/* * Copyright 2001-2009, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Rafael Romo * Stefano Ceccherini (burton666@libero.it) * Andrew Bachmann * Sergei Panteleev */ #include "ScreenApplication.h" #include "ScreenWindow.h" #include "ScreenSettings.h" #include "Constants.h" #include #include #undef B_TRANSLATION_CONTEXT #define B_TRANSLATION_CONTEXT "Screen" static const char* kAppSignature = "application/x-vnd.Haiku-Screen"; ScreenApplication::ScreenApplication() : BApplication(kAppSignature), fScreenWindow(new ScreenWindow(new ScreenSettings())) { fScreenWindow->Show(); } void ScreenApplication::AboutRequested() { BAlert *aboutAlert = new BAlert(B_TRANSLATE("About"), B_TRANSLATE("Screen preferences by the Haiku team"), B_TRANSLATE("OK"), NULL, NULL, B_WIDTH_AS_USUAL, B_OFFSET_SPACING, B_INFO_ALERT); aboutAlert->SetShortcut(0, B_OK); aboutAlert->Go(); } void ScreenApplication::MessageReceived(BMessage* message) { switch (message->what) { case SET_CUSTOM_REFRESH_MSG: case MAKE_INITIAL_MSG: fScreenWindow->PostMessage(message); break; default: BApplication::MessageReceived(message); break; } } // #pragma mark - int main() { ScreenApplication app; app.Run(); return 0; }