/* * Copyright 2001-2009, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Adrian Oanca * Axel Dörfler, axeld@pinc-software.de * Stephan Aßmus, */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //#define DEBUG_WIN #ifdef DEBUG_WIN # define STRACE(x) printf x #else # define STRACE(x) ; #endif #define B_HIDE_APPLICATION '_AHD' // if we ever move this to a public namespace, we should also move the // handling of this message into BApplication #define _MINIMIZE_ '_WMZ' #define _ZOOM_ '_WZO' #define _SEND_BEHIND_ '_WSB' #define _SEND_TO_FRONT_ '_WSF' #define _SWITCH_WORKSPACE_ '_SWS' void do_minimize_team(BRect zoomRect, team_id team, bool zoom); struct BWindow::unpack_cookie { unpack_cookie(); BMessage* message; int32 index; BHandler* focus; int32 focus_token; int32 last_view_token; bool found_focus; bool tokens_scanned; }; class BWindow::Shortcut { public: Shortcut(uint32 key, uint32 modifiers, BMenuItem* item); Shortcut(uint32 key, uint32 modifiers, BMessage* message, BHandler* target); ~Shortcut(); bool Matches(uint32 key, uint32 modifiers) const; BMenuItem* MenuItem() const { return fMenuItem; } BMessage* Message() const { return fMessage; } BHandler* Target() const { return fTarget; } static uint32 AllowedModifiers(); static uint32 PrepareKey(uint32 key); static uint32 PrepareModifiers(uint32 modifiers); private: uint32 fKey; uint32 fModifiers; BMenuItem* fMenuItem; BMessage* fMessage; BHandler* fTarget; }; using BPrivate::gDefaultTokens; using BPrivate::MenuPrivate; static property_info sWindowPropInfo[] = { { "Active", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_BOOL_TYPE } }, { "Feel", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_INT32_TYPE } }, { "Flags", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_INT32_TYPE } }, { "Frame", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_RECT_TYPE } }, { "Hidden", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_BOOL_TYPE } }, { "Look", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_INT32_TYPE } }, { "Title", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_STRING_TYPE } }, { "Workspaces", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_INT32_TYPE } }, { "MenuBar", {}, { B_DIRECT_SPECIFIER }, NULL, 0, {} }, { "View", { B_COUNT_PROPERTIES }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_INT32_TYPE } }, { "View", {}, {}, NULL, 0, {} }, { "Minimize", { B_GET_PROPERTY, B_SET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_BOOL_TYPE } }, { "TabFrame", { B_GET_PROPERTY }, { B_DIRECT_SPECIFIER }, NULL, 0, { B_RECT_TYPE } }, {} }; static value_info sWindowValueInfo[] = { { "MoveTo", 'WDMT', B_COMMAND_KIND, "Moves to the position in the BPoint data" }, { "MoveBy", 'WDMB', B_COMMAND_KIND, "Moves by the offsets in the BPoint data" }, { "ResizeTo", 'WDRT', B_COMMAND_KIND, "Resize to the size in the BPoint data" }, { "ResizeBy", 'WDRB', B_COMMAND_KIND, "Resize by the offsets in the BPoint data" }, {} }; void _set_menu_sem_(BWindow* window, sem_id sem) { if (window != NULL) window->fMenuSem = sem; } // #pragma mark - BWindow::unpack_cookie::unpack_cookie() : message((BMessage*)~0UL), // message == NULL is our exit condition index(0), focus_token(B_NULL_TOKEN), last_view_token(B_NULL_TOKEN), found_focus(false), tokens_scanned(false) { } // #pragma mark - BWindow::Shortcut::Shortcut(uint32 key, uint32 modifiers, BMenuItem* item) : fKey(PrepareKey(key)), fModifiers(PrepareModifiers(modifiers)), fMenuItem(item), fMessage(NULL), fTarget(NULL) { } BWindow::Shortcut::Shortcut(uint32 key, uint32 modifiers, BMessage* message, BHandler* target) : fKey(PrepareKey(key)), fModifiers(PrepareModifiers(modifiers)), fMenuItem(NULL), fMessage(message), fTarget(target) { } BWindow::Shortcut::~Shortcut() { // we own the message, if any delete fMessage; } bool BWindow::Shortcut::Matches(uint32 key, uint32 modifiers) const { return fKey == key && fModifiers == modifiers; } /*static*/ uint32 BWindow::Shortcut::AllowedModifiers() { return B_COMMAND_KEY | B_OPTION_KEY | B_SHIFT_KEY | B_CONTROL_KEY | B_MENU_KEY; } /*static*/ uint32 BWindow::Shortcut::PrepareModifiers(uint32 modifiers) { return (modifiers & AllowedModifiers()) | B_COMMAND_KEY; } /*static*/ uint32 BWindow::Shortcut::PrepareKey(uint32 key) { return tolower(key); // TODO: support unicode and/or more intelligent key mapping } // #pragma mark - BWindow::BWindow(BRect frame, const char* title, window_type type, uint32 flags, uint32 workspace) : BLooper(title, B_DISPLAY_PRIORITY) { window_look look; window_feel feel; _DecomposeType(type, &look, &feel); _InitData(frame, title, look, feel, flags, workspace); } BWindow::BWindow(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) : BLooper(title, B_DISPLAY_PRIORITY) { _InitData(frame, title, look, feel, flags, workspace); } BWindow::BWindow(BMessage* data) : BLooper(data) { data->FindRect("_frame", &fFrame); const char* title; data->FindString("_title", &title); window_look look; data->FindInt32("_wlook", (int32*)&look); window_feel feel; data->FindInt32("_wfeel", (int32*)&feel); if (data->FindInt32("_flags", (int32*)&fFlags) != B_OK) fFlags = 0; uint32 workspaces; data->FindInt32("_wspace", (int32*)&workspaces); uint32 type; if (data->FindInt32("_type", (int32*)&type) == B_OK) _DecomposeType((window_type)type, &fLook, &fFeel); // connect to app_server and initialize data _InitData(fFrame, title, look, feel, fFlags, workspaces); if (data->FindFloat("_zoom", 0, &fMaxZoomWidth) == B_OK && data->FindFloat("_zoom", 1, &fMaxZoomHeight) == B_OK) SetZoomLimits(fMaxZoomWidth, fMaxZoomHeight); if (data->FindFloat("_sizel", 0, &fMinWidth) == B_OK && data->FindFloat("_sizel", 1, &fMinHeight) == B_OK && data->FindFloat("_sizel", 2, &fMaxWidth) == B_OK && data->FindFloat("_sizel", 3, &fMaxHeight) == B_OK) SetSizeLimits(fMinWidth, fMaxWidth, fMinHeight, fMaxHeight); if (data->FindInt64("_pulse", &fPulseRate) == B_OK) SetPulseRate(fPulseRate); BMessage msg; int32 i = 0; while (data->FindMessage("_views", i++, &msg) == B_OK) { BArchivable* obj = instantiate_object(&msg); if (BView* child = dynamic_cast(obj)) AddChild(child); } } BWindow::BWindow(BRect frame, int32 bitmapToken) : BLooper("offscreen bitmap") { _DecomposeType(B_UNTYPED_WINDOW, &fLook, &fFeel); _InitData(frame, "offscreen", fLook, fFeel, 0, 0, bitmapToken); } BWindow::~BWindow() { if (BMenu* menu = dynamic_cast(fFocus)) { MenuPrivate(menu).QuitTracking(); } // The BWindow is locked when the destructor is called, // we need to unlock because the menubar thread tries // to post a message, which will deadlock otherwise. // TODO: I replaced Unlock() with UnlockFully() because the window // was kept locked after that in case it was closed using ALT-W. // There might be an extra Lock() somewhere in the quitting path... UnlockFully(); // Wait if a menu is still tracking if (fMenuSem > 0) { while (acquire_sem(fMenuSem) == B_INTERRUPTED) ; } Lock(); fTopView->RemoveSelf(); delete fTopView; // remove all remaining shortcuts int32 shortCutCount = fShortcuts.CountItems(); for (int32 i = 0; i < shortCutCount; i++) { delete (Shortcut*)fShortcuts.ItemAtFast(i); } // TODO: release other dynamically-allocated objects free(fTitle); // disable pulsing SetPulseRate(0); // tell app_server about our demise fLink->StartMessage(AS_DELETE_WINDOW); // sync with the server so that for example // a BBitmap can be sure that there are no // more pending messages that are executed // after the bitmap is deleted (which uses // a different link and server side thread) int32 code; fLink->FlushWithReply(code); // the sender port belongs to the app_server delete_port(fLink->ReceiverPort()); delete fLink; } BArchivable* BWindow::Instantiate(BMessage* data) { if (!validate_instantiation(data , "BWindow")) return NULL; return new(std::nothrow) BWindow(data); } status_t BWindow::Archive(BMessage* data, bool deep) const { status_t ret = BLooper::Archive(data, deep); if (ret == B_OK) ret = data->AddRect("_frame", fFrame); if (ret == B_OK) ret = data->AddString("_title", fTitle); if (ret == B_OK) ret = data->AddInt32("_wlook", fLook); if (ret == B_OK) ret = data->AddInt32("_wfeel", fFeel); if (ret == B_OK && fFlags != 0) ret = data->AddInt32("_flags", fFlags); if (ret == B_OK) ret = data->AddInt32("_wspace", (uint32)Workspaces()); if (ret == B_OK && !_ComposeType(fLook, fFeel)) ret = data->AddInt32("_type", (uint32)Type()); if (fMaxZoomWidth != 32768.0 || fMaxZoomHeight != 32768.0) { if (ret == B_OK) ret = data->AddFloat("_zoom", fMaxZoomWidth); if (ret == B_OK) ret = data->AddFloat("_zoom", fMaxZoomHeight); } if (fMinWidth != 0.0 || fMinHeight != 0.0 || fMaxWidth != 32768.0 || fMaxHeight != 32768.0) { if (ret == B_OK) ret = data->AddFloat("_sizel", fMinWidth); if (ret == B_OK) ret = data->AddFloat("_sizel", fMinHeight); if (ret == B_OK) ret = data->AddFloat("_sizel", fMaxWidth); if (ret == B_OK) ret = data->AddFloat("_sizel", fMaxHeight); } if (ret == B_OK && fPulseRate != 500000) data->AddInt64("_pulse", fPulseRate); if (ret == B_OK && deep) { int32 noOfViews = CountChildren(); for (int32 i = 0; i < noOfViews; i++){ BMessage childArchive; ret = ChildAt(i)->Archive(&childArchive, true); if (ret == B_OK) ret = data->AddMessage("_views", &childArchive); if (ret != B_OK) break; } } return ret; } void BWindow::Quit() { if (!IsLocked()) { const char* name = Name(); if (!name) name = "no-name"; printf("ERROR - you must Lock a looper before calling Quit(), " "team=%ld, looper=%s\n", Team(), name); } // Try to lock if (!Lock()){ // We're toast already return; } while (!IsHidden()) { Hide(); } if (fFlags & B_QUIT_ON_WINDOW_CLOSE) be_app->PostMessage(B_QUIT_REQUESTED); BLooper::Quit(); } void BWindow::AddChild(BView* child, BView* before) { BAutolock locker(this); if (locker.IsLocked()) fTopView->AddChild(child, before); } bool BWindow::RemoveChild(BView* child) { BAutolock locker(this); if (!locker.IsLocked()) return false; return fTopView->RemoveChild(child); } int32 