/* * Copyright 2010-2012 Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT license. * * Authors: * Alexander von Gluck, kallisti5@unixzen.com * Stephan Aßmus * Ryan Leavengood */ #ifndef LOOK_AND_FEEL_SETTINGS_VIEW_H #define LOOK_AND_FEEL_SETTINGS_VIEW_H #include #include #include class BButton; class BCheckBox; class BMenuField; class BPopUpMenu; class LookAndFeelSettingsView : public BView { public: LookAndFeelSettingsView(const char* name); virtual ~LookAndFeelSettingsView(); virtual void AttachedToWindow(); virtual void MessageReceived(BMessage* message); void SetDefaults(); void Revert(); bool IsDefaultable(); bool IsRevertable(); private: void _SetDecor(const BString& name); void _SetDecor(BPrivate::DecorInfo* decorInfo); void _BuildDecorMenu(); void _AdoptToCurrentDecor(); void _AdoptInterfaceToCurrentDecor(); bool _GetDoubleScrollbarArrowsSetting(); void _SetDoubleScrollbarArrowsSetting(bool value); private: DecorInfoUtility fDecorUtility; BButton* fDecorInfoButton; BMenuField* fDecorMenuField; BPopUpMenu* fDecorMenu; BCheckBox* fDoubleScrollbarArrowsCheckBox; BString fSavedDecor; BString fCurrentDecor; bool fSavedDoubleArrowsValue; }; #endif // LOOK_AND_FEEL_SETTINGS_VIEW_H