/* * Copyright 2001-2007, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Marc Flerackers (mflerackers@androme.be) * Stefano Ceccherini (burton666@libero.it) * Marcus Overhagen */ #include "DrawingEngine.h" #include "ServerBitmap.h" #include "ServerPicture.h" #include "ServerTokenSpace.h" #include "ViewLayer.h" #include "WindowLayer.h" #include #include #include #include #include #include #include #include #include using std::stack; class ShapePainter : public BShapeIterator { public: ShapePainter(); virtual ~ShapePainter(); status_t Iterate(const BShape *shape); virtual status_t IterateMoveTo(BPoint *point); virtual status_t IterateLineTo(int32 lineCount, BPoint *linePts); virtual status_t IterateBezierTo(int32 bezierCount, BPoint *bezierPts); virtual status_t IterateClose(); void Draw(ViewLayer *view, BRect frame, bool filled); private: stack fOpStack; stack fPtStack; }; ShapePainter::ShapePainter() : BShapeIterator() { } ShapePainter::~ShapePainter() { } status_t ShapePainter::Iterate(const BShape *shape) { // this class doesn't modify the shape data return BShapeIterator::Iterate(const_cast(shape)); } status_t ShapePainter::IterateMoveTo(BPoint *point) { fOpStack.push(OP_MOVETO); fPtStack.push(*point); return B_OK; } status_t ShapePainter::IterateLineTo(int32 lineCount, BPoint *linePts) { fOpStack.push(OP_LINETO | lineCount); for(int32 i = 0;i < lineCount;i++) fPtStack.push(linePts[i]); return B_OK; } status_t ShapePainter::IterateBezierTo(int32 bezierCount, BPoint *bezierPts) { bezierCount *= 3; fOpStack.push(OP_BEZIERTO | bezierCount); for(int32 i = 0;i < bezierCount;i++) fPtStack.push(bezierPts[i]); return B_OK; } status_t ShapePainter::IterateClose(void) { fOpStack.push(OP_CLOSE); return B_OK; } void ShapePainter::Draw(ViewLayer *view, BRect frame, bool filled) { // We're going to draw the currently iterated picture. int32 opCount, ptCount; opCount = fOpStack.size(); ptCount = fPtStack.size(); uint32 *opList; BPoint *ptList; if(opCount > 0 && ptCount > 0) { int32 i; opList = new uint32[opCount]; ptList = new BPoint[ptCount]; for(i = (opCount - 1);i >= 0;i--) { opList[i] = fOpStack.top(); fOpStack.pop(); } for(i = (ptCount - 1);i >= 0;i--) { ptList[i] = fPtStack.top(); fPtStack.pop(); } view->Window()->GetDrawingEngine()->DrawShape(frame, opCount, opList, ptCount, ptList, view->CurrentState(), filled); } } static void get_polygon_frame(const BPoint *points, int32 numPoints, BRect *_frame) { float l, t, r, b; ASSERT(numPoints > 0); l = r = points->x; t = b = points->y; points++; numPoints--; while (numPoints--) { if (points->x < l) l = points->x; if (points->x > r) r = points->x; if (points->y < t) t = points->y; if (points->y > b) b = points->y; points++; } _frame->Set(l, t, r, b); } static void nop() { } static void move_pen_by(ViewLayer *view, BPoint delta) { view->CurrentState()->SetPenLocation(delta - view->CurrentState()->PenLocation()); } static void stroke_line(ViewLayer *view, BPoint start, BPoint end) { view->ConvertToScreenForDrawing(&start); view->ConvertToScreenForDrawing(&end); view->Window()->GetDrawingEngine()->StrokeLine(start, end, view->CurrentState()); } static void stroke_rect(ViewLayer *view, BRect rect) { view->ConvertToScreenForDrawing(&rect); view->Window()->GetDrawingEngine()->StrokeRect(rect, view->CurrentState()); } static void fill_rect(ViewLayer *view, BRect rect) { view->ConvertToScreenForDrawing(&rect); view->Window()->GetDrawingEngine()->FillRect(rect, view->CurrentState()); } static void stroke_round_rect(ViewLayer *view, BRect rect, BPoint radii) { view->ConvertToScreenForDrawing(&rect); view->Window()->GetDrawingEngine()->DrawRoundRect(rect, radii.x, radii.y, view->CurrentState(), false); } static void fill_round_rect(ViewLayer *view, BRect rect, BPoint radii) { view->ConvertToScreenForDrawing(&rect); view->Window()->GetDrawingEngine()->DrawRoundRect(rect, radii.x, radii.y, view->CurrentState(), true); } static