BWindow::CountChildren() const { BAutolock locker(const_cast(this)); if (!locker.IsLocked()) return 0; return fTopView->CountChildren(); } BView* BWindow::ChildAt(int32 index) const { BAutolock locker(const_cast(this)); if (!locker.IsLocked()) return NULL; return fTopView->ChildAt(index); } void BWindow::Minimize(bool minimize) { if (IsModal() || IsFloating() || fMinimized == minimize || !Lock()) return; fMinimized = minimize; fLink->StartMessage(AS_MINIMIZE_WINDOW); fLink->Attach(minimize); fLink->Attach(fShowLevel); fLink->Flush(); Unlock(); } status_t BWindow::SendBehind(const BWindow* window) { if (!Lock()) return B_ERROR; fLink->StartMessage(AS_SEND_BEHIND); fLink->Attach(window != NULL ? _get_object_token_(window) : -1); fLink->Attach(Team()); status_t status = B_ERROR; fLink->FlushWithReply(status); Unlock(); return status; } void BWindow::Flush() const { if (const_cast(this)->Lock()) { fLink->Flush(); const_cast(this)->Unlock(); } } void BWindow::Sync() const { if (!const_cast(this)->Lock()) return; fLink->StartMessage(AS_SYNC); // waiting for the reply is the actual syncing int32 code; fLink->FlushWithReply(code); const_cast(this)->Unlock(); } void BWindow::DisableUpdates() { if (Lock()) { fLink->StartMessage(AS_DISABLE_UPDATES); fLink->Flush(); Unlock(); } } void BWindow::EnableUpdates() { if (Lock()) { fLink->StartMessage(AS_ENABLE_UPDATES); fLink->Flush(); Unlock(); } } void BWindow::BeginViewTransaction() { if (Lock()) { fInTransaction = true; Unlock(); } } void BWindow::EndViewTransaction() { if (Lock()) { if (fInTransaction) fLink->Flush(); fInTransaction = false; Unlock(); } } bool BWindow::InViewTransaction() const { BAutolock locker(const_cast(this)); return fInTransaction; } bool BWindow::IsFront() const { BAutolock locker(const_cast(this)); if (!locker.IsLocked()) return false; fLink->StartMessage(AS_IS_FRONT_WINDOW); status_t status; if (fLink->FlushWithReply(status) == B_OK) return status >= B_OK; return false; } void BWindow::MessageReceived(BMessage* msg) { if (!msg->HasSpecifiers()) { if (msg->what == B_KEY_DOWN) _KeyboardNavigation(); return BLooper::MessageReceived(msg); } BMessage replyMsg(B_REPLY); bool handled = false; BMessage specifier; int32 what; const char* prop; int32 index; if (msg->GetCurrentSpecifier(&index, &specifier, &what, &prop) != B_OK) return BLooper::MessageReceived(msg); BPropertyInfo propertyInfo(sWindowPropInfo); switch (propertyInfo.FindMatch(msg, index, &specifier, what, prop)) { case 0: if (msg->what == B_GET_PROPERTY) { replyMsg.AddBool("result", IsActive()); handled = true; } else if (msg->what == B_SET_PROPERTY) { bool newActive; if (msg->FindBool("data", &newActive) == B_OK) { Activate(newActive); handled = true; } } break; case 1: if (msg->what == B_GET_PROPERTY) { replyMsg.AddInt32("result", (uint32)Feel()); handled = true; } else { uint32 newFeel; if (msg->FindInt32("data", (int32*)&newFeel) == B_OK) { SetFeel((window_feel)newFeel); handled = true; } } break; case 2: if (msg->what == B_GET_PROPERTY) { replyMsg.AddInt32("result", Flags()); handled = true; } else { uint32 newFlags; if (msg->FindInt32("data", (int32*)&newFlags) == B_OK) { SetFlags(newFlags); handled = true; } } break; case 3: if (msg->what == B_GET_PROPERTY) { replyMsg.AddRect("result", Frame()); handled = true; } else { BRect newFrame; if (msg->FindRect("data", &newFrame) == B_OK) { MoveTo(newFrame.LeftTop()); ResizeTo(newFrame.Width(), newFrame.Height()); handled = true; } } break; case 4: if (msg->what == B_GET_PROPERTY) { replyMsg.AddBool("result", IsHidden()); handled = true; } else { bool hide; if (msg->FindBool("data", &hide) == B_OK) { if (hide) { if (!IsHidden()) Hide(); } else if (IsHidden()) Show(); handled = true; } } break; case 5: if (msg->what == B_GET_PROPERTY) { replyMsg.AddInt32("result", (uint32)Look()); handled = true; } else { uint32 newLook; if (msg->FindInt32("data", (int32*)&newLook) == B_OK) { SetLook((window_look)newLook); handled = true; } } break; case 6: if (msg->what == B_GET_PROPERTY) { replyMsg.AddString("result", Title()); handled = true; } else { const char* newTitle = NULL; if (msg->FindString("data", &newTitle) == B_OK) { SetTitle(newTitle); handled = true; } } break; case 7: if (msg->what == B_GET_PROPERTY) { replyMsg.AddInt32( "result", Workspaces()); handled = true; } else { uint32 newWorkspaces; if (msg->FindInt32("data", (int32*)&newWorkspaces) == B_OK) { SetWorkspaces(newWorkspaces); handled = true; } } break; case 11: if (msg->what == B_GET_PROPERTY) { replyMsg.AddBool("result", IsMinimized()); handled = true; } else { bool minimize; if (msg->FindBool("data", &minimize) == B_OK) { Minimize(minimize); handled = true; } } break; case 12: if (msg->what == B_GET_PROPERTY) { BMessage settings; if (GetDecoratorSettings(&settings) == B_OK) { BRect frame; if (settings.FindRect("tab frame", &frame) == B_OK) { replyMsg.AddRect("result", frame); handled = true; } } } break; default: return BLooper::MessageReceived(msg); } if (handled) { if (msg->what == B_SET_PROPERTY) replyMsg.AddInt32("error", B_OK); } else { replyMsg.what = B_MESSAGE_NOT_UNDERSTOOD; replyMsg.AddInt32("error", B_BAD_SCRIPT_SYNTAX); replyMsg.AddString("message", "Didn't understand the specifier(s)"); } msg->SendReply(&replyMsg); } void BWindow::DispatchMessage(BMessage* msg, BHandler* target) { if (!msg) return; switch (msg->what) { case B_ZOOM: Zoom(); break; case _MINIMIZE_: // Used by the minimize shortcut if ((Flags() & B_NOT_MINIMIZABLE) == 0) Minimize(true); break; case _ZOOM_: // Used by the zoom shortcut if ((Flags() & B_NOT_ZOOMABLE) == 0) Zoom(); break; case _SEND_BEHIND_: SendBehind(NULL); break; case _SEND_TO_FRONT_: Activate(); break; case _SWITCH_WORKSPACE_: { int32 deltaX = 0; msg->FindInt32("delta_x", &deltaX); int32 deltaY = 0; msg->FindInt32("delta_y", &deltaY); bool takeMeThere = false; msg->FindBool("take_me_there", &takeMeThere); if (deltaX == 0 && deltaY == 0) break; BPrivate::AppServerLink link; link.StartMessage(AS_GET_WORKSPACE_LAYOUT); status_t status; int32 columns; int32 rows; if (link.FlushWithReply(status) != B_OK || status != B_OK) break; link.Read(&columns); link.Read(&rows); int32 current = current_workspace(); int32 nextColumn = current % columns + deltaX; int32 nextRow = current / columns + deltaY; if (nextColumn >= columns) nextColumn = columns - 1; else if (nextColumn < 0) nextColumn = 0; if (nextRow >= rows) nextRow = rows - 1; else if (nextRow < 0) nextRow = 0; int32 next = nextColumn + nextRow * columns; if (next != current) { uint32 workspaces = 0; if (takeMeThere) { workspaces = Workspaces() | (1 << next); // add the next workspaces to the workspaces if (workspaces != Workspaces()) SetWorkspaces(workspaces); } // switch to it activate_workspace(next); if (takeMeThere && workspaces != B_ALL_WORKSPACES) { workspaces &= ~(1 << current); SetWorkspaces(workspaces); } } break; } case B_MINIMIZE: { bool minimize; if (msg->FindBool("minimize", &minimize) == B_OK) Minimize(minimize); break; } case B_HIDE_APPLICATION: { // Hide all applications with the same signature // (ie. those that are part of the same group to be consistent // to what the Deskbar shows you). app_info info; be_app->GetAppInfo(&info); BList list; be_roster->GetAppList(info.signature, &list); for (int32 i = 0; i < list.CountItems(); i++) { do_minimize_team(BRect(), (team_id)list.ItemAt(i), false); } break; } case B_WINDOW_RESIZED: { int32 width, height; if (msg->FindInt32("width", &width) == B_OK && msg->FindInt32("height", &height) == B_OK) { // combine with pending resize notifications BMessage* pendingMessage; while ((pendingMessage = MessageQueue()->FindMessage(B_WINDOW_RESIZED, 0))) { int32 nextWidth; if (pendingMessage->FindInt32("width", &nextWidth) == B_OK) width = nextWidth; int32 nextHeight; if (pendingMessage->FindInt32("height", &nextHeight) == B_OK) height = nextHeight; MessageQueue()->RemoveMessage(pendingMessage); delete pendingMessage; // this deletes the first *additional* message // fCurrentMessage is safe } if (width != fFrame.Width() || height != fFrame.Height()) { // NOTE: we might have already handled the resize // in an _UPDATE_ message fFrame.right = fFrame.left + width; fFrame.bottom = fFrame.top + height; _AdoptResize(); // FrameResized(width, height); } // call hook function anyways // TODO: When a window is resized programmatically, // it receives this message, and maybe it is wise to // keep the asynchronous nature of this process to // not risk breaking any apps. FrameResized(width, height); } break; } case B_WINDOW_MOVED: { BPoint origin; if (msg->FindPoint("where", &origin) == B_OK) { if (fFrame.LeftTop() != origin) { // NOTE: we might have already handled the move // in an _UPDATE_ message fFrame.OffsetTo(origin); // FrameMoved(origin); } // call hook function anyways // TODO: When a window is moved programmatically, // it receives this message, and maybe it is wise to // keep the asynchronous nature of this process to // not risk breaking any apps. FrameMoved(origin); } break; } case B_WINDOW_ACTIVATED: if (target != this) { target->MessageReceived(msg); break; } bool active; if (msg->FindBool("active", &active) != B_OK) break; // find latest activation message while (true) { BMessage* pendingMessage = MessageQueue()->FindMessage( B_WINDOW_ACTIVATED, 0); if (pendingMessage == NULL) break; bool nextActive; if (pendingMessage->FindBool("active", &nextActive) == B_OK) active = nextActive; MessageQueue()->RemoveMessage(pendingMessage); delete pendingMessage; } if (active != fActive) { fActive = active; WindowActivated(active); // call hook function 'WindowActivated(bool)' for all // views attached to this window. fTopView->_Activate(active); // we notify the input server if we are gaining or losing focus // from a view which has the B_INPUT_METHOD_AWARE on a window // (de)activation bool inputMethodAware = false; if (fFocus) inputMethodAware = fFocus->Flags() & B_INPUT_METHOD_AWARE; BMessage msg(active && inputMethodAware ? IS_FOCUS_IM_AWARE_VIEW : IS_UNFOCUS_IM_AWARE_VIEW); BMessenger messenger(fFocus); BMessage reply; if (fFocus) msg.AddMessenger("view", messenger); _control_input_server_(&msg, &reply); } break; case B_SCREEN_CHANGED: if (target == this) { BRect frame; uint32 mode; if (msg->FindRect("frame", &frame) == B_OK && msg->FindInt32("mode", (int32*)&mode) == B_OK) ScreenChanged(frame, (color_space)mode); } else target->MessageReceived(msg); break; case B_WORKSPACE_ACTIVATED: if (target == this) { uint32 workspace; bool active; if (msg->FindInt32("workspace", (int32*)&workspace) == B_OK && msg->FindBool("active", &active) == B_OK) WorkspaceActivated(workspace, active); } else target->MessageReceived(msg); break; case B_WORKSPACES_CHANGED: if (target == this) { uint32 oldWorkspace, newWorkspace; if (msg->FindInt32("old", (int32*)&oldWorkspace) == B_OK && msg->FindInt32("new", (int32*)&newWorkspace) == B_OK) WorkspacesChanged(oldWorkspace, newWorkspace); } else target->MessageReceived(msg); break; case B_INVALIDATE: { if (BView* view = dynamic_cast(target)) { BRect rect; if (msg->FindRect("be:area", &rect) == B_OK) view->Invalidate(rect); else view->Invalidate(); } else target->MessageReceived(msg); break; } case B_KEY_DOWN: { if (!