/* * Copyright (c) 2001-2007, Haiku, Inc. * Distributed under the terms of the MIT license. * * Authors: * Ulrich Wimboeck * Marc Flerackers (mflerackers@androme.be) * Stephan Assmus * Axel Dörfler, axeld@pinc-software.de */ #include #include #include #include #include #include #include #include struct track_data { BPoint drag_start; int32 item_index; bool was_selected; bool try_drag; }; static property_info sProperties[] = { { "Item", { B_COUNT_PROPERTIES, 0 }, { B_DIRECT_SPECIFIER, 0 }, "Returns the number of BListItems currently in the list.", 0, { B_INT32_TYPE } }, { "Item", { B_EXECUTE_PROPERTY, 0 }, { B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, B_RANGE_SPECIFIER, B_REVERSE_RANGE_SPECIFIER, 0 }, "Select and invoke the specified items, first removing any existing selection." }, { "Selection", { B_COUNT_PROPERTIES, 0 }, { B_DIRECT_SPECIFIER, 0 }, "Returns int32 count of items in the selection.", 0, { B_INT32_TYPE } }, { "Selection", { B_EXECUTE_PROPERTY, 0 }, { B_DIRECT_SPECIFIER, 0 }, "Invoke items in selection." }, { "Selection", { B_GET_PROPERTY, 0 }, { B_DIRECT_SPECIFIER, 0 }, "Returns int32 indices of all items in the selection.", 0, { B_INT32_TYPE } }, { "Selection", { B_SET_PROPERTY, 0 }, { B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, B_RANGE_SPECIFIER, B_REVERSE_RANGE_SPECIFIER, 0 }, "Extends current selection or deselects specified items. Boolean field \"data\" " "chooses selection or deselection.", 0, { B_BOOL_TYPE } }, { "Selection", { B_SET_PROPERTY, 0 }, { B_DIRECT_SPECIFIER, 0 }, "Select or deselect all items in the selection. Boolean field \"data\" chooses " "selection or deselection.", 0, { B_BOOL_TYPE } }, }; BListView::BListView(BRect frame, const char* name, list_view_type type, uint32 resizingMode, uint32 flags) : BView(frame, name, resizingMode, flags) { _InitObject(type); } BListView::BListView(const char* name, list_view_type type, uint32 flags) : BView(name, flags) { _InitObject(type); } BListView::BListView(list_view_type type) : BView(NULL, B_WILL_DRAW | B_FRAME_EVENTS | B_NAVIGABLE) { _InitObject(type); } BListView::BListView(BMessage* archive) : BView(archive) { int32 listType; archive->FindInt32("_lv_type", &listType); fListType = (list_view_type)listType; fFirstSelected = -1; fLastSelected = -1; fAnchorIndex = -1; fSelectMessage = NULL; fScrollView = NULL; fTrack = NULL; fWidth = Bounds().Width(); int32 i = 0; BMessage subData; while (archive->FindMessage("_l_items", i++, &subData)) { BArchivable *object = instantiate_object(&subData); if (!object) continue; BListItem *item = dynamic_cast(object); if (!item) continue; AddItem(item); } if (archive->HasMessage("_msg")) { BMessage *invokationMessage = new BMessage; archive->FindMessage("_msg", invokationMessage); SetInvocationMessage(invokationMessage); } if (archive->HasMessage("_2nd_msg")) { BMessage *selectionMessage = new BMessage; archive->FindMessage("_2nd_msg", selectionMessage); SetSelectionMessage(selectionMessage); } } BListView::~BListView() { SetSelectionMessage(NULL); } BArchivable * BListView::Instantiate(BMessage *archive) { if (validate_instantiation(archive, "BListView")) return new BListView(archive); return NULL; } status_t BListView::Archive(BMessage *archive, bool deep) const { status_t status = BView::Archive(archive, deep); if (status < B_OK) return status; status = archive->AddInt32("_lv_type", fListType); if (status == B_OK && deep) { BListItem *item; int32 i = 0; while ((item = ItemAt(i++))) { BMessage subData; status = item->Archive(&subData, true); if (status >= B_OK) status = archive->AddMessage("_l_items", &subData); if (status < B_OK) break; } } if (status >= B_OK && InvocationMessage() != NULL) status = archive->AddMessage("_msg", InvocationMessage()); if (status == B_OK && fSelectMessage != NULL) status = archive->AddMessage("_2nd_msg", fSelectMessage); return status; } void BListView::Draw(BRect updateRect) { int32 count = CountItems(); if (count == 0) return; BRect