//------------------------------------------------------------------------------ // Copyright (c) 2001-2005, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: MenuWindow.cpp // Authors: Marc Flerackers (mflerackers@androme.be) // Stefano Ceccherini (burton666@libero.it) // Description: BMenuWindow is a custom BWindow for BMenus. //------------------------------------------------------------------------------ // TODO: Add scrollers #include #include // TODO: taken from Deskbar's WindowMenu.cpp. // this should go to some private header. const window_feel kMenuWindowFeel = (window_feel)1025; // This draws the frame around the BMenu class BMenuFrame : public BView { public: BMenuFrame() : BView(BRect(0, 0, 1, 1), "menu frame", B_FOLLOW_ALL_SIDES, B_WILL_DRAW) { }; virtual void AttachedToWindow() { BView::AttachedToWindow(); ResizeTo(Window()->Bounds().Width(), Window()->Bounds().Height()); }; virtual void Draw(BRect updateRect) { BRect bounds(Bounds()); SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT)); StrokeLine(BPoint(bounds.right, bounds.top), BPoint(bounds.right, bounds.bottom - 1)); StrokeLine(BPoint(bounds.left + 1, bounds.bottom), BPoint(bounds.right, bounds.bottom)); }; }; BMenuWindow::BMenuWindow(const char *name) : // The window will be resized by BMenu, so just pass a dummy rect //BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, kMenuWindowFeel, // B_NOT_ZOOMABLE), BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, B_FLOATING_ALL_WINDOW_FEEL, B_NOT_ZOOMABLE|B_AVOID_FRONT|B_AVOID_FOCUS), fUpperScroller(NULL), fLowerScroller(NULL) { BMenuFrame *menuFrame = new BMenuFrame(); AddChild(menuFrame); } BMenuWindow::~BMenuWindow() { }