_HandleKeyDown(msg)) { if (BView* view = dynamic_cast(target)) { // TODO: cannot use "string" here if we support having // different font encoding per view (it's supposed to be // converted by _HandleKeyDown() one day) const char* string; ssize_t bytes; if (msg->FindData("bytes", B_STRING_TYPE, (const void**)&string, &bytes) == B_OK) { view->KeyDown(string, bytes - 1); } } else target->MessageReceived(msg); } break; } case B_KEY_UP: { // TODO: same as above if (BView* view = dynamic_cast(target)) { const char* string; ssize_t bytes; if (msg->FindData("bytes", B_STRING_TYPE, (const void**)&string, &bytes) == B_OK) { view->KeyUp(string, bytes - 1); } } else target->MessageReceived(msg); break; } case B_UNMAPPED_KEY_DOWN: { if (!_HandleUnmappedKeyDown(msg)) target->MessageReceived(msg); break; } case B_MOUSE_DOWN: { BView* view = dynamic_cast(target); // Close an eventually opened menu // unless the target is the menu itself BMenu* menu = dynamic_cast(fFocus); MenuPrivate privMenu(menu); if (menu != NULL && menu != view && privMenu.State() != MENU_STATE_CLOSED) { privMenu.QuitTracking(); return; } if (view != NULL) { BPoint where; msg->FindPoint("be:view_where", &where); view->MouseDown(where); } else target->MessageReceived(msg); break; } case B_MOUSE_UP: { if (BView* view = dynamic_cast(target)) { BPoint where; msg->FindPoint("be:view_where", &where); view->fMouseEventOptions = 0; view->MouseUp(where); } else target->MessageReceived(msg); break; } case B_MOUSE_MOVED: { if (BView* view = dynamic_cast(target)) { uint32 eventOptions = view->fEventOptions | view->fMouseEventOptions; bool noHistory = eventOptions & B_NO_POINTER_HISTORY; bool dropIfLate = !(eventOptions & B_FULL_POINTER_HISTORY); bigtime_t eventTime; if (msg->FindInt64("when", (int64*)&eventTime) < B_OK) eventTime = system_time(); uint32 transit; msg->FindInt32("be:transit", (int32*)&transit); // don't drop late messages with these important transit values if (transit == B_ENTERED_VIEW || transit == B_EXITED_VIEW) dropIfLate = false; // TODO: The dropping code may have the following problem: // On slower computers, 20ms may just be to abitious a delay. // There, we might constantly check the message queue for a // newer message, not find any, and still use the only but // later than 20ms message, which of course makes the whole // thing later than need be. An adaptive delay would be // kind of neat, but would probably use additional BWindow // members to count the successful versus fruitless queue // searches and the delay value itself or something similar. if (noHistory || (dropIfLate && (system_time() - eventTime > 20000))) { // filter out older mouse moved messages in the queue _DequeueAll(); BMessageQueue* queue = MessageQueue(); queue->Lock(); BMessage* moved; for (int32 i = 0; (moved = queue->FindMessage(i)) != NULL; i++) { if (moved != msg && moved->what == B_MOUSE_MOVED) { // there is a newer mouse moved message in the // queue, just ignore the current one, the newer one // will be handled here eventually queue->Unlock(); return; } } queue->Unlock(); } BPoint where; uint32 buttons; msg->FindPoint("be:view_where", &where); msg->FindInt32("buttons", (int32*)&buttons); delete fIdleMouseRunner; if (transit != B_EXITED_VIEW && transit != B_OUTSIDE_VIEW) { // Start new idle runner BMessage idle(B_MOUSE_IDLE); idle.AddPoint("be:view_where", where); fIdleMouseRunner = new BMessageRunner( BMessenger(NULL, this), &idle, BToolTipManager::Manager()->ShowDelay(), 1); } else { fIdleMouseRunner = NULL; if (dynamic_cast(this) == NULL) BToolTipManager::Manager()->HideTip(); } BMessage* dragMessage = NULL; if (msg->HasMessage("be:drag_message")) { dragMessage = new BMessage(); if (msg->FindMessage("be:drag_message", dragMessage) != B_OK) { delete dragMessage; dragMessage = NULL; } } view->MouseMoved(where, transit, dragMessage); delete dragMessage; } else target->MessageReceived(msg); break; } case B_PULSE: if (target == this && fPulseRunner) { fTopView->_Pulse(); fLink->Flush(); } else target->MessageReceived(msg); break; case _UPDATE_: { //bigtime_t now = system_time(); //bigtime_t drawTime = 0; STRACE(("info:BWindow handling _UPDATE_.\n")); fLink->StartMessage(AS_BEGIN_UPDATE); fInTransaction = true; int32 code; if (fLink->FlushWithReply(code) == B_OK && code == B_OK) { // read current window position and size first, // the update rect is in screen coordinates... // so we need to be up to date BPoint origin; fLink->Read(&origin); float width; float height; fLink->Read(&width); fLink->Read(&height); if (origin != fFrame.LeftTop()) { // TODO: remove code duplicatation with // B_WINDOW_MOVED case... //printf("window position was not up to date\n"); fFrame.OffsetTo(origin); FrameMoved(origin); } if (width != fFrame.Width() || height != fFrame.Height()) { // TODO: remove code duplicatation with // B_WINDOW_RESIZED case... //printf("window size was not up to date\n"); fFrame.right = fFrame.left + width; fFrame.bottom = fFrame.top + height; _AdoptResize(); FrameResized(width, height); } // read tokens for views that need to be drawn // NOTE: we need to read the tokens completely // first, we cannot draw views in between reading // the tokens, since other communication would likely // mess up the data in the link. struct ViewUpdateInfo { int32 token; BRect updateRect; }; BList infos(20); while (true) { // read next token and create/add ViewUpdateInfo int32 token; status_t error = fLink->Read(&token); if (error < B_OK || token == B_NULL_TOKEN) break; ViewUpdateInfo* info = new(std::nothrow) ViewUpdateInfo; if (info == NULL || !infos.AddItem(info)) { delete info; break; } info->token = token; // read culmulated update rect (is in screen coords) error = fLink->Read(&(info->updateRect)); if (error < B_OK) break; } // draw int32 count = infos.CountItems(); for (int32 i = 0; i < count; i++) { //bigtime_t drawStart = system_time(); ViewUpdateInfo* info = (ViewUpdateInfo*)infos.ItemAtFast(i); if (BView* view = _FindView(info->token)) view->_Draw(info->updateRect); else { printf("_UPDATE_ - didn't find view by token: %ld\n", info->token); } //drawTime += system_time() - drawStart; } // NOTE: The tokens are actually hirachically sorted, // so traversing the list in revers and calling // child->_DrawAfterChildren() actually works like intended. for (int32 i = count - 1; i >= 0; i--) { ViewUpdateInfo* info = (ViewUpdateInfo*)infos.ItemAtFast(i); if (BView* view = _FindView(info->token)) view->_DrawAfterChildren(info->updateRect); delete info; } //printf(" %ld views drawn, total Draw() time: %lld\n", count, drawTime); } fLink->StartMessage(AS_END_UPDATE); fLink->Flush(); fInTransaction = false; fUpdateRequested = false; //printf("BWindow(%s) - UPDATE took %lld usecs\n", Title(), system_time() - now); break; } case _MENUS_DONE_: MenusEnded(); break; // These two are obviously some kind of old scripting messages // this is NOT an app_server message and we have to be cautious case B_WINDOW_MOVE_BY: { BPoint offset; if (msg->FindPoint("data", &offset) == B_OK) MoveBy(offset.x, offset.y); else msg->SendReply(B_MESSAGE_NOT_UNDERSTOOD); break; } // this is NOT an app_server message and we have to be cautious case B_WINDOW_MOVE_TO: { BPoint origin; if (msg->FindPoint("data", &origin) == B_OK) MoveTo(origin); else msg->SendReply(B_MESSAGE_NOT_UNDERSTOOD); break; } case B_LAYOUT_WINDOW: { _CheckSizeLimits(); // do the actual layout fTopView->Layout(false); break; } default: BLooper::DispatchMessage(msg, target); break; } } void BWindow::FrameMoved(BPoint new_position) { // does nothing // Hook function } void BWindow::FrameResized(float new_width, float new_height) { // does nothing // Hook function } void BWindow::WorkspacesChanged(uint32 old_ws, uint32 new_ws) { // does nothing // Hook function } void BWindow::WorkspaceActivated(int32 ws, bool state) { // does nothing // Hook function } void BWindow::MenusBeginning() { // does nothing // Hook function } void BWindow::MenusEnded() { // does nothing // Hook function } void BWindow::SetSizeLimits(float minWidth, float maxWidth, float minHeight, float maxHeight) { if (minWidth > maxWidth || minHeight > maxHeight) return; if (!Lock()) return; fLink->StartMessage(AS_SET_SIZE_LIMITS); fLink->Attach(minWidth); fLink->Attach(maxWidth); fLink->Attach(minHeight); fLink->Attach(maxHeight); int32 code; if (fLink->FlushWithReply(code) == B_OK && code == B_OK) { // read the values that were really enforced on // the server side (the window frame could have // been changed, too) fLink->Read(&fFrame); fLink->Read(&fMinWidth); fLink->Read(&fMaxWidth); fLink->Read(&fMinHeight); fLink->Read(&fMaxHeight); _AdoptResize(); // TODO: the same has to be done for SetLook() (that can alter // the size limits, and hence, the size of the window } Unlock(); } void BWindow::GetSizeLimits(float* _minWidth, float* _maxWidth, float* _minHeight, float* _maxHeight) { // TODO: What about locking?!? if (_minHeight != NULL) *_minHeight = fMinHeight; if (_minWidth != NULL) *_minWidth = fMinWidth; if (_maxHeight != NULL) *_maxHeight = fMaxHeight; if (_maxWidth != NULL) *_maxWidth = fMaxWidth; } status_t BWindow::SetDecoratorSettings(const BMessage& settings) { // flatten the given settings into a buffer and send // it to the app_server to apply the settings to the // decorator int32 size = settings.FlattenedSize(); char buffer[size]; status_t status = settings.Flatten(buffer, size); if (status != B_OK) return status; if (!Lock()) return B_ERROR; status = fLink->StartMessage(AS_SET_DECORATOR_SETTINGS); if (status == B_OK) status = fLink->Attach(size); if (status == B_OK) status = fLink->Attach(buffer, size); if (status == B_OK) status = fLink->Flush(); Unlock(); return status; } status_t BWindow::GetDecoratorSettings(BMessage* settings) const { // read a flattened settings message from the app_server // and put it into settings if (!const_cast(this)->Lock()) return B_ERROR; status_t status = fLink->StartMessage(AS_GET_DECORATOR_SETTINGS); if (status == B_OK) { int32 code; status = fLink->FlushWithReply(code); if (status == B_OK && code != B_OK) status = code; } if (status == B_OK) { int32 size; status = fLink->Read(&size); if (status == B_OK) { char buffer[size]; status = fLink->Read(buffer, size); if (status == B_OK) { status = settings->Unflatten(buffer); } } } const_cast(this)->Unlock(); return status; } void BWindow::SetZoomLimits(float maxWidth, float maxHeight) { // TODO: What about locking?!? if (maxWidth > fMaxWidth) maxWidth = fMaxWidth; else fMaxZoomWidth = maxWidth; if (maxHeight > fMaxHeight) maxHeight = fMaxHeight; else fMaxZoomHeight = maxHeight; } void BWindow::Zoom(BPoint leftTop, float width, float height) { // the default implementation of this hook function // just does the obvious: MoveTo(leftTop); ResizeTo(width, height); } void BWindow::Zoom() { // TODO: What about locking?!? // From BeBook: // The dimensions that non-virtual Zoom() passes to hook Zoom() are deduced // from the smallest of three rectangles: float borderWidth; float tabHeight; _GetDecoratorSize(&borderWidth, &tabHeight); // 1) the rectangle defined by SetZoomLimits(), float zoomedWidth = fMaxZoomWidth; float zoomedHeight = fMaxZoomHeight; // 2) the rectangle defined by SetSizeLimits() if (fMaxWidth < zoomedWidth) zoomedWidth = fMaxWidth; if (fMaxHeight < zoomedHeight) zoomedHeight = fMaxHeight; // 3) the screen rectangle BScreen screen(this); // TODO: Broken for tab on left side windows... float screenWidth = screen.Frame().Width() - 2 * borderWidth; float screenHeight = screen.Frame().Height() - (2 * borderWidth + tabHeight); if (screenWidth < zoomedWidth) zoomedWidth = screenWidth; if (screenHeight < zoomedHeight) zoomedHeight = screenHeight; BPoint zoomedLeftTop = screen.Frame().LeftTop() + BPoint(borderWidth, tabHeight + borderWidth); // Un-Zoom if (fPreviousFrame.IsValid() // NOTE: don't check for fFrame.LeftTop() == zoomedLeftTop // -> makes it easier on the user to get a window back into place && fFrame.Width() == zoomedWidth && fFrame.Height() == zoomedHeight) { // already zoomed! Zoom(fPreviousFrame.LeftTop(), fPreviousFrame.Width(), fPreviousFrame.Height()); return; } // Zoom // remember fFrame for later "unzooming" fPreviousFrame = fFrame; Zoom(zoomedLeftTop, zoomedWidth, zoomedHeight); } void BWindow::ScreenChanged(BRect screen_size, color_space depth) { // Hook function } void BWindow::SetPulseRate(bigtime_t rate) { // TODO: What about locking?!? if (rate < 0 || (rate == fPulseRate && !((rate == 0) ^ (fPulseRunner == NULL)))) return; fPulseRate = rate; if (rate > 0) { if (fPulseRunner == NULL) { BMessage message(B_PULSE); fPulseRunner = new(std::nothrow) BMessageRunner(BMessenger(this), &message, rate); } else { fPulseRunner->SetInterval(rate); } } else { // rate == 0 delete fPulseRunner; fPulseRunner = NULL; } } bigtime_t BWindow::PulseRate() const { return fPulseRate; } void BWindow::AddShortcut(uint32 key, uint32 modifiers, BMenuItem* item) { Shortcut* shortcut = new(std::nothrow) Shortcut(key, modifiers, item); if (shortcut == NULL) return; // removes the shortcut if it already exists! RemoveShortcut(key, modifiers); fShortcuts.AddItem(shortcut); } void BWindow::AddShortcut(uint32 key, uint32 modifiers, BMessage* message) { AddShortcut(key, modifiers, message, this); } void BWindow::AddShortcut(uint32 key, uint32 modifiers, BMessage* message, BHandler* target) { if (message == NULL) return; Shortcut* shortcut = new(std::nothrow) Shortcut(key, modifiers, message, target); if (shortcut == NULL) return; // removes the shortcut if it already exists! RemoveShortcut(key, modifiers); fShortcuts.AddItem(shortcut); } void BWindow::RemoveShortcut(uint32 key, uint32 modifiers) { Shortcut* shortcut = _FindShortcut(key, modifiers); if (shortcut != NULL) { fShortcuts.RemoveItem(shortcut); delete shortcut; } else if ((key == 'q' || key == 'Q') && modifiers == B_COMMAND_KEY) { // the quit shortcut is a fake shortcut fNoQuitShortcut = true; } } BButton* BWindow::DefaultButton() const { // TODO: What about locking?!? return fDefaultButton; } void BWindow::SetDefaultButton(BButton* button) { // TODO: What about locking?!? if (fDefaultButton == button) return; if (fDefaultButton != NULL) { // tell old button it's no longer the default one BButton* oldDefault = fDefaultButton; oldDefault->MakeDefault(false); oldDefault->Invalidate(); } fDefaultButton = button; if (button != NULL) { // notify new default button fDefaultButton->MakeDefault(true); fDefaultButton->Invalidate(); } } bool BWindow::NeedsUpdate() const { if (!const_cast(this)->Lock()) return false; fLink->StartMessage(AS_NEEDS_UPDATE); int32 code = B_ERROR; fLink->FlushWithReply(code); const_cast(this)->Unlock(); return code == B_OK; } void BWindow::UpdateIfNeeded() { // works only from the window thread if (find_thread(NULL) != Thread()) return; // if the queue is already locked we are called recursivly // from our own dispatched update message if (((const BMessageQueue*)MessageQueue())->IsLocked()) return; if (!Lock()) return; // make sure all requests that would cause an update have // arrived at the server Sync(); // Since we're blocking the event loop, we need to retrieve // all messages that are pending on the port. _DequeueAll(); BMessageQueue* queue = MessageQueue(); // First process and remove any _UPDATE_ message in the queue // With the current design, there can only be one at a time while (true) { queue->Lock(); BMessage* message = queue->FindMessage(_UPDATE_, 0); queue->RemoveMessage(message); queue->Unlock(); if (message == NULL) break; BWindow::DispatchMessage(message, this); delete message; } Unlock(); } BView* BWindow::FindView(const char* viewName) const { BAutolock locker(const_cast(this)); if (!locker.IsLocked()) return NULL; return fTopView->FindView(viewName); } BView* BWindow::FindView(BPoint point) const { BAutolock locker(const_cast(this)); if (!locker.IsLocked()) return NULL; // point is assumed to be in window coordinates, // fTopView has same bounds as window return _FindView(fTopView, point); } BView* BWindow::CurrentFocus() const { return fFocus; } void BWindow::Activate(bool active) { if (!Lock()) return; if (!IsHidden()) { fMinimized = false; // activating a window will also unminimize it fLink->StartMessage(AS_ACTIVATE_WINDOW); fLink->Attach(active); fLink->Flush(); } Unlock(); } void BWindow::WindowActivated(bool state) { // hook function // does nothing } void BWindow::ConvertToScreen(BPoint* point) const { point->x += fFrame.left; point->y += fFrame.top; } BPoint BWindow::ConvertToScreen(BPoint point) const { return point + fFrame.LeftTop(); } void BWindow::ConvertFromScreen(BPoint* point) const { point->x -= fFrame.left; point->y -= fFrame.top; } BPoint BWindow::ConvertFromScreen(BPoint point) const { return point - fFrame.LeftTop(); } void BWindow::ConvertToScreen(BRect* rect) const { rect->OffsetBy(fFrame.LeftTop()); } BRect BWindow::ConvertToScreen(BRect rect) const { return rect.OffsetByCopy(fFrame.LeftTop()); } void BWindow::ConvertFromScreen(BRect* rect) const { rect->OffsetBy(-fFrame.left, -fFrame.top); } BRect BWindow::ConvertFromScreen(BRect rect) const { return rect.OffsetByCopy(-fFrame.left, -fFrame.top); } bool BWindow::IsMinimized() const { BAutolock locker(const_cast(this)); if (!locker.IsLocked()) return false; // Hiding takes precendence over minimization!!! if (IsHidden()) return false; return fMinimized; } BRect BWindow::Bounds() const { return BRect(0, 0, fFrame.Width(), fFrame.Height()); } BRect BWindow::Frame() const { return fFrame; } BRect BWindow::DecoratorFrame() const { BRect decoratorFrame(Frame()); float borderWidth; float tabHeight; _GetDecoratorSize(&borderWidth, &tabHeight); // TODO: Broken for tab on left window side windows... decoratorFrame.top -= tabHeight; decoratorFrame.left -= borderWidth; decoratorFrame.right += borderWidth; decoratorFrame.bottom += borderWidth; return decoratorFrame; } BSize BWindow::Size() const { return BSize(fFrame.Width(), fFrame.Height()); } const char* BWindow::Title() const { return fTitle; } void BWindow::SetTitle(const char* title) { if (title == NULL) title = ""; free(fTitle); fTitle = strdup(title); _SetName(title); // we notify the app_server so we can actually see the change if (Lock()) { fLink->StartMessage(AS_SET_WINDOW_TITLE); fLink->AttachString(fTitle); fLink->Flush(); Unlock(); } } bool BWindow::IsActive() const { return fActive; } void BWindow::SetKeyMenuBar(BMenuBar* bar) { fKeyMenuBar = bar; } BMenuBar* BWindow::KeyMenuBar() const { return fKeyMenuBar; } bool BWindow::IsModal() const { return fFeel == B_MODAL_SUBSET_WINDOW_FEEL || fFeel == B_MODAL_APP_WINDOW_FEEL || fFeel == B_MODAL_ALL_WINDOW_FEEL || fFeel == kMenuWindowFeel; } bool BWindow::IsFloating() const { return fFeel == B_FLOATING_SUBSET_WINDOW_FEEL || fFeel == B_FLOATING_APP_WINDOW_FEEL || fFeel == B_FLOATING_ALL_WINDOW_FEEL; } status_t BWindow::AddToSubset(BWindow* window) { if (window == NULL || window->Feel() != B_NORMAL_WINDOW_FEEL || (fFeel != B_MODAL_SUBSET_WINDOW_FEEL && fFeel != B_FLOATING_SUBSET_WINDOW_FEEL)) return B_BAD_VALUE; if (!Lock()) return B_ERROR; status_t status = B_ERROR; fLink->StartMessage(AS_ADD_TO_SUBSET); fLink->Attach(_get_object_token_(window)); fLink->FlushWithReply(status); Unlock(); return status; } status_t BWindow::RemoveFromSubset(BWindow* window) { if (window == NULL || window->Feel() != B_NORMAL_WINDOW_FEEL || (fFeel != B_MODAL_SUBSET_WINDOW_FEEL && fFeel != B_FLOATING_SUBSET_WINDOW_FEEL)) return B_BAD_VALUE; if (!Lock()) return B_ERROR; status_t status = B_ERROR; fLink->StartMessage(AS_REMOVE_FROM_SUBSET); fLink->Attach(_get_object_token_(window)); fLink->FlushWithReply(status); Unlock(); return status; } status_t BWindow::Perform(perform_code code, void* _data) { switch (code) { case PERFORM_CODE_SET_LAYOUT: { perform_data_set_layout* data = (perform_data_set_layout*)_data; BWindow::SetLayout(data->layout); return B_OK; } } return BLooper::Perform(code, _data); } status_t BWindow::SetType(window_type type) { window_look look; window_feel feel; _DecomposeType(type, &look, &feel); status_t status = SetLook(look); if (status == B_OK) status = SetFeel(feel); return status; } window_type BWindow::Type() const { return _ComposeType(fLook, fFeel); } status_t BWindow::SetLook(window_look look) { BAutolock locker(this); if (!locker.IsLocked()) return B_BAD_VALUE; fLink->StartMessage(AS_SET_LOOK); fLink->Attach((int32)look); status_t status = B_ERROR; if (fLink->FlushWithReply(status) == B_OK && status == B_OK) fLook = look; // TODO: this could have changed the window size, and thus, we // need to get it from the server (and call _AdoptResize()). return status; } window_look BWindow::Look() const { return fLook; } status_t BWindow::SetFeel(window_feel feel) { BAutolock locker(this); if (!locker.IsLocked()) return B_BAD_VALUE; fLink->StartMessage(AS_SET_FEEL); fLink->Attach((int32)feel); status_t status = B_ERROR; if (fLink->FlushWithReply(status) == B_OK && status == B_OK) fFeel = feel; return status; } window_feel BWindow::Feel() const { return fFeel; } status_t BWindow::SetFlags(uint32 flags) { BAutolock locker(this); if (!locker.IsLocked()) return B_BAD_VALUE; fLink->StartMessage(AS_SET_FLAGS); fLink->Attach(flags); int32 status = B_ERROR; if (fLink->FlushWithReply(status) == B_OK && status == B_OK) fFlags = flags; return status; } uint32 BWindow::Flags() const { return fFlags; } status_t BWindow::SetWindowAlignment(window_alignment mode, int32 h, int32 hOffset, int32 width, int32 widthOffset, int32 v, int32 vOffset, int32 height, int32 heightOffset) { if ((mode & (B_BYTE_ALIGNMENT | B_PIXEL_ALIGNMENT)) == 0 || (hOffset >= 0 && hOffset <= h) || (vOffset >= 0 && vOffset <= v) || (widthOffset >= 0 && widthOffset <= width) || (heightOffset >= 0 && heightOffset <= height)) return B_BAD_VALUE; // TODO: test if hOffset = 0 and set it to 1 if true. if (!Lock()) return B_ERROR; fLink->StartMessage(AS_SET_ALIGNMENT); fLink->Attach((int32)mode); fLink->Attach(h); fLink->Attach(hOffset); fLink->Attach(width); fLink->Attach(widthOffset); fLink->Attach(v); fLink->Attach(vOffset); fLink->Attach(height); fLink->Attach(heightOffset); status_t status = B_ERROR; fLink->FlushWithReply(status); Unlock(); return status; } status_t BWindow::GetWindowAlignment(window_alignment* mode, int32* h, int32* hOffset, int32* width, int32* widthOffset, int32* v, int32* vOffset, int32* height, int32* heightOffset) const { if (!const_cast(this)->Lock()) return B_ERROR; fLink->StartMessage(AS_GET_ALIGNMENT); status_t status; if (fLink->FlushWithReply(status) == B_OK && status == B_OK) { fLink->Read((int32*)mode); fLink->Read(h); fLink->Read(hOffset); fLink->Read(width); fLink->Read(widthOffset); fLink->Read(v); fLink->Read(hOffset); fLink->Read(height); fLink->Read(heightOffset); } const_cast(this)->Unlock(); return status; } uint32 BWindow::Workspaces() const { if (!const_cast(this)->Lock()) return 0; uint32 workspaces = 0; fLink->StartMessage(AS_GET_WORKSPACES); status_t status; if (fLink->FlushWithReply(status) == B_OK && status == B_OK) fLink->Read(&workspaces); const_cast(this)->Unlock(); return workspaces; } void BWindow::SetWorkspaces(uint32 workspaces) { // TODO: don't forget about Tracker's background window. if (fFeel != B_NORMAL_WINDOW_FEEL) return; if (Lock()) { fLink->StartMessage(AS_SET_WORKSPACES); fLink->Attach(workspaces); fLink->Flush(); Unlock(); } } BView* BWindow::LastMouseMovedView() const { return fLastMouseMovedView; } void BWindow::MoveBy(float dx, float dy) { if ((dx != 0.0f || dy != 0.0f) && Lock()) { MoveTo(fFrame.left + dx, fFrame.top + dy); Unlock(); } } void BWindow::MoveTo(BPoint point) { MoveTo(point.x, point.y); } void BWindow::MoveTo(float x, float y) { if (!Lock()) return; x = roundf(x); y = roundf(y); if (fFrame.left != x || fFrame.top != y) { fLink->StartMessage(AS_WINDOW_MOVE); fLink->Attach(x); fLink->Attach(y); status_t status; if (fLink->FlushWithReply(status) == B_OK && status == B_OK) fFrame.OffsetTo(x, y); } Unlock(); } void BWindow::ResizeBy(float dx, float dy) { if (Lock()) { ResizeTo(fFrame.Width() + dx, fFrame.Height() + dy); Unlock(); } } void BWindow::ResizeTo(float width, float height) { if (!Lock()) return; width = roundf(width); height = roundf(height); // stay in minimum & maximum frame limits if (width < fMinWidth) width = fMinWidth; else if (width > fMaxWidth) width = fMaxWidth; if (height < fMinHeight) height = fMinHeight; else if (height > fMaxHeight) height = fMaxHeight; if (width != fFrame.Width() || height != fFrame.Height()) { fLink->StartMessage(AS_WINDOW_RESIZE); fLink->Attach(width); fLink->Attach(height); status_t status; if (fLink->FlushWithReply(status) == B_OK && status == B_OK) { fFrame.right = fFrame.left + width; fFrame.bottom = fFrame.top + height; _AdoptResize(); } } Unlock(); } void BWindow::CenterIn(const BRect& rect) { // Set size limits now if needed _CheckSizeLimits(); MoveTo(BLayoutUtils::AlignInFrame(rect, Size(), BAlignment(B_ALIGN_HORIZONTAL_CENTER, B_ALIGN_VERTICAL_CENTER)).LeftTop()); } void BWindow::CenterOnScreen() { BScreen screen(this); CenterIn(screen.Frame()); } void BWindow::Show() { bool runCalled = true; if (Lock()) { fShowLevel++; if (fShowLevel == 1) { fLink->StartMessage(AS_SHOW_WINDOW); fLink->Flush(); } runCalled = fRunCalled; Unlock(); } if (!runCalled) { // This is the fist time Show() is called, which implicitly runs the // looper. NOTE: The window is still locked if it has not been // run yet, so accessing members is safe. if (fLink->SenderPort() < B_OK) { // We don't have valid app_server connection; there is no point // in starting our looper fThread = B_ERROR; return; } else Run(); } } void BWindow::Hide() { if (!Lock()) return; fShowLevel--; if (fShowLevel == 0) { fLink->StartMessage(AS_HIDE_WINDOW); fLink->Flush(); } Unlock(); } bool BWindow::IsHidden() const { return fShowLevel <= 0; } bool BWindow::QuitRequested() { return BLooper::QuitRequested(); } thread_id BWindow::Run() { return BLooper::Run(); } void BWindow::SetLayout(BLayout* layout) { fTopView->SetLayout(layout); } BLayout* BWindow::GetLayout() const { return fTopView->GetLayout(); } void BWindow::InvalidateLayout(bool descendants) { fTopView->InvalidateLayout(descendants); } status_t BWindow::GetSupportedSuites(BMessage* data) { if (data == NULL) return B_BAD_VALUE; status_t status = data->AddString("suites", "suite/vnd.Be-window"); if (status == B_OK) { BPropertyInfo propertyInfo(sWindowPropInfo, sWindowValueInfo); status = data->AddFlat("messages", &propertyInfo); if (status == B_OK) status = BLooper::GetSupportedSuites(data); } return status; } BHandler* BWindow::ResolveSpecifier(BMessage* msg, int32 index, BMessage* specifier, int32 what, const char* property) { if (msg->what == B_WINDOW_MOVE_BY || msg->what == B_WINDOW_MOVE_TO) return this; BPropertyInfo propertyInfo(sWindowPropInfo); if (propertyInfo.FindMatch(msg, index, specifier, what, property) >= 0) { if (!strcmp(property, "View")) { // we will NOT pop the current specifier return fTopView; } else if (!strcmp(property, "MenuBar")) { if (fKeyMenuBar) { msg->PopSpecifier(); return fKeyMenuBar; } else { BMessage replyMsg(B_MESSAGE_NOT_UNDERSTOOD); replyMsg.AddInt32("error", B_NAME_NOT_FOUND); replyMsg.AddString("message", "This window doesn't have a main MenuBar"); msg->SendReply(&replyMsg); return NULL; } } else return this; } return BLooper::ResolveSpecifier(msg, index, specifier, what, property); } // #pragma mark - Private Methods void BWindow::_InitData(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken) { STRACE(("BWindow::InitData()\n")); if (be_app == NULL) { debugger("You need a valid BApplication object before interacting with " "the app_server"); return; } frame.left = roundf(frame.left); frame.top = roundf(frame.top); frame.right = roundf(frame.right); frame.bottom = roundf(frame.bottom); fFrame = frame; if (title == NULL) title = ""; fTitle = strdup(title); _SetName(title); fFeel = feel; fLook = look; fFlags = flags | B_ASYNCHRONOUS_CONTROLS; fInTransaction = false; fUpdateRequested = false; fActive = false; fShowLevel = 0; fTopView = NULL; fFocus = NULL; fLastMouseMovedView = NULL; fIdleMouseRunner = NULL; fKeyMenuBar = NULL; fDefaultButton = NULL; // Shortcut 'Q' is handled in _HandleKeyDown() directly, as its message // get sent to the application, and not one of our handlers. // It is only installed for non-modal windows, though. fNoQuitShortcut = IsModal(); if ((fFlags & B_NOT_CLOSABLE) == 0 && !IsModal()) { // Modal windows default to non-closable, but