of // gut feeling. // NOTE: region expected to be already clipped correctly!! if (WriteLock()) { BRect frame = r.Frame(); bool cursorTouched = fGraphicsCard->HideSoftwareCursor(frame); bool doInSoftware = true; // try hardware optimized version first if ((fAvailableHWAccleration & HW_ACC_FILL_REGION) != 0 && frame.Width() * frame.Height() > 100) { fGraphicsCard->FillRegion(r, color, fSuspendSyncLevel == 0 || cursorTouched); doInSoftware = false; } if (doInSoftware) { int32 count = r.CountRects(); for (int32 i = 0; i < count; i++) { fPainter->FillRectNoClipping(r.RectAt(i), color.GetColor32()); } fGraphicsCard->Invalidate(frame); } if (cursorTouched) fGraphicsCard->ShowSoftwareCursor(); WriteUnlock(); } } // #pragma mark - DrawState void DrawingEngine::StrokeRect(BRect r, const DrawState *d) { CRASH_IF_NOT_LOCKED // support invalid rects make_rect_valid(r); BRect clipped(r); extend_by_stroke_width(clipped, d); clipped = fPainter->ClipRect(clipped); if (clipped.IsValid()) { fGraphicsCard->HideSoftwareCursor(clipped); fPainter->SetDrawState(d); fPainter->StrokeRect(r); fGraphicsCard->Invalidate(clipped); fGraphicsCard->ShowSoftwareCursor(); } } void DrawingEngine::FillRect(BRect r, const DrawState *d) { CRASH_IF_NOT_LOCKED // NOTE: Write locking because we might use HW acceleration. // This needs to be investigated, I'm doing this because of // gut feeling. if (WriteLock()) { make_rect_valid(r); r = fPainter->ClipRect(r); if (r.IsValid()) { bool cursorTouched = fGraphicsCard->HideSoftwareCursor(r); bool doInSoftware = true; if ((r.Width() + 1) * (r.Height() + 1) > 100.0) { // try hardware optimized version first // if the rect is large enough if ((fAvailableHWAccleration & HW_ACC_FILL_REGION) != 0) { if (d->GetPattern() == B_SOLID_HIGH && (d->GetDrawingMode() == B_OP_COPY || d->GetDrawingMode() == B_OP_OVER)) { BRegion region(r); region.IntersectWith(fPainter->ClippingRegion()); fGraphicsCard->FillRegion(region, d->HighColor(), fSuspendSyncLevel == 0 || cursorTouched); doInSoftware = false; } else if (d->GetPattern() == B_SOLID_LOW && d->GetDrawingMode() == B_OP_COPY) { BRegion region(r); region.IntersectWith(fPainter->ClippingRegion()); fGraphicsCard->FillRegion(region, d->LowColor(), fSuspendSyncLevel == 0 || cursorTouched); doInSoftware = false; } } } if (doInSoftware) { fPainter->SetDrawState(d); fPainter->FillRect(r); fGraphicsCard->Invalidate(r); } if (cursorTouched) fGraphicsCard->ShowSoftwareCursor(); } WriteUnlock(); } } void DrawingEngine::FillRegion(BRegion& r, const DrawState *d) { CRASH_IF_NOT_LOCKED // NOTE: Write locking because we might use HW acceleration. // This needs to be investigated, I'm doing this because of // gut feeling. if (WriteLock()) { BRect clipped = fPainter->ClipRect(r.Frame()); if (clipped.IsValid()) { bool cursorTouched = fGraphicsCard->HideSoftwareCursor(clipped); bool doInSoftware = true; // try hardware optimized version first if ((fAvailableHWAccleration & HW_ACC_FILL_REGION) != 0) { if (d->GetPattern() == B_SOLID_HIGH && (d->GetDrawingMode() == B_OP_COPY || d->GetDrawingMode() == B_OP_OVER)) { r.IntersectWith(fPainter->ClippingRegion()); fGraphicsCard->FillRegion(r, d->HighColor(), fSuspendSyncLevel == 0 || cursorTouched); doInSoftware = false; } else if (d->GetPattern() == B_SOLID_LOW && d->GetDrawingMode() == B_OP_COPY) { r.IntersectWith(fPainter->ClippingRegion()); fGraphicsCard->FillRegion(r, d->LowColor(), fSuspendSyncLevel == 0 || cursorTouched); doInSoftware = false; } } if (doInSoftware) { fPainter->SetDrawState(d); BRect touched = fPainter->FillRect(r.RectAt(0)); int32 count = r.CountRects(); for (int32 i = 1; i < count; i++) { touched = touched | fPainter->FillRect(r.RectAt(i)); } fGraphicsCard->Invalidate(touched); } if (cursorTouched) fGraphicsCard->ShowSoftwareCursor(); } WriteUnlock(); } } void