/* * Copyright 2020, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef __INPUT_ICONS_H #define __INPUT_ICONS_H #include class BResources; struct InputIcons { InputIcons(); BBitmap mouseIcon; BBitmap touchpadIcon; BBitmap keyboardIcon; static BRect IconRectAt(const BPoint& topLeft); static const BRect sBounds; private: void _LoadBitmap(BResources* resources); }; #endif