you can add the shortcut manually, // if a different behaviour is wanted AddShortcut('W', B_COMMAND_KEY, new BMessage(B_QUIT_REQUESTED)); } AddShortcut('X', B_COMMAND_KEY, new BMessage(B_CUT), NULL); AddShortcut('C', B_COMMAND_KEY, new BMessage(B_COPY), NULL); AddShortcut('V', B_COMMAND_KEY, new BMessage(B_PASTE), NULL); AddShortcut('A', B_COMMAND_KEY, new BMessage(B_SELECT_ALL), NULL); // Window modifier keys AddShortcut('M', B_COMMAND_KEY | B_CONTROL_KEY, new BMessage(_MINIMIZE_), NULL); AddShortcut('Z', B_COMMAND_KEY | B_CONTROL_KEY, new BMessage(_ZOOM_), NULL); AddShortcut('H', B_COMMAND_KEY | B_CONTROL_KEY, new BMessage(B_HIDE_APPLICATION), NULL); AddShortcut('F', B_COMMAND_KEY | B_CONTROL_KEY, new BMessage(_SEND_TO_FRONT_), NULL); AddShortcut('B', B_COMMAND_KEY | B_CONTROL_KEY, new BMessage(_SEND_BEHIND_), NULL); // Workspace modifier keys BMessage* message; message = new BMessage(_SWITCH_WORKSPACE_); message->AddInt32("delta_x", -1); AddShortcut(B_LEFT_ARROW, B_COMMAND_KEY | B_CONTROL_KEY, message, NULL); message = new BMessage(_SWITCH_WORKSPACE_); message->AddInt32("delta_x", 1); AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY | B_CONTROL_KEY, message, NULL); message = new BMessage(_SWITCH_WORKSPACE_); message->AddInt32("delta_y", -1); AddShortcut(B_UP_ARROW, B_COMMAND_KEY | B_CONTROL_KEY, message, NULL); message = new BMessage(_SWITCH_WORKSPACE_); message->AddInt32("delta_y", 1); AddShortcut(B_DOWN_ARROW, B_COMMAND_KEY | B_CONTROL_KEY, message, NULL); message = new BMessage(_SWITCH_WORKSPACE_); message->AddBool("take_me_there", true); message->AddInt32("delta_x", -1); AddShortcut(B_LEFT_ARROW, B_COMMAND_KEY | B_CONTROL_KEY | B_SHIFT_KEY, message, NULL); message = new BMessage(_SWITCH_WORKSPACE_); message->AddBool("take_me_there", true); message->AddInt32("delta_x", 1); AddShortcut(B_RIGHT_ARROW, B_COMMAND_KEY | B_CONTROL_KEY | B_SHIFT_KEY, message, NULL); message = new BMessage(_SWITCH_WORKSPACE_); message->AddBool("take_me_there", true); message->AddInt32("delta_y", -1); AddShortcut(B_UP_ARROW, B_COMMAND_KEY | B_CONTROL_KEY | B_SHIFT_KEY, message, NULL); message = new BMessage(_SWITCH_WORKSPACE_); message->AddBool("take_me_there", true); message->AddInt32("delta_y", 1); AddShortcut(B_DOWN_ARROW, B_COMMAND_KEY | B_CONTROL_KEY | B_SHIFT_KEY, message, NULL); // We set the default pulse rate, but we don't start the pulse fPulseRate = 500000; fPulseRunner = NULL; fIsFilePanel = false; fMenuSem = -1; fMinimized = false; fMaxZoomHeight = 32768.0; fMaxZoomWidth = 32768.0; fMinHeight = 0.0; fMinWidth = 0.0; fMaxHeight = 32768.0; fMaxWidth = 32768.0; fLastViewToken = B_NULL_TOKEN; // TODO: other initializations! fOffscreen = false; // Create the server-side window port_id receivePort = create_port(B_LOOPER_PORT_DEFAULT_CAPACITY, "wSenderPort(), receivePort); if (fLink == NULL) { // Zombie! return; } { BPrivate::AppServerLink lockLink; // we're talking to the server application using our own // communication channel (fLink) - we better make sure no one // interferes by locking that channel (which AppServerLink does // implicetly) if (bitmapToken < 0) { fLink->StartMessage(AS_CREATE_WINDOW); } else { fLink->StartMessage(AS_CREATE_OFFSCREEN_WINDOW); fLink->Attach(bitmapToken); fOffscreen = true; } fLink->Attach(fFrame); fLink->Attach((uint32)fLook); fLink->Attach((uint32)fFeel); fLink->Attach(fFlags); fLink->Attach(workspace); fLink->Attach(_get_object_token_(this)); fLink->Attach(receivePort); fLink->Attach(fMsgPort); fLink->AttachString(title); port_id sendPort; int32 code; if (fLink->FlushWithReply(code) == B_OK && code == B_OK && fLink->Read(&sendPort) == B_OK) { // read the frame size and its limits that were really // enforced on the server side fLink->Read(&fFrame); fLink->Read(&fMinWidth); fLink->Read(&fMaxWidth); fLink->Read(&fMinHeight); fLink->Read(&fMaxHeight); fMaxZoomWidth = fMaxWidth; fMaxZoomHeight = fMaxHeight; } else sendPort = -1; // Redirect our link to the new window connection fLink->SetSenderPort(sendPort); } STRACE(("Server says that our send port is %ld\n", sendPort)); STRACE(("Window locked?: %s\n", IsLocked() ? "True" : "False")); _CreateTopView(); } //! Rename the handler and its thread void BWindow::_SetName(const char* title) { if (title == NULL) title = ""; // we will change BWindow's thread name to "w>window title" char threadName[B_OS_NAME_LENGTH]; strcpy(threadName, "w>"); #ifdef __HAIKU__ strlcat(threadName, title, B_OS_NAME_LENGTH); #else int32 length = strlen(title); length = min_c(length, B_OS_NAME_LENGTH - 3); memcpy(threadName + 2, title, length); threadName[length + 2] = '\0'; #endif // change the handler's name SetName(threadName); // if the message loop has been started... if (Thread() >= B_OK) rename_thread(Thread(), threadName); } //! Reads all pending messages from the window port and put them into the queue. void BWindow::_DequeueAll() { // Get message count from port int32 count = port_count(fMsgPort); for (int32 i = 0; i < count; i++) { BMessage* message = MessageFromPort(0); if (message != NULL) fDirectTarget->Queue()->AddMessage(message); } } /*! This here is an almost complete code duplication to BLooper::task_looper() but with some important differences: a) it uses the _DetermineTarget() method to tell what the later target of a message will be, if no explicit target is supplied. b) it calls _UnpackMessage() and _SanitizeMessage() to duplicate the message to all of its intended targets, and to add all fields the target would expect in such a message. This is important because the app_server sends all input events to the preferred handler, and expects them to be correctly distributed to their intended targets. */ void BWindow::task_looper() { STRACE(("info: BWindow::task_looper() started.\n")); // Check that looper is locked (should be) AssertLocked(); Unlock(); if (IsLocked()) debugger("window must not be locked!"); while (!fTerminating) { // Did we get a message? BMessage* msg = MessageFromPort(); if (msg) _AddMessagePriv(msg); // Get message count from port int32 msgCount = port_count(fMsgPort); for (int32 i = 0; i < msgCount; ++i) { // Read 'count' messages from port (so we will not block) // We use zero as our timeout since we know there is stuff there msg = MessageFromPort(0); // Add messages to queue if (msg) _AddMessagePriv(msg); } bool dispatchNextMessage = true; while (!fTerminating && dispatchNextMessage) { // Get next message from queue (assign to fLastMessage) fLastMessage = fDirectTarget->Queue()->NextMessage(); // Lock the looper if (!Lock()) break; if (!fLastMessage) { // No more messages: Unlock the looper and terminate the // dispatch loop. dispatchNextMessage = false; } else { // Get the target handler BMessage::Private messagePrivate(fLastMessage); bool usePreferred = messagePrivate.UsePreferredTarget(); BHandler* handler = NULL; bool dropMessage = false; if (usePreferred) { handler = PreferredHandler(); if (handler == NULL) handler = this; } else { gDefaultTokens.GetToken(messagePrivate.GetTarget(), B_HANDLER_TOKEN, (void**)&handler); // if this handler doesn't belong to us, we drop the message if (handler != NULL && handler->Looper() != this) { dropMessage = true; handler = NULL; } } if ((handler == NULL && !dropMessage) || usePreferred) handler = _DetermineTarget(fLastMessage, handler); unpack_cookie cookie; while (_UnpackMessage(cookie, &fLastMessage, &handler, &usePreferred)) { // if there is no target handler, the message is dropped if (handler != NULL) { _SanitizeMessage(fLastMessage, handler, usePreferred); // Is this a scripting message? if (fLastMessage->HasSpecifiers()) { int32 index = 0; // Make sure the current specifier is kosher if (fLastMessage->GetCurrentSpecifier(&index) == B_OK) handler = resolve_specifier(handler, fLastMessage); } if (handler != NULL) handler = _TopLevelFilter(fLastMessage, handler); if (handler != NULL) DispatchMessage(fLastMessage, handler); } // Delete the current message delete fLastMessage; fLastMessage = NULL; } } if (fTerminating) { // we leave the looper locked when we quit return; } Unlock(); // Are any messages on the port? if (port_count(fMsgPort) > 0) { // Do outer loop dispatchNextMessage = false; } } } } window_type BWindow::_ComposeType(window_look look, window_feel feel) const { switch (feel) { case B_NORMAL_WINDOW_FEEL: switch (look) { case B_TITLED_WINDOW_LOOK: return B_TITLED_WINDOW; case B_DOCUMENT_WINDOW_LOOK: return B_DOCUMENT_WINDOW; case B_BORDERED_WINDOW_LOOK: return B_BORDERED_WINDOW; default: return B_UNTYPED_WINDOW; } break; case B_MODAL_APP_WINDOW_FEEL: if (look == B_MODAL_WINDOW_LOOK) return B_MODAL_WINDOW; break; case B_FLOATING_APP_WINDOW_FEEL: if (look == B_FLOATING_WINDOW_LOOK) return B_FLOATING_WINDOW; break; default: return B_UNTYPED_WINDOW; } return B_UNTYPED_WINDOW; } void BWindow::_DecomposeType(window_type type, window_look* _look, window_feel* _feel) const { switch (type) { case B_DOCUMENT_WINDOW: *_look = B_DOCUMENT_WINDOW_LOOK; *_feel = B_NORMAL_WINDOW_FEEL; break; case B_MODAL_WINDOW: *_look = B_MODAL_WINDOW_LOOK; *_feel = B_MODAL_APP_WINDOW_FEEL; break; case B_FLOATING_WINDOW: *_look = B_FLOATING_WINDOW_LOOK; *_feel = B_FLOATING_APP_WINDOW_FEEL; break; case B_BORDERED_WINDOW: *_look = B_BORDERED_WINDOW_LOOK; *_feel = B_NORMAL_WINDOW_FEEL; break; case B_TITLED_WINDOW: case B_UNTYPED_WINDOW: default: *_look = B_TITLED_WINDOW_LOOK; *_feel = B_NORMAL_WINDOW_FEEL; break; } } void BWindow::_CreateTopView() { STRACE(("_CreateTopView(): enter\n")); BRect frame = fFrame.OffsetToCopy(B_ORIGIN); // TODO: what to do here about std::nothrow? fTopView = new BView(frame, "fTopView", B_FOLLOW_ALL, B_WILL_DRAW); fTopView->fTopLevelView = true; //inhibit check_lock() fLastViewToken = _get_object_token_(fTopView); // set fTopView's owner, add it to window's eligible handler list // and also set its next handler to be this window. STRACE(("Calling setowner fTopView = %p this = %p.