/* Open Tracker License Terms and Conditions Copyright (c) 1991-2000, Be Incorporated. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice applies to all licensees and shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Be Incorporated shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Be Incorporated. Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks of Be Incorporated in the United States and other countries. Other brand product names are registered trademarks or trademarks of their respective holders. All rights reserved. */ #include "Bitmaps.h" #include "Commands.h" #include "ContainerWindow.h" #include "FSUtils.h" #include "Model.h" #include "Navigator.h" #include "Tracker.h" #include #include #include namespace BPrivate { static const int32 kMaxHistory = 32; } // BPictureButton() will crash when giving zero pointers, // although we really want and have to set up the // pictures when we can, e.g. on a AttachedToWindow. static BPicture sPicture; BNavigatorButton::BNavigatorButton(BRect rect, const char *name, BMessage *message, int32 resIDon, int32 resIDoff, int32 resIDdisabled) : BPictureButton(rect, name, &sPicture, &sPicture, message), fResIDOn(resIDon), fResIDOff(resIDoff), fResIDDisabled(resIDdisabled) { // Clear to background color to // avoid ugly border on click SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); SetHighColor(ui_color(B_PANEL_BACKGROUND_COLOR)); SetLowColor(ui_color(B_PANEL_BACKGROUND_COLOR)); } BNavigatorButton::~BNavigatorButton() { } void BNavigatorButton::AttachedToWindow() { BBitmap *bmpOn = 0; GetTrackerResources()->GetBitmapResource(B_MESSAGE_TYPE, fResIDOn, &bmpOn); SetPicture(bmpOn, true, true); delete bmpOn; BBitmap *bmpOff = 0; GetTrackerResources()->GetBitmapResource(B_MESSAGE_TYPE, fResIDOff, &bmpOff); SetPicture(bmpOff, true, false); delete bmpOff; BBitmap *bmpDisabled = 0; GetTrackerResources()->GetBitmapResource(B_MESSAGE_TYPE, fResIDDisabled, &bmpDisabled); SetPicture(bmpDisabled, false, false); SetPicture(bmpDisabled, false, true); delete bmpDisabled; } void BNavigatorButton::SetPicture(BBitmap *bitmap, bool enabled, bool on) { if (bitmap) { BPicture picture; BView view(bitmap->Bounds(), "", 0, 0); AddChild(&view); view.BeginPicture(&picture); view.SetHighColor(ui_color(B_PANEL_BACKGROUND_COLOR)); view.FillRect(view.Bounds()); view.SetDrawingMode(B_OP_OVER); view.DrawBitmap(bitmap, BPoint(0, 0)); view.EndPicture(); RemoveChild(&view); if (enabled) if (on) SetEnabledOn(&picture); else SetEnabledOff(&picture); else if (on) SetDisabledOn(&picture); else SetDisabledOff(&picture); } } BNavigator::BNavigator(const Model *model, BRect rect, uint32 resizeMask) : BView(rect, "Navigator", resizeMask, B_WILL_DRAW), fBack(0), fForw(0), fUp(0), fBackHistory(8, true), fForwHistory(8, true) { // Get initial path model->GetPath(&fPath); SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); float top = 2 + (be_plain_font->Size() - 8) / 2; // Set up widgets fBack = new BNavigatorButton(BRect(3, top, 21, top + 17), "Back", new BMessage(kNavigatorCommandBackward), R_ResBackNavActiveSel, R_ResBackNavActive, R_ResBackNavInactive); fBack->SetEnabled(false); AddChild(fBack); fForw = new BNavigatorButton(BRect(35, top, 53, top + 17), "Forw", new BMessage(kNavigatorCommandForward), R_ResForwNavActiveSel, R_ResForwNavActive, R_ResForwNavInactive); fForw->SetEnabled(false); AddChild(fForw); fUp = new BNavigatorButton(BRect(67, top, 84, top + 17), "Up", new BMessage(kNavigatorCommandUp), R_ResUpNavActiveSel, R_ResUpNavActive, R_ResUpNavInactive); fUp->SetEnabled(false); AddChild(fUp); fLocation = new BTextControl(BRect(97, 2, rect.Width() - 2, 21), "Location", "", "", new BMessage(kNavigatorCommandLocation), B_FOLLOW_LEFT_RIGHT); fLocation->SetDivider(0); AddChild(fLocation); } BNavigator::~BNavigator() { } void BNavigator::AttachedToWindow() { // Inital setup of widget states UpdateLocation(0, kActionSet); // All messages should arrive here fBack->SetTarget(this); fForw->SetTarget(this); fUp->SetTarget(this); fLocation->SetTarget(this); } void BNavigator::Draw(BRect) { rgb_color bgColor = ui_color(B_PANEL_BACKGROUND_COLOR); rgb_color shineColor = ui_color(B_SHINE_COLOR); rgb_color halfDarkColor = tint_color(bgColor, B_DARKEN_1_TINT); rgb_color darkColor = tint_color(bgColor, B_DARKEN_2_TINT); // Draws a beveled smooth border BeginLineArray(4); AddLine(Bounds().LeftTop(), Bounds().RightTop(), shineColor); AddLine(Bounds().LeftTop(), Bounds().LeftBottom() - BPoint(0, 1), shineColor); AddLine(Bounds().LeftBottom() - BPoint(-1, 1), Bounds().RightBottom() - BPoint(0, 1), halfDarkColor); AddLine(Bounds().LeftBottom(), Bounds().RightBottom(), darkColor); EndLineArray(); } void BNavigator::MessageReceived(BMessage *message) { switch (message->what) { case kNavigatorCommandBackward: GoBackward((modifiers() & B_OPTION_KEY) == B_OPTION_KEY); break; case kNavigatorCommandForward: GoForward((modifiers() & B_OPTION_KEY) == B_OPTION_KEY); break; case kNavigatorCommandUp: GoUp((modifiers() & B_OPTION_KEY) == B_OPTION_KEY); break; case kNavigatorCommandLocation: GoTo(); break; default: { // Catch any dropped refs and try // to switch to this new directory entry_ref ref; if (message->FindRef("refs", &ref) == B_OK) { BMessage message(kSwitchDirectory); BEntry entry(&ref, true); if (!entry.IsDirectory()) { entry.GetRef(&ref); BPath path(&ref); path.GetParent(&path); get_ref_for_path(path.Path(), &ref); } message.AddRef("refs", &ref); message.AddInt32("action", kActionSet); Window()->PostMessage(&message); } } } } void BNavigator::GoBackward(bool option) { int32 itemCount = fBackHistory.CountItems(); if (itemCount >= 2 && fBackHistory.ItemAt(itemCount - 2)) { BEntry entry; if (entry.SetTo(fBackHistory.ItemAt(itemCount - 2)->Path()) == B_OK) SendNavigationMessage(kActionBackward, &entry, option); } } void BNavigator::GoForward(bool option) { if (fForwHistory.CountItems() >= 1) { BEntry entry; if (entry.SetTo(fForwHistory.LastItem()->Path()) == B_OK) SendNavigationMessage(kActionForward, &entry, option); } } void BNavigator::GoUp(bool option) { BEntry entry; if (entry.SetTo(fPath.Path()) == B_OK) { BEntry parentEntry; if (entry.GetParent(&parentEntry) == B_OK && !FSIsDeskDir(&parentEntry)) SendNavigationMessage(kActionUp, &parentEntry, option); } } void BNavigator::SendNavigationMessage(NavigationAction action, BEntry *entry, bool option) { entry_ref ref; if (entry->GetRef(&ref) == B_OK) { BMessage message; message.AddRef("refs", &ref); message.AddInt32("action", action); // get the node of this folder for selecting it in the new location const node_ref *nodeRef; if (Window() && Window()->TargetModel()) nodeRef = Window()->TargetModel()->NodeRef(); else nodeRef = NULL; // if the option key was held down, open in new window (send message to be_app) // otherwise send message to this window. TTracker (be_app) understands nodeRefToSlection, // BContainerWindow doesn't, so we have to select the item manually if (option) { message.what = B_REFS_RECEIVED; if (nodeRef) message.AddData("nodeRefToSelect", B_RAW_TYPE, nodeRef, sizeof(node_ref)); be_app->PostMessage(&message); } else { message.what = kSwitchDirectory; Window()->PostMessage(&message); UnlockLooper(); // This is to prevent a dead-lock situation. SelectChildInParentSoon() // eventually locks the TaskLoop::fLock. Later, when StandAloneTaskLoop::Run() // runs, it also locks TaskLoop::fLock and subsequently locks this window's looper. // Therefore we can't call SelectChildInParentSoon with our Looper locked, // because we would get different orders of locking (thus the risk of dead-locking). // // Todo: Change the locking behaviour of StandAloneTaskLoop::Run() and sub- // sequently called functions. if (nodeRef) dynamic_cast(be_app)->SelectChildInParentSoon(&ref, nodeRef); LockLooper(); } } } void BNavigator::GoTo() { BString pathname = fLocation->Text(); if (pathname.Compare("") == 0) pathname = "/"; BEntry entry; entry_ref ref; if (entry.SetTo(pathname.String()) == B_OK && !FSIsDeskDir(&entry) && entry.GetRef(&ref) == B_OK) { BMessage message(kSwitchDirectory); message.AddRef("refs", &ref); message.AddInt32("action", kActionLocation); Window()->PostMessage(&message); } else { BPath path; if (Window() && Window()->TargetModel()) { Window()->TargetModel()->GetPath(&path); fLocation->SetText(path.Path()); } } } void BNavigator::UpdateLocation(const Model *newmodel, int32 action) { if (newmodel) newmodel->GetPath(&fPath); // Modify history according to commands switch (action) { case kActionBackward: fForwHistory.AddItem(fBackHistory.RemoveItemAt(fBackHistory.CountItems()-1)); break; case kActionForward: fBackHistory.AddItem(fForwHistory.RemoveItemAt(fForwHistory.CountItems()-1)); break; case kActionUpdatePath: break; default: fForwHistory.MakeEmpty(); fBackHistory.AddItem(new BPath(fPath)); for (;fBackHistory.CountItems()>kMaxHistory;) fBackHistory.RemoveItem(fBackHistory.FirstItem(), true); break; } // Enable Up button when there is any parent BEntry entry; if (entry.SetTo(fPath.Path()) == B_OK) { BEntry parentEntry; fUp->SetEnabled(entry.GetParent(&parentEntry) == B_OK && !FSIsDeskDir(&parentEntry)); } // Enable history buttons if history contains something fForw->SetEnabled(fForwHistory.CountItems() > 0); fBack->SetEnabled(fBackHistory.CountItems() > 1); // Avoid loss of selection and cursor position if (action != kActionLocation) fLocation->SetText(fPath.Path()); } float BNavigator::CalcNavigatorHeight(void) { // Empiric formula from how much space the textview // will take once it is attached (using be_plain_font): return ceilf(11.0f + be_plain_font->Size()*(1.0f + 7.0f / 30.0f)); }