itemFrame(Bounds().left, 0, Bounds().right, -1); for (int i = 0; i < count; i++) { BListItem* item = ItemAt(i); itemFrame.bottom = itemFrame.top + ceilf(item->Height()) - 1; if (itemFrame.Intersects(updateRect)) DrawItem(item, itemFrame); itemFrame.top = itemFrame.bottom + 1; } } void BListView::MessageReceived(BMessage* msg) { switch (msg->what) { case B_COUNT_PROPERTIES: case B_EXECUTE_PROPERTY: case B_GET_PROPERTY: case B_SET_PROPERTY: { BPropertyInfo propInfo(sProperties); BMessage specifier; const char *property; if (msg->GetCurrentSpecifier(NULL, &specifier) != B_OK || specifier.FindString("property", &property) != B_OK) return; switch (propInfo.FindMatch(msg, 0, &specifier, msg->what, property)) { case B_ERROR: BView::MessageReceived(msg); break; case 0: { BMessage reply(B_REPLY); reply.AddInt32("result", CountItems()); reply.AddInt32("error", B_OK); msg->SendReply(&reply); break; } case 1: break; case 2: { int32 count = 0; for (int32 i = 0; i < CountItems(); i++) { if (ItemAt(i)->IsSelected()) count++; } BMessage reply(B_REPLY); reply.AddInt32("result", count); reply.AddInt32("error", B_OK); msg->SendReply(&reply); break; } case 3: break; case 4: { BMessage reply (B_REPLY); for (int32 i = 0; i < CountItems(); i++) { if (ItemAt(i)->IsSelected()) reply.AddInt32("result", i); } reply.AddInt32("error", B_OK); msg->SendReply(&reply); break; } case 5: break; case 6: { BMessage reply(B_REPLY); bool select; if (msg->FindBool("data", &select) == B_OK && select) Select(0, CountItems() - 1, false); else DeselectAll(); reply.AddInt32("error", B_OK); msg->SendReply(&reply); break; } } break; } case B_SELECT_ALL: Select(0, CountItems() - 1, false); break; default: BView::MessageReceived(msg); } } void BListView::MouseDown(BPoint point) { if (!IsFocus()) { MakeFocus(); Sync(); Window()->UpdateIfNeeded(); } BMessage *message = Looper()->CurrentMessage(); int32 index = IndexOf(point); // If the user double (or more) clicked within the current selection, // we don't change the selection but invoke the selection. int32 clicks; if (message->FindInt32("clicks", &clicks) == B_OK && clicks > 1 && index >= fFirstSelected && index <= fLastSelected) { Invoke(); return; } int32 modifiers; message->FindInt32("modifiers", &modifiers); fTrack->drag_start = point; fTrack->item_index = index; fTrack->was_selected = index >= 0 ? ItemAt(index)->IsSelected() : false; fTrack->try_drag = true; if (index > -1) { if (fListType == B_MULTIPLE_SELECTION_LIST) { if (modifiers & B_CONTROL_KEY) { // select entire block // TODO: maybe review if we want it like in Tracker (anchor item) Select(min_c(index, fFirstSelected), max_c(index, fLastSelected)); } else { if (modifiers & B_SHIFT_KEY) { // toggle selection state of clicked item (like in Tracker) // toggle selection state of clicked item if (ItemAt(index)->IsSelected()) Deselect(index); else Select(index, true); } else { Select(index); } } } else { // toggle selection state of clicked item if ((modifiers & B_SHIFT_KEY) && ItemAt(index)->IsSelected()) Deselect(index); else Select(index); } } else { if (!(modifiers & B_SHIFT_KEY)) DeselectAll(); } } // MouseUp void BListView::MouseUp(BPoint pt) { fTrack->item_index = -1; fTrack->try_drag = false; } // MouseMoved void BListView::MouseMoved(BPoint pt, uint32 code, const BMessage *msg) { if (fTrack->item_index == -1) { // mouse was not clicked above any item // or no mouse button pressed return; } if (_TryInitiateDrag(pt)) return; } void BListView::KeyDown(const char *bytes, int32 numBytes) { switch (bytes[0]) { case B_UP_ARROW: { if (fFirstSelected == -1) { // if nothing is selected yet, always select the first item Select(0); } else { bool extend = false; if (fListType == B_MULTIPLE_SELECTION_LIST && (modifiers() & B_SHIFT_KEY) != 0) extend = true; Select(fFirstSelected - 1, extend); } ScrollToSelection(); break; } case B_DOWN_ARROW: { if (fFirstSelected == -1) { // if nothing is selected yet, always select the first item Select(0); } else { bool extend = false; if (fListType == B_MULTIPLE_SELECTION_LIST && (modifiers() & B_SHIFT_KEY) != 0) extend = true; Select(fLastSelected + 1, extend); } ScrollToSelection(); break; } case B_HOME: Select(0, fListType == B_MULTIPLE_SELECTION_LIST); ScrollToSelection(); break; case B_END: Select(CountItems() - 1, fListType == B_MULTIPLE_SELECTION_LIST); ScrollToSelection(); break; case B_RETURN: case B_SPACE: Invoke(); break; default: BView::KeyDown(bytes, numBytes); } } void BListView::MakeFocus(bool focused) { if (IsFocus() == focused) return; BView::MakeFocus(focused); if (fScrollView) fScrollView->SetBorderHighlighted(focused); } // FrameResized void BListView::FrameResized(float width, float height) { fWidth = Bounds().right; _FixupScrollBar(); } // TargetedByScrollView void BListView::TargetedByScrollView(BScrollView *view) { fScrollView = view; } void BListView::ScrollTo(BPoint point) { BView::ScrollTo(point); fWidth = Bounds().right; } bool BListView::AddItem(BListItem *item, int32 index) { if (!fList.AddItem(item, index)) return false; if (fFirstSelected != -1 && index <= fFirstSelected) fFirstSelected++; if (fLastSelected != -1 && index <= fLastSelected) fLastSelected++; if (Window()) { BFont font; GetFont(&font); item->Update(this, &font); _FixupScrollBar(); _InvalidateFrom(index); } return true; } bool BListView::AddItem(BListItem* item) { if (!fList.AddItem(item)) return false; // No need to adapt selection, as this item is the last in the list if (Window()) { BFont font; GetFont(&font); item->Update(this, &font); _FixupScrollBar(); InvalidateItem(CountItems() - 1); } return true; } // AddList bool BListView::AddList(BList* list, int32 index) { if (!fList.AddList(list, index)) return false; int32 count = fList.CountItems(); if (fFirstSelected != -1 && index < fFirstSelected) fFirstSelected += count; if (fLastSelected != -1 && index < fLastSelected) fLastSelected += count; if (Window()) { BFont font; GetFont(&font); int32 i = 0; while(BListItem *item = (BListItem*)list->ItemAt(i)) { item->Update(this, &font); i++; } _FixupScrollBar(); Invalidate(); // TODO } return true; } // AddList bool BListView::AddList(BList* list) { return AddList(list, CountItems()); } // RemoveItem BListItem* BListView::RemoveItem(int32 index) { BListItem *item = ItemAt(index); if (!item) return NULL; if (item->IsSelected()) Deselect(index); if (!fList.RemoveItem(item)) return NULL; if (fFirstSelected != -1 && index < fFirstSelected) fFirstSelected--; if (fLastSelected != -1 && index < fLastSelected) fLastSelected--; _InvalidateFrom(index); _FixupScrollBar(); return item; } // RemoveItem bool BListView::RemoveItem(BListItem *item) { return BListView::RemoveItem(IndexOf(item)) != NULL; } // RemoveItems bool BListView::RemoveItems(int32 index, int32 count) { if (index >= CountItems()) index = -1; if (index < 0) return false; // TODO: very bad for performance!! while (count--) BListView::RemoveItem(index); return true; } // SetSelectionMessage void BListView::SetSelectionMessage(BMessage* message) { delete fSelectMessage; fSelectMessage = message; } // SetInvocationMessage void BListView::SetInvocationMessage(BMessage* message) { BInvoker::SetMessage(message); } // InvocationMessage BMessage* BListView::InvocationMessage() const { return BInvoker::Message(); } // InvocationCommand uint32 BListView::InvocationCommand() const { return BInvoker::Command(); } // SelectionMessage BMessage* BListView::SelectionMessage() const { return fSelectMessage; } // SelectionCommand uint32 BListView::SelectionCommand() const { if (fSelectMessage) return fSelectMessage->what; else return 0; } // SetListType void BListView::SetListType(list_view_type type) { if (fListType == B_MULTIPLE_SELECTION_LIST && type == B_SINGLE_SELECTION_LIST) Select(CurrentSelection(0)); fListType = type; } //------------------------------------------------------------------------------ list_view_type BListView::ListType() const { return fListType; } // ItemAt BListItem* BListView::ItemAt(int32 