\n", fTopView, this)); fTopView->_SetOwner(this); // we can't use AddChild() because this is the top view fTopView->_CreateSelf(); STRACE(("BuildTopView ended\n")); } /*! Resizes the top view to match the window size. This will also adapt the size of all its child views as needed. This method has to be called whenever the frame of the window changes. */ void BWindow::_AdoptResize() { // Resize views according to their resize modes - this // saves us some server communication, as the server // does the same with our views on its side. int32 deltaWidth = (int32)(fFrame.Width() - fTopView->Bounds().Width()); int32 deltaHeight = (int32)(fFrame.Height() - fTopView->Bounds().Height()); if (deltaWidth == 0 && deltaHeight == 0) return; fTopView->_ResizeBy(deltaWidth, deltaHeight); } void BWindow::_SetFocus(BView* focusView, bool notifyInputServer) { if (fFocus == focusView) return; // we notify the input server if we are passing focus // from a view which has the B_INPUT_METHOD_AWARE to a one // which does not, or vice-versa if (notifyInputServer) { bool inputMethodAware = false; if (focusView) inputMethodAware = focusView->Flags() & B_INPUT_METHOD_AWARE; BMessage msg(inputMethodAware ? IS_FOCUS_IM_AWARE_VIEW : IS_UNFOCUS_IM_AWARE_VIEW); BMessenger messenger(focusView); BMessage reply; if (focusView) msg.AddMessenger("view", messenger); _control_input_server_(&msg, &reply); } fFocus = focusView; SetPreferredHandler(focusView); } /*! \brief Determines the target of a message received for the focus view. */ BHandler* BWindow::_DetermineTarget(BMessage* message, BHandler* target) { if (target == NULL) target = this; switch (message->what) { case B_KEY_DOWN: case B_KEY_UP: { // if we have a default button, it might want to hear // about pressing the key int32 rawChar; if (DefaultButton() != NULL && message->FindInt32("raw_char", &rawChar) == B_OK && rawChar == B_ENTER) return DefaultButton(); // supposed to fall through } case B_UNMAPPED_KEY_DOWN: case B_UNMAPPED_KEY_UP: case B_MODIFIERS_CHANGED: // these messages should be dispatched by the focus view if (CurrentFocus() != NULL) return CurrentFocus(); break; case B_MOUSE_DOWN: case B_MOUSE_UP: case B_MOUSE_MOVED: case B_MOUSE_WHEEL_CHANGED: case B_MOUSE_IDLE: // is there a token of the view that is currently under the mouse? int32 token; if (message->FindInt32("_view_token", &token) == B_OK) { BView* view = _FindView(token); if (view != NULL) return view; } // if there is no valid token in the message, we try our // luck with the last target, if available if (fLastMouseMovedView != NULL) return fLastMouseMovedView; break; case B_PULSE: case B_QUIT_REQUESTED: // TODO: test wether R5 will let BView dispatch these messages return this; case _MESSAGE_DROPPED_: if (fLastMouseMovedView != NULL) return fLastMouseMovedView; break; default: break; } return target; } /*! \brief Determines whether or not this message has targeted the focus view. This will return \c false only if the message did not go to the preferred handler, or if the packed message does not contain address the focus view at all. */ bool BWindow::_IsFocusMessage(BMessage* message) { BMessage::Private messagePrivate(message); if (!messagePrivate.UsePreferredTarget()) return false; bool feedFocus; if (message->HasInt32("_token") && (message->FindBool("_feed_focus", &feedFocus) != B_OK || !feedFocus)) return false; return true; } /*! \brief Distributes the message to its intended targets. This is done for all messages that should go to the preferred handler. Returns \c true in case the message should still be dispatched */ bool BWindow::_UnpackMessage(unpack_cookie& cookie, BMessage** _message, BHandler** _target, bool* _usePreferred) { if (cookie.message == NULL) return false; if (cookie.index == 0 && !cookie.tokens_scanned) { // We were called the first time for this message if (!*_usePreferred) { // only consider messages targeted at the preferred handler cookie.message = NULL; return true; } // initialize our cookie cookie.message = *_message; cookie.focus = *_target; if (cookie.focus != NULL) cookie.focus_token = _get_object_token_(*_target); if (fLastMouseMovedView != NULL && cookie.message->what == B_MOUSE_MOVED) cookie.last_view_token = _get_object_token_(fLastMouseMovedView); *_usePreferred = false; } _DequeueAll(); // distribute the message to all targets specified in the // message directly (but not to the focus view) for (int32 token; !cookie.tokens_scanned && cookie.message->FindInt32("_token", cookie.index, &token) == B_OK; cookie.index++) { // focus view is preferred and should get its message directly if (token == cookie.focus_token) { cookie.found_focus = true; continue; } if (token == cookie.last_view_token) continue; BView* target = _FindView(token); if (target == NULL) continue; *_message = new BMessage(*cookie.message); *_target = target; cookie.index++; return true; } cookie.tokens_scanned = true; // if there is a last mouse moved view, and the new focus is // different, the previous view wants to get its B_EXITED_VIEW // message if (cookie.last_view_token != B_NULL_TOKEN && fLastMouseMovedView != NULL && fLastMouseMovedView != cookie.focus) { *_message = new BMessage(*cookie.message); *_target = fLastMouseMovedView; cookie.last_view_token = B_NULL_TOKEN; return true; } bool dispatchToFocus = true; // check if the focus token is still valid (could have been removed in the mean time) BHandler* handler; if (gDefaultTokens.GetToken(cookie.focus_token, B_HANDLER_TOKEN, (void**)&handler) != B_OK || handler->Looper() != this) dispatchToFocus = false; if (dispatchToFocus && cookie.index > 0) { // should this message still be dispatched by the focus view? bool feedFocus; if (!cookie.found_focus && (cookie.message->FindBool("_feed_focus", &feedFocus) != B_OK || feedFocus == false)) dispatchToFocus = false; } if (!dispatchToFocus) { delete cookie.message; cookie.message = NULL; return false; } *_message = cookie.message; *_target = cookie.focus; *_usePreferred = true; cookie.message = NULL; return true; } /*! Some messages don't get to the window in a shape an application should see. This method is supposed to give a message the last grinding before it's acceptable for the receiving application. */ void BWindow::_SanitizeMessage(BMessage* message, BHandler* target, bool usePreferred) { if (target == NULL) return; switch (message->what) { case B_MOUSE_MOVED: case B_MOUSE_UP: case B_MOUSE_DOWN: { BPoint where; if (message->FindPoint("screen_where", &where) != B_OK) break; BView* view = dynamic_cast(target); if (!view || message->what == B_MOUSE_MOVED) { // add local window coordinates, only // for regular mouse moved messages message->AddPoint("where", ConvertFromScreen(where)); } if (view != NULL) { // add local view coordinates BPoint viewWhere = view->ConvertFromScreen(where); if (message->what != B_MOUSE_MOVED) { // Yep, the meaning of "where" is different // for regular mouse moved messages versus // mouse up/down! message->AddPoint("where", viewWhere); } message->AddPoint("be:view_where", viewWhere); if (message->what == B_MOUSE_MOVED) { // is there a token of the view that is currently under // the mouse? BView* viewUnderMouse = NULL; int32 token; if (message->FindInt32("_view_token", &token) == B_OK) viewUnderMouse = _FindView(token); // add transit information uint32 transit = _TransitForMouseMoved(view, viewUnderMouse); message->AddInt32("be:transit", transit); if (usePreferred) fLastMouseMovedView = viewUnderMouse; } } break; } case _MESSAGE_DROPPED_: { uint32 originalWhat; if (message->FindInt32("_original_what", (int32*)&originalWhat) == B_OK) { message->what = originalWhat; message->RemoveName("_original_what"); } break; } } } /*! This is called by BView::GetMouse() when a B_MOUSE_MOVED message is removed from the queue. It allows the window to update the last mouse moved view, and let it decide if this message should be kept. It will also remove the message from the queue. You need to hold the message queue lock when calling this method! \return true if this message can be used to get the mouse data from, \return false if this is not meant for the public. */ bool BWindow::_StealMouseMessage(BMessage* message, bool& deleteMessage) { BMessage::Private messagePrivate(message); if (!messagePrivate.UsePreferredTarget()) { // this message is targeted at a specific handler, so we should // not steal it return false; } int32 token; if (message->FindInt32("_token", 0, &token) == B_OK) { // This message has other targets, so we can't remove it; // just prevent it from being sent to the preferred handler // again (if it should have gotten it at all). bool feedFocus; if (message->FindBool("_feed_focus", &feedFocus) != B_OK || !feedFocus) return false; message->RemoveName("_feed_focus"); deleteMessage = false; } else { deleteMessage = true; if (message->what == B_MOUSE_MOVED) { // We need to update the last mouse moved view, as this message // won't make it to _SanitizeMessage() anymore. BView* viewUnderMouse = NULL; int32 token; if (message->FindInt32("_view_token", &token) == B_OK) viewUnderMouse = _FindView(token); // Don't remove important transit messages! uint32 transit = _TransitForMouseMoved(fLastMouseMovedView, viewUnderMouse); if (transit == B_ENTERED_VIEW || transit == B_EXITED_VIEW) deleteMessage = false; } if (deleteMessage) { // The message is only thought for the preferred handler, so we // can just remove it. MessageQueue()->RemoveMessage(message); } } return true; } uint32 BWindow::_TransitForMouseMoved(BView* view, BView* viewUnderMouse) const { uint32 transit; if (viewUnderMouse == view) { // the mouse is over the target view if (fLastMouseMovedView != view) transit = B_ENTERED_VIEW; else transit = B_INSIDE_VIEW; } else { // the mouse is not over the target view if (view == fLastMouseMovedView) transit = B_EXITED_VIEW; else transit = B_OUTSIDE_VIEW; } return transit; } /*! Forwards the key to the switcher */ void BWindow::_Switcher(int32 rawKey, uint32 modifiers, bool repeat) { // only send the first key press, no repeats if (repeat) return; BMessenger deskbar(kDeskbarSignature); if (!deskbar.IsValid()) { // TODO: have some kind of fallback-handling in case the Deskbar is // not available? return; } BMessage message('TASK'); message.AddInt32("key", rawKey); message.AddInt32("modifiers", modifiers); message.AddInt64("when", system_time()); message.AddInt32("team", Team()); deskbar.SendMessage(&message); } /*! Handles keyboard input before it gets forwarded to the target handler. This includes shortcut evaluation, keyboard navigation, etc. \return handled if true, the event was already handled, and will not be forwarded to the target handler. TODO: must also convert the incoming key to the font encoding of the target */ bool BWindow::_HandleKeyDown(BMessage* event) { // Only handle special functions when the event targeted the active focus // view if (!