void stroke_bezier(ViewLayer *view, const BPoint *viewPoints) { BPoint points[4]; view->ConvertToScreenForDrawing(points, viewPoints, 4); view->Window()->GetDrawingEngine()->DrawBezier(points, view->CurrentState(), false); } static void fill_bezier(ViewLayer *view, const BPoint *viewPoints) { BPoint points[4]; view->ConvertToScreenForDrawing(points, viewPoints, 4); view->Window()->GetDrawingEngine()->DrawBezier(points, view->CurrentState(), true); } static void stroke_arc(ViewLayer *view, BPoint center, BPoint radii, float startTheta, float arcTheta) { BRect rect(center.x - radii.x, center.y - radii.y, center.x + radii.x, center.y + radii.y); view->ConvertToScreenForDrawing(&rect); view->Window()->GetDrawingEngine()->DrawArc(rect, startTheta, arcTheta, view->CurrentState(), false); } static void fill_arc(ViewLayer *view, BPoint center, BPoint radii, float startTheta, float arcTheta) { BRect rect(center.x - radii.x, center.y - radii.y, center.x + radii.x, center.y + radii.y); view->ConvertToScreenForDrawing(&rect); view->Window()->GetDrawingEngine()->DrawArc(rect, startTheta, arcTheta, view->CurrentState(), true); } static void stroke_ellipse(ViewLayer *view, BPoint center, BPoint radii) { BRect rect(center.x - radii.x, center.y - radii.y, center.x + radii.x, center.y + radii.y); view->ConvertToScreenForDrawing(&rect); view->Window()->GetDrawingEngine()->DrawEllipse(rect, view->CurrentState(), false); } static void fill_ellipse(ViewLayer *view, BPoint center, BPoint radii) { BRect rect(center.x - radii.x, center.y - radii.y, center.x + radii.x, center.y + radii.y); view->ConvertToScreenForDrawing(&rect); view->Window()->GetDrawingEngine()->DrawEllipse(rect, view->CurrentState(), true); } static void stroke_polygon(ViewLayer *view, int32 numPoints, const BPoint *viewPoints, bool isClosed) { if (numPoints <= 0) { return; } else if (numPoints <= 200) { // fast path: no malloc/free, also avoid constructor/destructor calls char data[200 * sizeof(BPoint)]; BPoint *points = (BPoint *)data; view->ConvertToScreenForDrawing(points, viewPoints, numPoints); BRect polyFrame; get_polygon_frame(points, numPoints, &polyFrame); view->Window()->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame, view->CurrentState(), false, isClosed && numPoints > 2); } else { // avoid constructor/destructor calls by using malloc instead of new [] BPoint *points = (BPoint *)malloc(numPoints * sizeof(BPoint)); if (!points) return; view->ConvertToScreenForDrawing(points, viewPoints, numPoints); BRect polyFrame; get_polygon_frame(points, numPoints, &polyFrame); view->Window()->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame, view->CurrentState(), false, isClosed && numPoints > 2); free(points); } } static void fill_polygon(ViewLayer *view, int32 numPoints, const BPoint *viewPoints) { if (numPoints <= 0) { return; } else if (numPoints <= 200) { // fast path: no malloc/free, also avoid constructor/destructor calls char data[200 * sizeof(BPoint)]; BPoint *points = (BPoint *)data; view->ConvertToScreenForDrawing(points, viewPoints, numPoints); BRect polyFrame; get_polygon_frame(points, numPoints, &polyFrame); view->Window()->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame, view->CurrentState(), true, true); } else { // avoid constructor/destructor calls by using malloc instead of new [] BPoint *points = (BPoint *)malloc(numPoints * sizeof(BPoint)); if (!points) return; view->ConvertToScreenForDrawing(points, viewPoints, numPoints); BRect polyFrame; get_polygon_frame(points, numPoints, &polyFrame); view->Window()->GetDrawingEngine()->DrawPolygon(points, numPoints, polyFrame, view->CurrentState(), true, true); free(points); } } static void stroke_shape(ViewLayer *view, const BShape *shape) { ShapePainter drawShape; drawShape.Iterate(shape); drawShape.Draw(view, shape->Bounds(), false); } static void fill_shape(ViewLayer *view, const BShape *shape) { ShapePainter