index) const { return (BListItem*)fList.ItemAt(index); } // IndexOf int32 BListView::IndexOf(BListItem *item) const { return fList.IndexOf(item); } // IndexOf int32 BListView::IndexOf(BPoint point) const { float y = 0.0f; // TODO: somehow binary search, but items don't know their frame for (int i = 0; i < fList.CountItems(); i++) { y += ceilf(ItemAt(i)->Height()); if (point.y < y) return i; } return -1; } // FirstItem BListItem* BListView::FirstItem() const { return (BListItem*)fList.FirstItem(); } // LastItem BListItem* BListView::LastItem() const { return (BListItem*)fList.LastItem(); } // HasItem bool BListView::HasItem(BListItem *item) const { return fList.HasItem(item); } // CountItems int32 BListView::CountItems() const { return fList.CountItems(); } // MakeEmpty void BListView::MakeEmpty() { if (fList.IsEmpty()) return; _DeselectAll(-1, -1); fList.MakeEmpty(); if (Window()) { _FixupScrollBar(); Invalidate(); } } // IsEmpty bool BListView::IsEmpty() const { return fList.IsEmpty(); } // DoForEach void BListView::DoForEach(bool (*func)(BListItem*)) { fList.DoForEach(reinterpret_cast(func)); } // DoForEach void BListView::DoForEach(bool (*func)(BListItem*, void*), void* arg ) { fList.DoForEach(reinterpret_cast(func), arg); } // Items const BListItem** BListView::Items() const { return (const BListItem**)fList.Items(); } // InvalidateItem void BListView::InvalidateItem(int32 index) { Invalidate(ItemFrame(index)); } // ScrollToSelection void BListView::ScrollToSelection() { BRect itemFrame = ItemFrame(CurrentSelection(0)); if (Bounds().Intersects(itemFrame.InsetByCopy(0.0f, 2.0f))) return; if (itemFrame.top < Bounds().top) ScrollTo(0, itemFrame.top); else ScrollTo(0, itemFrame.bottom - Bounds().Height()); } void BListView::Select(int32 index, bool extend) { if (_Select(index, extend)) { SelectionChanged(); InvokeNotify(fSelectMessage, B_CONTROL_MODIFIED); } } void BListView::Select(int32 start, int32 finish, bool extend) { if (_Select(start, finish, extend)) { SelectionChanged(); InvokeNotify(fSelectMessage, B_CONTROL_MODIFIED); } } bool BListView::IsItemSelected(int32 index) const { BListItem *item = ItemAt(index); if (item) return item->IsSelected(); return false; } // CurrentSelection int32 BListView::CurrentSelection(int32 index) const { if (fFirstSelected == -1) return -1; if (index == 0) return fFirstSelected; for (int32 i = fFirstSelected; i <= fLastSelected; i++) { if (ItemAt(i)->IsSelected()) { if (index == 0) return i; index--; } } return -1; } // Invoke status_t BListView::Invoke(BMessage *message) { // Note, this is more or less a copy of BControl::Invoke() and should // stay that way (ie. changes done there should be adopted here) bool notify = false; uint32 kind = InvokeKind(¬ify); BMessage clone(kind); status_t err = B_BAD_VALUE; if (!message && !notify) message = Message(); if (!message) { if (!IsWatched()) return err; } else clone = *message; clone.AddInt64("when", (int64)system_time()); clone.AddPointer("source", this); clone.AddMessenger("be:sender", BMessenger(this)); if (fListType == B_SINGLE_SELECTION_LIST) clone.AddInt32("index", fFirstSelected); else { if (fFirstSelected >= 0) { for (int32 i = fFirstSelected; i <= fLastSelected; i++) { if (ItemAt(i)->IsSelected()) clone.AddInt32("index", i); } } } if (message) err = BInvoker::Invoke(&clone); SendNotices(kind, &clone); return err; } void BListView::DeselectAll() { if (_DeselectAll(-1, -1)) { SelectionChanged(); InvokeNotify(fSelectMessage, B_CONTROL_MODIFIED); } } void BListView::DeselectExcept(int32 exceptFrom, int32 exceptTo) { if (exceptFrom > exceptTo || exceptFrom < 0 || exceptTo < 0) return; if (_DeselectAll(exceptFrom, exceptTo)) { SelectionChanged(); InvokeNotify(fSelectMessage, B_CONTROL_MODIFIED); } } void BListView::Deselect(int32 index) { if (_Deselect(index)) { SelectionChanged(); InvokeNotify(fSelectMessage, B_CONTROL_MODIFIED); } } void BListView::SelectionChanged() { // Hook method to be implemented by subclasses } void BListView::SortItems(int (*cmp)(const void *, const void *)) { if (_DeselectAll(-1, -1)) { SelectionChanged(); InvokeNotify(fSelectMessage, B_CONTROL_MODIFIED); } fList.SortItems(cmp); Invalidate(); } // SwapItems bool BListView::SwapItems(int32 a, int32 b) { MiscData data; data.swap.a = a; data.swap.b = b; return DoMiscellaneous(B_SWAP_OP, &data); } // MoveItem bool BListView::MoveItem(int32 from, int32 to) { MiscData data; data.move.from = from; data.move.to = to; return DoMiscellaneous(B_MOVE_OP, &data); } // ReplaceItem bool BListView::ReplaceItem(int32 index, BListItem *item) { MiscData data; data.replace.index = index; data.replace.item = item; return DoMiscellaneous(B_REPLACE_OP, &data); } // AttachedToWindow void BListView::AttachedToWindow() { BView::AttachedToWindow(); _FontChanged(); if (!Messenger().IsValid()) SetTarget(Window(), NULL); _FixupScrollBar(); } // FrameMoved void BListView::FrameMoved(BPoint new_position) { BView::FrameMoved(new_position); } // ItemFrame BRect BListView::ItemFrame(int32 index) { BRect frame(Bounds().left, 0, Bounds().right, -1); if (index < 0 || index >= CountItems()) return frame; // TODO: this is very expensive, the (last) offsets could be cached for (int32 i = 0; i <= index; i++) { frame.top = frame.bottom + 1; frame.bottom = frame.top + ceilf(ItemAt(i)->Height()) - 1; } return frame; } BHandler* BListView::ResolveSpecifier(BMessage* message, int32 index, BMessage* specifier, int32 form, const char* property) { BPropertyInfo propInfo(sProperties); if (propInfo.FindMatch(message, 0, specifier, form, property) < 0) return BView::ResolveSpecifier(message, index, specifier, form, property); // TODO: msg->AddInt32("_match_code_", ); return this; } status_t BListView::GetSupportedSuites(BMessage* data) { if (data == NULL) return B_BAD_VALUE; status_t err = data->AddString("suites", "suite/vnd.Be-list-view"); BPropertyInfo propertyInfo(sProperties); if (err == B_OK) err = data->AddFlat("messages", &propertyInfo); if (err == B_OK) return BView::GetSupportedSuites(data); return err; } // Perform status_t BListView::Perform(perform_code d, void *arg) { return BView::Perform(d, arg); } // WindowActivated void BListView::WindowActivated(bool state) { BView::WindowActivated(state); } // DetachedFromWindow void BListView::DetachedFromWindow() { BView::DetachedFromWindow(); } // InitiateDrag bool BListView::InitiateDrag(BPoint point, int32 index, bool wasSelected) { return false; } // ResizeToPreferred void BListView::ResizeToPreferred() { BView::ResizeToPreferred(); } // GetPreferredSize void BListView::GetPreferredSize(float *width, float *height) { BView::GetPreferredSize(width, height); } // AllAttached void BListView::AllAttached() { BView::AllAttached(); } // AllDetached void BListView::AllDetached() { BView::AllDetached(); } BSize BListView::MinSize() { // We need a stable min size: the BView implementation uses // GetPreferredSize(), which by default just returns the current size. return BLayoutUtils::ComposeSize(ExplicitMinSize(), BSize(10, 10)); } BSize BListView::MaxSize() { return BView::MaxSize(); } BSize BListView::PreferredSize() { // We need a stable preferred size: the BView implementation uses // GetPreferredSize(), which by default just returns the current size. return BLayoutUtils::ComposeSize(ExplicitPreferredSize(), BSize(100, 50)); } // DoMiscellaneous bool BListView::DoMiscellaneous(MiscCode code, MiscData *data) { if (code > B_SWAP_OP) return false; switch (code) { case B_NO_OP: break; case B_REPLACE_OP: return _ReplaceItem(data->replace.index, data->replace.item); case B_MOVE_OP: return _MoveItem(data->move.from, data->move.to); case B_SWAP_OP: return _SwapItems(data->swap.a, data->swap.b); } return false; } void BListView::_ReservedListView2() {} void BListView::_ReservedListView3() {} void BListView::_ReservedListView4() {} BListView &BListView::operator=(const BListView &) { return *this; } // _InitObject void BListView::_InitObject(list_view_type