DrawingEngine::DrawRoundRect(BRect r, float xrad, float yrad, const DrawState* d, bool filled) { CRASH_IF_NOT_LOCKED // NOTE: the stroke does not extend past "r" in R5, // though I consider this unexpected behaviour. make_rect_valid(r); BRect clipped = fPainter->ClipRect(r); clipped.left = floorf(clipped.left); clipped.top = floorf(clipped.top); clipped.right = ceilf(clipped.right); clipped.bottom = ceilf(clipped.bottom); if (clipped.IsValid()) { fGraphicsCard->HideSoftwareCursor(clipped); fPainter->SetDrawState(d); BRect touched = filled ? fPainter->FillRoundRect(r, xrad, yrad) : fPainter->StrokeRoundRect(r, xrad, yrad); fGraphicsCard->Invalidate(touched); fGraphicsCard->ShowSoftwareCursor(); } } void DrawingEngine::DrawShape(const BRect& bounds, int32 opCount, const uint32* opList, int32 ptCount, const BPoint* ptList, const DrawState* d, bool filled) { CRASH_IF_NOT_LOCKED // NOTE: hides cursor regardless of if and where // shape is drawn on screen, TODO: optimize fGraphicsCard->HideSoftwareCursor(); fPainter->SetDrawState(d); BRect touched = fPainter->DrawShape(opCount, opList, ptCount, ptList, filled); fGraphicsCard->Invalidate(touched); fGraphicsCard->ShowSoftwareCursor(); } void DrawingEngine::DrawTriangle(BPoint* pts, const BRect& bounds, const DrawState* d, bool filled) { CRASH_IF_NOT_LOCKED BRect clipped(bounds); if (!filled) extend_by_stroke_width(clipped, d); clipped = fPainter->ClipRect(clipped); if (clipped.IsValid()) { fGraphicsCard->HideSoftwareCursor(clipped); fPainter->SetDrawState(d); if (filled) fPainter->FillTriangle(pts[0], pts[1], pts[2]); else fPainter->StrokeTriangle(pts[0], pts[1], pts[2]); fGraphicsCard->Invalidate(clipped); fGraphicsCard->ShowSoftwareCursor(); } } // StrokeLine void DrawingEngine::StrokeLine(const BPoint &start, const BPoint &end, DrawState* context) { CRASH_IF_NOT_LOCKED BRect touched(start, end); make_rect_valid(touched); extend_by_stroke_width(touched, context); touched = fPainter->ClipRect(touched); if (touched.IsValid()) { fGraphicsCard->HideSoftwareCursor(touched); fPainter->SetDrawState(context); fPainter->StrokeLine(start, end); fGraphicsCard->Invalidate(touched); fGraphicsCard->ShowSoftwareCursor(); } } // StrokeLineArray void DrawingEngine::StrokeLineArray(int32 numLines, const LineArrayData *linedata, const DrawState *d) { CRASH_IF_NOT_LOCKED if (!d || !linedata || numLines <= 0) return; // figure out bounding box for line array const LineArrayData *data = (const LineArrayData *)&(linedata[0]); BRect touched(min_c(data->pt1.x, data->pt2.x), min_c(data->pt1.y, data->pt2.y), max_c(data->pt1.x, data->pt2.x), max_c(data->pt1.y, data->pt2.y)); for (int32 i = 1; i < numLines; i++) { data = (const LineArrayData *)&(linedata[i]); BRect box(min_c(data->pt1.x, data->pt2.x), min_c(data->pt1.y, data->pt2.y), max_c(data->pt1.x, data->pt2.x), max_c(data->pt1.y, data->pt2.y)); touched = touched | box; } extend_by_stroke_width(touched, d); touched = fPainter->ClipRect(touched); if (touched.IsValid()) { fGraphicsCard->HideSoftwareCursor(touched); data = (const LineArrayData *)&(linedata[0]); DrawState context; context.SetDrawingMode(d->GetDrawingMode()); context.SetLowColor(d->LowColor()); context.SetHighColor(data->color); context.SetPenSize(d->PenSize()); // pen size is already correctly scaled fPainter->SetDrawState(&context); fPainter->StrokeLine(data->pt1, data->pt2); for (int32 i = 1; i < numLines; i++) { data = (const LineArrayData *)&(linedata[i]); fPainter->SetHighColor(data->color); fPainter->StrokeLine(data->pt1, data->pt2); } fGraphicsCard->Invalidate(touched); fGraphicsCard->ShowSoftwareCursor(); } } // #pragma mark - BPoint DrawingEngine::DrawString(const char* string, int32 length, const BPoint& pt, DrawState* d, escapement_delta* delta) { CRASH_IF_NOT_LOCKED // TODO: use delta FontLocker locker(d); BPoint