drawShape; drawShape.Iterate(shape); drawShape.Draw(view, shape->Bounds(), true); } static void draw_string(ViewLayer *view, const char *string, float deltaSpace, float deltaNonSpace) { BPoint location = view->CurrentState()->PenLocation(); escapement_delta delta = {deltaSpace, deltaNonSpace }; view->ConvertToScreenForDrawing(&location); view->Window()->GetDrawingEngine()->DrawString(string, strlen(string), location, view->CurrentState(), &delta); // TODO: Update pen location ? } static void draw_pixels(ViewLayer *view, BRect src, BRect dest, int32 width, int32 height, int32 bytesPerRow, int32 pixelFormat, int32 flags, const void *data) { // TODO: Review this UtilityBitmap bitmap(BRect(0, 0, width - 1, height - 1), (color_space)pixelFormat, flags, bytesPerRow); if (!bitmap.IsValid()) return; memcpy(bitmap.Bits(), data, height * bytesPerRow); view->ConvertToScreenForDrawing(&dest); view->Window()->GetDrawingEngine()->DrawBitmap(&bitmap, src, dest, view->CurrentState()); } static void set_clipping_rects(ViewLayer *view, const BRect *rects, uint32 numRects) { // TODO: This is too slow, we should copy the rects directly to BRegion's internal data BRegion region; for (uint32 c = 0; c < numRects; c++) region.Include(rects[c]); view->SetUserClipping(®ion); } static void clip_to_picture(ViewLayer *view, BPicture *picture, BPoint pt, bool clip_to_inverse_picture) { printf("ClipToPicture(picture, BPoint(%.2f, %.2f), %s)\n", pt.x, pt.y, clip_to_inverse_picture ? "inverse" : ""); } static void push_state(ViewLayer *view) { view->PushState(); } static void pop_state(ViewLayer *view) { view->PopState(); } static void enter_state_change(ViewLayer *view) { printf("EnterStateChange\n"); } static void exit_state_change(ViewLayer *view) { printf("ExitStateChange\n"); } static void enter_font_state(ViewLayer *view) { printf("EnterFontState\n"); } static void exit_font_state(ViewLayer *view) { printf("ExitFontState\n"); } static void set_origin(ViewLayer *view, BPoint pt) { view->CurrentState()->SetOrigin(pt); } static void set_pen_location(ViewLayer *view, BPoint pt) { view->CurrentState()->SetPenLocation(pt); } static void set_drawing_mode(ViewLayer *view, drawing_mode mode) { view->CurrentState()->SetDrawingMode(mode); } static void set_line_mode(ViewLayer *view, cap_mode capMode, join_mode joinMode, float miterLimit) { DrawState *state = view->CurrentState(); state->SetLineCapMode(capMode); state->SetLineJoinMode(joinMode); state->SetMiterLimit(miterLimit); } static void set_pen_size(ViewLayer *view, float size) { view->CurrentState()->SetPenSize(size); } static void set_fore_color(ViewLayer *view, rgb_color color) { view->CurrentState()->SetHighColor(RGBColor(color)); } static void set_back_color(ViewLayer *view, rgb_color color) { view->CurrentState()->SetLowColor(RGBColor(color)); } static void set_stipple_pattern(ViewLayer *view, pattern p) { printf("SetStipplePattern\n"); } static void set_scale(ViewLayer *view, float scale) { view->CurrentState()->SetScale(scale); } static void set_font_family(ViewLayer *view, const char *family) { printf("SetFontFamily(%s)\n", family); } static void set_font_style(ViewLayer *view, const char *style) { printf("SetFontStyle(%s)\n", style); } static void set_font_spacing(ViewLayer *view, int32 spacing) { printf("SetFontSpacing(%ld)\n", spacing); } static void set_font_size(ViewLayer *view, float size) { ServerFont font; font.SetSize(size); view->CurrentState()->SetFont(font, B_FONT_SIZE); } static void set_font_rotate(ViewLayer *view, float rotation) { printf("SetFontRotate(%.2f)\n", rotation); } static void set_font_encoding(ViewLayer *view, int32 encoding) { printf("SetFontEncoding(%ld)\n", encoding); } static void set_font_flags(ViewLayer *view, int32 flags) { printf("SetFontFlags(%ld)\n", flags); } static void set_font_shear(ViewLayer *view, float shear) { printf("SetFontShear(%.2f)\n", shear); } static void set_font_face(ViewLayer *view, int32 flags) { printf("SetFontFace(%ld)\n", flags); } static void set_blending_mode(ViewLayer *view, int16 alphaSrcMode, int16 alphaFncMode) { view->CurrentState()->SetBlendingMode((source_alpha)alphaSrcMode, (alpha_function)alphaFncMode); } static void reserved() { } const void *tableEntries[] = { (const void *)nop, (const void *)move_pen_by, (const void *)stroke_line, (const void *)stroke_rect, (const void *)fill_rect, (const void *)stroke_round_rect, (const void *)fill_round_rect, (const void *)stroke_bezier, (const void *)fill_bezier, (const void *)stroke_arc, (const void *)fill_arc, (const void *)stroke_ellipse, (const void *)fill_ellipse, (const void *)stroke_polygon, (const void *)fill_polygon, (const void *)stroke_shape, (const void *)fill_shape, (const void *)draw_string, (const void *)draw_pixels, (const void *)reserved, // TODO: This is probably "draw_picture". Investigate (const void *)set_clipping_rects, (const void *)clip_to_picture, (const void *)push_state, (const void *)pop_state, (const void *)enter_state_change, (const void *)exit_state_change, (const void *)enter_font_state, (const void *)exit_font_state, (const void *)set_origin, (const void *)set_pen_location, (const void *)set_drawing_mode, (const void *)set_line_mode, (const void *)set_pen_size, (const void *)set_fore_color, (const void *)set_back_color, (const void *)set_stipple_pattern, (const void *)set_scale, (const void *)set_font_family, (const void *)set_font_style, (const void *)set_font_spacing, (const void *)set_font_size, (const void *)set_font_rotate, (const void *)set_font_encoding, (const void *)set_font_flags, (const void *)set_font_shear, (const void *)reserved, // TODO: Marc Flerackers calls this "set_font_bpp". Investigate (const void *)set_font_face, // TODO: R5 function table ends here... how is set blending mode implemented there ? (const void *)set_blending_mode }; // ServerPicture ServerPicture::ServerPicture() :PictureDataWriter(&fData) { fToken = gTokenSpace.NewToken(kPictureToken, this); } ServerPicture::ServerPicture(const ServerPicture &picture) :PictureDataWriter(&fData) { fToken = gTokenSpace.NewToken(kPictureToken, this); fData.Write(picture.Data(), picture.DataLength()); } ServerPicture::~ServerPicture() { } void ServerPicture::SyncState(ViewLayer *view) { // TODO: Finish this BeginOp(B_PIC_ENTER_STATE_CHANGE); // WriteSetPenLocation(view->CurrentState()->PenLocation()); WriteSetPenSize(view->CurrentState()->PenSize()); WriteSetScale(view->CurrentState()->Scale()); WriteSetLineMode(view->CurrentState()->LineCapMode(), view->CurrentState()->LineJoinMode(), view->CurrentState()->MiterLimit()); /* BeginOp(B_PIC_SET_STIPLE_PATTERN); AddData(view->CurrentState()->GetPattern().GetInt8(), sizeof(pattern)); EndOp(); */ WriteSetDrawingMode(view->CurrentState()->GetDrawingMode()); /*BeginOp(B_PIC_SET_BLENDING_MODE); AddInt16((int16)view->CurrentState()->AlphaSrcMode()); AddInt16((int16)view->CurrentState()->AlphaFncMode()); EndOp(); */ WriteSetHighColor(view->CurrentState()->HighColor().GetColor32()); WriteSetLowColor(view->CurrentState()->LowColor().GetColor32()); EndOp(); } void ServerPicture::Play(ViewLayer *view) { PicturePlayer player(fData.Buffer(), fData.BufferLength(), NULL); player.Play(const_cast(tableEntries), sizeof(tableEntries) / sizeof(void *), view); } status_t ServerPicture::ImportData(BPrivate::LinkReceiver &link) { int32 subPicturesCount = 0; link.Read(&subPicturesCount); for (int32 c = 0; c < subPicturesCount; c++) { // TODO: Support nested pictures } int32 size = 0; link.Read(&size); if (fData.SetSize(size) != B_OK) return B_ERROR; // TODO: The best way to do this would be to read the data into // a temporary buffer, and then use the BMallocIO::Write() method, // but this way we avoid an extra copy. Unfortunately BMallocIO::Write() // only accepts a pointer to raw data... link.Read(const_cast(fData.Buffer()), size); return B_OK; }