_IsFocusMessage(event)) return false; const char* string = NULL; if (event->FindString("bytes", &string) != B_OK) return false; char key = string[0]; uint32 modifiers; if (event->FindInt32("modifiers", (int32*)&modifiers) != B_OK) modifiers = 0; // handle BMenuBar key if (key == B_ESCAPE && (modifiers & B_COMMAND_KEY) != 0 && fKeyMenuBar) { fKeyMenuBar->StartMenuBar(0, true, false, NULL); return true; } // Keyboard navigation through views // (B_OPTION_KEY makes BTextViews and friends navigable, even in editing // mode) if (key == B_TAB && (modifiers & B_OPTION_KEY) != 0) { _KeyboardNavigation(); return true; } int32 rawKey; event->FindInt32("key", &rawKey); // Deskbar's Switcher if ((key == B_TAB || rawKey == 0x11) && (modifiers & B_CONTROL_KEY) != 0) { _Switcher(rawKey, modifiers, event->HasInt32("be:key_repeat")); return true; } // Optionally close window when the escape key is pressed if (key == B_ESCAPE && (Flags() & B_CLOSE_ON_ESCAPE) != 0) { BMessage message(B_QUIT_REQUESTED); message.AddBool("shortcut", true); PostMessage(&message); return true; } if (key == B_FUNCTION_KEY && rawKey == B_PRINT_KEY) { BMessage message(B_REFS_RECEIVED); message.AddBool("silent", true); if ((modifiers & B_CONTROL_KEY) != 0) message.AddBool("window", true); if ((modifiers & B_SHIFT_KEY) != 0 || (modifiers & B_OPTION_KEY) != 0) message.ReplaceBool("silent", false); be_roster->Launch("application/x-vnd.haiku-screenshot", &message); return true; } // Handle shortcuts if ((modifiers & B_COMMAND_KEY) != 0) { // Command+q has been pressed, so, we will quit // the shortcut mechanism doesn't allow handlers outside the window if (!fNoQuitShortcut && (key == 'Q' || key == 'q')) { BMessage message(B_QUIT_REQUESTED); message.AddBool("shortcut", true); be_app->PostMessage(&message); return true; } MenusBeginning(); Shortcut* shortcut = _FindShortcut(key, modifiers); if (shortcut != NULL) { // TODO: would be nice to move this functionality to // a Shortcut::Invoke() method - but since BMenu::InvokeItem() // (and BMenuItem::Invoke()) are private, I didn't want // to mess with them (BMenuItem::Invoke() is public in // Dano/Zeta, though, maybe we should just follow their // example) if (shortcut->MenuItem() != NULL) { BMenu* menu = shortcut->MenuItem()->Menu(); if (menu != NULL) MenuPrivate(menu).InvokeItem(shortcut->MenuItem(), true); } else { BHandler* target = shortcut->Target(); if (target == NULL) target = CurrentFocus(); if (shortcut->Message() != NULL) { BMessage message(*shortcut->Message()); if (message.ReplaceInt64("when", system_time()) != B_OK) message.AddInt64("when", system_time()); if (message.ReplaceBool("shortcut", true) != B_OK) message.AddBool("shortcut", true); PostMessage(&message, target); } } } MenusEnded(); // we always eat the event if the command key was pressed return true; } // TODO: convert keys to the encoding of the target view return false; } bool BWindow::_HandleUnmappedKeyDown(BMessage* event) { // Only handle special functions when the event targeted the active focus // view if (!_IsFocusMessage(event)) return false; uint32 modifiers; int32 rawKey; if (event->FindInt32("modifiers", (int32*)&modifiers) != B_OK || event->FindInt32("key", &rawKey)) return false; // Deskbar's Switcher if (rawKey == 0x11 && (modifiers & B_CONTROL_KEY) != 0) { _Switcher(rawKey, modifiers, event->HasInt32("be:key_repeat")); return true; } return false; } void BWindow::_KeyboardNavigation() { BMessage* message = CurrentMessage(); if (message == NULL) return; const char* bytes; uint32 modifiers; if (message->FindString("bytes", &bytes) != B_OK || bytes[0] != B_TAB) return; message->FindInt32("modifiers", (int32*)&modifiers); BView* nextFocus; int32 jumpGroups = (modifiers & B_OPTION_KEY) != 0 ? B_NAVIGABLE_JUMP : B_NAVIGABLE; if (modifiers & B_SHIFT_KEY) nextFocus = _FindPreviousNavigable(fFocus, jumpGroups); else nextFocus = _FindNextNavigable(fFocus, jumpGroups); if (nextFocus && nextFocus != fFocus) { nextFocus->MakeFocus(true); } } BMessage* BWindow::ConvertToMessage(void* raw, int32 code) { return BLooper::ConvertToMessage(raw, code); } BWindow::Shortcut* BWindow::_FindShortcut(uint32 key, uint32 modifiers) { int32 count = fShortcuts.CountItems(); key = Shortcut::PrepareKey(key); modifiers = Shortcut::PrepareModifiers(modifiers); for (int32 index = 0; index < count; index++) { Shortcut* shortcut = (Shortcut*)fShortcuts.ItemAt(index); if (shortcut->Matches(key, modifiers)) return shortcut; } return NULL; } BView* BWindow::_FindView(int32 token) { BHandler* handler; if (gDefaultTokens.GetToken(token, B_HANDLER_TOKEN, (void**)&handler) != B_OK) { return NULL; } // the view must belong to us in order to be found by this method BView* view = dynamic_cast(handler); if (view != NULL && view->Window() == this) return view; return NULL; } BView* BWindow::_FindView(BView* view, BPoint point) const { // point is assumed to be already in view's coordinates if (!view->IsHidden() && view->Bounds().Contains(point)) { if (!view->fFirstChild) return view; else { BView* child = view->fFirstChild; while (child != NULL) { BPoint childPoint = point - child->Frame().LeftTop(); BView* subView = _FindView(child, childPoint); if (subView != NULL) return subView; child = child->fNextSibling; } } return view; } return NULL; } BView* BWindow::_FindNextNavigable(BView* focus, uint32 flags) { if (focus == NULL) focus = fTopView; BView* nextFocus = focus; // Search the tree for views that accept focus (depth search) while (true) { if (nextFocus->fFirstChild) nextFocus = nextFocus->fFirstChild; else if (nextFocus->fNextSibling) nextFocus = nextFocus->fNextSibling; else { // go to the nearest parent with a next sibling while (!nextFocus->fNextSibling && nextFocus->fParent) { nextFocus = nextFocus->fParent; } if (nextFocus == fTopView) { // if we started with the top view, we traversed the whole tree already if (nextFocus == focus) return NULL; nextFocus = nextFocus->fFirstChild; } else nextFocus = nextFocus->fNextSibling; } if (nextFocus == focus || nextFocus == NULL) { // When we get here it means that the hole tree has been // searched and there is no view with B_NAVIGABLE(_JUMP) flag set! return NULL; } if (!nextFocus->IsHidden() && (nextFocus->Flags() & flags) != 0) return nextFocus; } } BView* BWindow::_FindPreviousNavigable(BView* focus, uint32 flags) { if (focus == NULL) focus = fTopView; BView* previousFocus = focus; // Search the tree for the previous view that accept focus while (true) { if (previousFocus->fPreviousSibling) { // find the last child in the previous sibling previousFocus = _LastViewChild(previousFocus->fPreviousSibling); } else { previousFocus = previousFocus->fParent; if (previousFocus == fTopView) previousFocus = _LastViewChild(fTopView); } if (previousFocus == focus || previousFocus == NULL) { // When we get here it means that the hole tree has been // searched and there is no view with B_NAVIGABLE(_JUMP) flag set! return NULL; } if (!previousFocus->IsHidden() && (previousFocus->Flags() & flags) != 0) return previousFocus; } } /*! Returns the last child in a view hierarchy. Needed only by _FindPreviousNavigable(). */ BView* BWindow::_LastViewChild(BView* parent) { while (true) { BView* last = parent->fFirstChild; if (last == NULL) return parent; while (last->fNextSibling) { last = last->fNextSibling; } parent = last; } } void BWindow::SetIsFilePanel(bool isFilePanel) { fIsFilePanel = isFilePanel; } bool BWindow::IsFilePanel() const { return fIsFilePanel; } void BWindow::_GetDecoratorSize(float* _borderWidth, float* _tabHeight) const { // fallback in case retrieving the decorator settings fails // (highly unlikely) float borderWidth = 5.0; float tabHeight = 21.0; BMessage settings; if (GetDecoratorSettings(&settings) == B_OK) { BRect tabRect; if (settings.FindRect("tab frame", &tabRect) == B_OK) tabHeight = tabRect.Height(); settings.FindFloat("border width", &borderWidth); } else { // probably no-border window look if (fLook == B_NO_BORDER_WINDOW_LOOK) { borderWidth = 0.0; tabHeight = 0.0; } // else use fall-back values from above } if (_borderWidth != NULL) *_borderWidth = borderWidth; if (_tabHeight != NULL) *_tabHeight = tabHeight; } void BWindow::_CheckSizeLimits() { if (fFlags & B_AUTO_UPDATE_SIZE_LIMITS) { // Get min/max constraints of the top view and enforce window // size limits respectively. BSize minSize = fTopView->MinSize(); BSize maxSize = fTopView->MaxSize(); SetSizeLimits(minSize.width, maxSize.width, minSize.height, maxSize.height); } } // #pragma mark - C++ binary compatibility kludge extern "C" void _ReservedWindow1__7BWindow(BWindow* window, BLayout* layout) { // SetLayout() perform_data_set_layout data; data.layout = layout; window->Perform(PERFORM_CODE_SET_LAYOUT, &data); } void BWindow::_ReservedWindow2() {} void BWindow::_ReservedWindow3() {} void BWindow::_ReservedWindow4() {} void BWindow::_ReservedWindow5() {} void BWindow::_ReservedWindow6() {} void BWindow::_ReservedWindow7() {} void BWindow::_ReservedWindow8() {}