penLocation = pt; fPainter->SetDrawState(d, true); //bigtime_t now = system_time(); // TODO: BoundingBox is quite slow!! Optimizing it will be beneficial. // Cursiously, the DrawString after it is actually faster!?! // TODO: make the availability of the hardware cursor part of the // HW acceleration flags and skip all calculations for HideSoftwareCursor // in case we don't have one. // TODO: Watch out about penLocation and use Painter::PenLocation() when // not using BoundindBox anymore. BRect b = fPainter->BoundingBox(string, length, pt, &penLocation, delta); // stop here if we're supposed to render outside of the clipping b = fPainter->ClipRect(b); if (b.IsValid()) { //printf("bounding box '%s': %lld µs\n", string, system_time() - now); fGraphicsCard->HideSoftwareCursor(b); //now = system_time(); BRect touched = fPainter->DrawString(string, length, pt, delta); //printf("drawing string: %lld µs\n", system_time() - now); fGraphicsCard->Invalidate(touched); fGraphicsCard->ShowSoftwareCursor(); } return penLocation; } // StringWidth float DrawingEngine::StringWidth(const char* string, int32 length, const DrawState* d, escapement_delta* delta) { // TODO: use delta FontLocker locker(d); float width = 0.0; // if (Lock()) { // NOTE: For now it is enough to block on the // font style lock, this already prevents multiple // threads from executing this code and avoids a // deadlock in case another thread holds the font // lock already and then tries to lock the drawing // engine after it is already locked here (race condition) width = fPainter->StringWidth(string, length, d); // Unlock(); // } return width; } // StringWidth float DrawingEngine::StringWidth(const char* string, int32 length, const ServerFont& font, escapement_delta* delta) { DrawState d; d.SetFont(font); return StringWidth(string, length, &d, delta); } // StringHeight float DrawingEngine::StringHeight(const char *string, int32 length, const DrawState *d) { FontLocker locker(d); float height = 0.0; // if (Lock()) { // NOTE: For now it is enough to block on the // font style lock, this already prevents multiple // threads from executing this code and avoids a // deadlock in case another thread holds the font // lock already and then tries to lock the drawing // engine after it is already locked here (race condition) fPainter->SetDrawState(d, true); BPoint dummy1(0.0, 0.0); BPoint dummy2(0.0, 0.0); height = fPainter->BoundingBox(string, length, dummy1, &dummy2).Height(); // Unlock(); // } return height; } // #pragma mark - // Lock bool DrawingEngine::Lock() { return fGraphicsCard->WriteLock(); } // Unlock void DrawingEngine::Unlock() { fGraphicsCard->WriteUnlock(); } // IsLocked bool DrawingEngine::IsLocked() { return fGraphicsCard->IsWriteLocked(); } // WriteLock bool DrawingEngine::WriteLock() { return fGraphicsCard->WriteLock(); } // WriteUnlock void DrawingEngine::WriteUnlock() { fGraphicsCard->WriteUnlock(); } // #pragma mark - // DumpToFile bool DrawingEngine::DumpToFile(const char *path) { if (Lock()) { RenderingBuffer* buffer = fGraphicsCard->DrawingBuffer(); if (buffer) { BRect bounds(0.0, 0.0, buffer->Width() - 1, buffer->Height() - 1); SaveToPNG(path, bounds, buffer->ColorSpace(), buffer->Bits(), buffer->BitsLength(), buffer->BytesPerRow()); } Unlock(); } return true; } // DumpToBitmap ServerBitmap* DrawingEngine::DumpToBitmap() { return NULL; } status_t DrawingEngine::ReadBitmap(ServerBitmap *bitmap, bool drawCursor, BRect bounds) { if (Lock()) { RenderingBuffer *buffer = fGraphicsCard->DrawingBuffer(); if (!buffer) return B_ERROR; BRect clip(0, 0, buffer->Width() - 1, buffer->Height() - 1); bounds = bounds & clip; fGraphicsCard->HideSoftwareCursor(bounds); status_t result = bitmap->ImportBits(buffer->Bits(), buffer->BitsLength(), buffer->BytesPerRow(), buffer->ColorSpace(), bounds.LeftTop(), BPoint(0, 