/* * Copyright (c) 2002-2003 Matthijs Hollemans * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "debug.h" #include "MidiEndpoint.h" #include "MidiRoster.h" #include "MidiRosterLooper.h" #include "protocol.h" const char* BMidiEndpoint::Name() const { const char* str = NULL; // It seems reasonable to assume that the pointer returned by // BString::String() can change when the string is modified, // e.g. to allocate more space. That's why we lock here too. if (LockLooper()) { str = name.String(); UnlockLooper(); } return str; } void BMidiEndpoint::SetName(const char* newName) { if (newName == NULL) { WARN("SetName() does not accept a NULL name"); return; } if (IsRemote()) { WARN("SetName() is not allowed on remote endpoints"); return; } if (!IsValid()) return; if (name != newName) { BMessage msg; msg.AddString("midi:name", newName); if (SendChangeRequest(&msg) == B_OK) { if (LockLooper()) { name.SetTo(newName); UnlockLooper(); } } } } int32 BMidiEndpoint::ID() const { return id; } bool BMidiEndpoint::IsProducer() const { return !isConsumer; } bool BMidiEndpoint::IsConsumer() const { return isConsumer; } bool BMidiEndpoint::IsRemote() const { return !isLocal; } bool BMidiEndpoint::IsLocal() const { return isLocal; } bool BMidiEndpoint::IsPersistent() const { return false; } bool BMidiEndpoint::IsValid() const { if (IsLocal()) return (ID() > 0); // remote endpoint return IsRegistered(); } status_t BMidiEndpoint::Release() { int32 old = atomic_add(&refCount, -1); TRACE(("BMidiEndpoint::Release refCount is now %ld", old - 1)) if (old == 1) { // If the reference count of a local endpoint drops to zero, // we must delete it. The destructor of BMidiLocalXXX calls // BMidiRoster::DeleteLocal(), which does all the hard work. // If we are a proxy for a remote endpoint, we must only be // deleted if that remote endpoint no longer exists. if (IsLocal() || !isAlive) delete this; } else if (old <= 0) { debugger("too many calls to Release()"); } return B_OK; } status_t BMidiEndpoint::Acquire() { #ifdef DEBUG int32 old = #endif atomic_add(&refCount, 1); TRACE(("BMidiEndpoint::Acquire refCount is now %ld", old + 1)) return B_OK; } status_t BMidiEndpoint::SetProperties(const BMessage* properties_) { if (properties_ == NULL) { WARN("SetProperties() does not accept a NULL message") return B_BAD_VALUE; } else if (IsRemote()) { WARN("SetProperties() is not allowed on remote endpoints"); return B_ERROR; } else if (!IsValid()) { return B_ERROR; } else { BMessage msg; msg.AddMessage("midi:properties", properties_); status_t err = SendChangeRequest(&msg); if (err == B_OK) { if (LockLooper()) { *properties = *properties_; UnlockLooper(); } } return err; } } status_t BMidiEndpoint::GetProperties(BMessage* _properties) const { if (_properties == NULL) { WARN("GetProperties() does not accept NULL properties") return B_BAD_VALUE; } if (LockLooper()) { *_properties = *properties; UnlockLooper(); } return B_OK; } status_t BMidiEndpoint::Register(void) { if (IsRemote()) { WARN("You cannot Register() remote endpoints"); return B_ERROR; } if (IsRegistered()) { WARN("This endpoint is already registered"); return B_OK; } if (!IsValid()) return B_ERROR; return SendRegisterRequest(true); } status_t BMidiEndpoint::Unregister(void) { if (IsRemote()) { WARN("You cannot Unregister() remote endpoints"); return B_ERROR; } if (!IsRegistered()) { WARN("This endpoint is already unregistered"); return B_OK; } if (!IsValid()) return B_ERROR; return SendRegisterRequest(false); } BMidiEndpoint::BMidiEndpoint(const char* name_) { TRACE(("BMidiEndpoint::BMidiEndpoint")) if (name_ != NULL) name.SetTo(name_); id = 0; refCount = 0; isLocal = false; isRegistered = false; isAlive = true; properties = new BMessage; } BMidiEndpoint::~BMidiEndpoint() { TRACE(("BMidiEndpoint::~BMidiEndpoint (%p)", this)) if (refCount > 0) { debugger( "you should use Release() to dispose of endpoints; " "do not \"delete\" them or allocate them on the stack!"); } delete properties; } //------------------------------------------------------------------------------ void BMidiEndpoint::_Reserved1() { } void BMidiEndpoint::_Reserved2() { } void BMidiEndpoint::_Reserved3() { } void BMidiEndpoint::_Reserved4() { } void BMidiEndpoint::_Reserved5() { } void BMidiEndpoint::_Reserved6() { } void BMidiEndpoint::_Reserved7() { } void BMidiEndpoint::_Reserved8() { } //------------------------------------------------------------------------------ status_t BMidiEndpoint::SendRegisterRequest(bool registered) { BMessage msg; msg.AddBool("midi:registered", registered); status_t err = SendChangeRequest(&msg); if (err == B_OK) { if (LockLooper()) { isRegistered = registered; UnlockLooper(); } } return err; } status_t BMidiEndpoint::SendChangeRequest(BMessage* msg) { ASSERT(msg != NULL) msg->what = MSG_CHANGE_ENDPOINT; msg->AddInt32("midi:id", ID()); BMessage reply; status_t err = BMidiRoster::MidiRoster()->SendRequest(msg, &reply); if (err != B_OK) return err; status_t res; if (reply.FindInt32("midi:result", &res) == B_OK) return res; return B_ERROR; } bool BMidiEndpoint::IsRegistered() const { // No need to protect this with a lock, because reading // and writing a bool is always an atomic operation. return isRegistered; } bool BMidiEndpoint::LockLooper() const { return BMidiRoster::MidiRoster()->looper->Lock(); } void BMidiEndpoint::UnlockLooper() const { BMidiRoster::MidiRoster()->looper->Unlock(); }