0), bounds.IntegerWidth() + 1, bounds.IntegerHeight() + 1); if (drawCursor) { ServerCursor *cursor = fGraphicsCard->Cursor(); int32 cursorWidth = cursor->Width(); int32 cursorHeight = cursor->Height(); BPoint cursorPosition = fGraphicsCard->CursorPosition(); cursorPosition -= bounds.LeftTop() + cursor->GetHotSpot(); BBitmap cursorArea(BRect(0, 0, cursorWidth - 1, cursorHeight - 1), B_BITMAP_NO_SERVER_LINK, B_RGBA32); cursorArea.ImportBits(bitmap->Bits(), bitmap->BitsLength(), bitmap->BytesPerRow(), bitmap->ColorSpace(), cursorPosition, BPoint(0, 0), cursorWidth, cursorHeight); uint8 *bits = (uint8 *)cursorArea.Bits(); uint8 *cursorBits = (uint8 *)cursor->Bits(); for (int32 i = 0; i < cursorHeight; i++) { for (int32 j = 0; j < cursorWidth; j++) { uint8 alpha = 255 - cursorBits[3]; bits[0] = ((bits[0] * alpha) >> 8) + cursorBits[0]; bits[1] = ((bits[1] * alpha) >> 8) + cursorBits[1]; bits[2] = ((bits[2] * alpha) >> 8) + cursorBits[2]; cursorBits += 4; bits += 4; } } bitmap->ImportBits(cursorArea.Bits(), cursorArea.BitsLength(), cursorArea.BytesPerRow(), cursorArea.ColorSpace(), BPoint(0, 0), cursorPosition, cursorWidth, cursorHeight); } fGraphicsCard->ShowSoftwareCursor(); Unlock(); return result; } return B_ERROR; } // #pragma mark - BRect DrawingEngine::_CopyRect(BRect src, int32 xOffset, int32 yOffset) const { // TODO: assumes drawing buffer is 32 bits (which it currently always is) BRect dst; RenderingBuffer* buffer = fGraphicsCard->DrawingBuffer(); if (buffer) { BRect clip(0, 0, buffer->Width() - 1, buffer->Height() - 1); dst = src; dst.OffsetBy(xOffset, yOffset); if (clip.Intersects(src) && clip.Intersects(dst)) { uint32 bytesPerRow = buffer->BytesPerRow(); uint8* bits = (uint8*)buffer->Bits(); // clip source rect src = src & clip; // clip dest rect dst = dst & clip; // move dest back over source and clip source to dest dst.OffsetBy(-xOffset, -yOffset); src = src & dst; // calc offset in buffer bits += (int32)src.left * 4 + (int32)src.top * bytesPerRow; uint32 width = src.IntegerWidth() + 1; uint32 height = src.IntegerHeight() + 1; _CopyRect(bits, width, height, bytesPerRow, xOffset, yOffset); // offset dest again, because it is return value dst.OffsetBy(xOffset, yOffset); } } return dst; } void DrawingEngine::_CopyRect(uint8* src, uint32 width, uint32 height, uint32 bytesPerRow, int32 xOffset, int32 yOffset) const { // TODO: assumes drawing buffer is 32 bits (which it currently always is) int32 xIncrement; int32 yIncrement; if (yOffset == 0 && xOffset > 0) { // copy from right to left xIncrement = -1; src += (width - 1) * 4; } else { // copy from left to right xIncrement = 1; } if (yOffset > 0) { // copy from bottom to top yIncrement = -bytesPerRow; src += (height - 1) * bytesPerRow; } else { // copy from top to bottom yIncrement = bytesPerRow; } uint8* dst = src + yOffset * bytesPerRow + xOffset * 4; if (xIncrement == 1) { uint8 tmpBuffer[width * 4]; for (uint32 y = 0; y < height; y++) { // NOTE: read into temporary scanline buffer, // avoid memcpy because it might be graphics card memory gfxcpy32(tmpBuffer, src, width * 4); // write back temporary scanline buffer // NOTE: **don't read and write over the PCI bus // at the same time** memcpy(dst, tmpBuffer, width * 4); // NOTE: this (instead of the two pass copy above) might // speed up QEMU -> ?!? (would depend on how it emulates // the PCI bus...) // TODO: would be nice if we actually knew // if we're operating in graphics memory or main memory... //memcpy(dst, src, width * 4); src += yIncrement; dst += yIncrement; } } else { for (uint32 y = 0; y < height; y++) { uint32* srcHandle = (uint32*)src; uint32* dstHandle = (uint32*)dst; for (uint32 x = 0; x < width; x++) { *dstHandle = *srcHandle; srcHandle += xIncrement; dstHandle += xIncrement; } src += yIncrement; dst += yIncrement; } } }