type) { fListType = type; fFirstSelected = -1; fLastSelected = -1; fAnchorIndex = -1; fWidth = Bounds().Width(); fSelectMessage = NULL; fScrollView = NULL; fTrack = new track_data; fTrack->try_drag = false; fTrack->item_index = -1; } // _FixupScrollBar void BListView::_FixupScrollBar() { BScrollBar* vertScroller = ScrollBar(B_VERTICAL); if (!vertScroller) return; BRect bounds = Bounds(); int32 count = CountItems(); float itemHeight = 0; for (int32 i = 0; i < count; i++) itemHeight += ceilf(ItemAt(i)->Height()); if (bounds.Height() > itemHeight) { // no scrolling vertScroller->SetRange(0.0, 0.0); vertScroller->SetValue(0.0); // also scrolls ListView to the top } else { vertScroller->SetRange(0.0, itemHeight - bounds.Height() - 1.0); vertScroller->SetProportion(bounds.Height () / itemHeight); // scroll up if there is empty room on bottom if (itemHeight < bounds.bottom) { ScrollBy(0.0, bounds.bottom - itemHeight); } } if (count != 0) vertScroller->SetSteps(ceilf(FirstItem()->Height()), bounds.Height()); } // _InvalidateFrom void BListView::_InvalidateFrom(int32 index) { // make sure index is behind last valid index int32 count = CountItems(); if (index >= count) { index = count; } // take the item before the wanted one, // because that might already be removed index--; BRect dirty = Bounds(); if (index >= 0) { dirty.top = ItemFrame(index).bottom + 1; } Invalidate(dirty); } // _FontChanged void BListView::_FontChanged() { BFont font; GetFont(&font); for (int i = 0; i < CountItems (); i ++) ItemAt(i)->Update(this, &font); } /*! Selects the item at the specified \a index, and returns \c true in case the selection was changed because of this method. If \a extend is \c false, all previously selected items are deselected. */ bool BListView::_Select(int32 index, bool extend) { if (index < 0 || index >= CountItems()) return false; // only lock the window when there is one BAutolock locker(Window()); if (Window() && !locker.IsLocked()) return false; bool changed = false; if (fFirstSelected != -1 && !extend) changed = _DeselectAll(index, index); BListItem* item = ItemAt(index); if (!item->IsEnabled() || item->IsSelected()) { // if the item is already selected, or can't be selected, // we're done here return changed; } // keep track of first and last selected item if (fFirstSelected == -1) { // no previous selection fFirstSelected = index; fLastSelected = index; } else if (index < fFirstSelected) { fFirstSelected = index; } else if (index > fLastSelected) { fLastSelected = index; } ItemAt(index)->Select(); if (Window()) InvalidateItem(index); return true; } /*! Selects the items between \a from and \a to, and returns \c true in case the selection was changed because of this method. If \a extend is \c false, all previously selected items are deselected. */ bool BListView::_Select(int32 from, int32 to, bool extend) { if (to < from) return false; BAutolock locker(Window()); if (Window() && !locker.IsLocked()) return false; bool changed = false; if (fFirstSelected != -1 && !extend) changed = _DeselectAll(from, to); if (fFirstSelected == -1) { fFirstSelected = from; fLastSelected = to; } else if (from < fFirstSelected) fFirstSelected = from; else if (to > fLastSelected) fLastSelected = to; for (int32 i = from; i <= to; ++i) { BListItem *item = ItemAt(i); if (item && !item->IsSelected()) { item->Select(); if (Window()) InvalidateItem(i); changed = true; } } return changed; } bool BListView::_Deselect(int32 index) { if (index < 0 || index >= CountItems()) return false; BWindow *window = Window(); BAutolock locker(window); if (window && !locker.IsLocked()) return false; BListItem *item = ItemAt(index); if (item && item->IsSelected()) { BRect frame(ItemFrame(index)); BRect bounds(Bounds()); item->Deselect(); if (fFirstSelected == index && fLastSelected == index) { fFirstSelected = -1; fLastSelected = -1; } else { if (fFirstSelected == index) fFirstSelected = _CalcFirstSelected(index); if (fLastSelected == index) fLastSelected = _CalcLastSelected(index); } if (window && bounds.Intersects(frame)) DrawItem(ItemAt(index), frame, true); } return true; } bool BListView::_DeselectAll(int32 exceptFrom, int32 exceptTo) { if (fFirstSelected == -1) return false; BAutolock locker(Window()); if (Window() && !locker.IsLocked()) return false; bool changed = false; for (int32 index = fFirstSelected; index <= fLastSelected; index++) { // don't deselect the items we shouldn't deselect if (exceptFrom != -1 && exceptFrom <= index && exceptTo >= index) continue; BListItem *item = ItemAt(index); if (item && item->IsSelected()) { item->Deselect(); InvalidateItem(index); changed = true; } } if (!changed) return false; if (exceptFrom != -1) { fFirstSelected = _CalcFirstSelected(exceptFrom); fLastSelected = _CalcLastSelected(exceptTo); } else fFirstSelected = fLastSelected = -1; return true; } // _TryInitiateDrag bool BListView::_TryInitiateDrag(BPoint where) { if (!fTrack->try_drag | fTrack->item_index < 0) return false; BPoint offset = where - fTrack->drag_start; float dragDistance = sqrtf(offset.x * offset.x + offset.y * offset.y); if (dragDistance > 5.0) { fTrack->try_drag = false; return InitiateDrag(fTrack->drag_start, fTrack->item_index, fTrack->was_selected);; } return false; } // _CalcFirstSelected int32 BListView::_CalcFirstSelected(int32 after) { if (after >= CountItems()) return -1; int32 count = CountItems(); for (int32 i = after; i < count; i++) { if (ItemAt(i)->IsSelected()) return i; } return -1; } int32 BListView::_CalcLastSelected(int32 before) { if (before < 0) return -1; before = min_c(CountItems() - 1, before); for (int32 i = before; i >= 0; i--) { if (ItemAt(i)->IsSelected()) return i; } return -1; } void BListView::DrawItem(BListItem *item, BRect itemRect, bool complete) { item->DrawItem(this, itemRect, complete); } bool BListView::_SwapItems(int32 a, int32 b) { // remember frames of items before anyhing happens, // the tricky situation is when the two items have // a different height BRect aFrame = ItemFrame(a); BRect bFrame = ItemFrame(b); if (!fList.SwapItems(a, b)) return false; if (a == b) { // nothing to do, but success nevertheless return true; } // track anchor item if (fAnchorIndex == a) fAnchorIndex = b; else if (fAnchorIndex == b) fAnchorIndex = a; // track selection // NOTE: this is only important if the selection status // of both items is not the same if (ItemAt(a)->IsSelected() != ItemAt(b)->IsSelected()) { int32 first = min_c(a, b); int32 last = max_c(a, b); if (first < fFirstSelected || last > fLastSelected) { first = min_c(first, fFirstSelected); last = max_c(last, fLastSelected); _RescanSelection(first, last); } // though the actually selected items stayed the // same, the selection has still changed SelectionChanged(); } // take care of invalidation if (Window()) { // NOTE: window looper is assumed to be locked! if (aFrame.Height() != bFrame.Height()) { // items in between shifted visually Invalidate(aFrame | bFrame); } else { Invalidate(aFrame); Invalidate(bFrame); } } return true; } bool BListView::_MoveItem(int32 from, int32 to) { // remember item frames before doing anything BRect frameFrom = ItemFrame(from); BRect frameTo = ItemFrame(to); if (!fList.MoveItem(from, to)) return false; // track anchor item if (fAnchorIndex == from) fAnchorIndex = to; // track selection if (ItemAt(to)->IsSelected()) { _RescanSelection(from, to); // though the actually selected items stayed the // same, the selection has still changed SelectionChanged(); } // take care of invalidation if (Window()) { // NOTE: window looper is assumed to be locked! Invalidate(frameFrom | frameTo); } return true; } bool BListView::_ReplaceItem(int32 index, BListItem *item) { if (!item) return false; BListItem* old = ItemAt(index); if (!old) return false; BRect frame = ItemFrame(index); bool selectionChanged = old->IsSelected() != item->IsSelected(); // replace item if (!fList.ReplaceItem(index, item)) return false; // tack selection if (selectionChanged) { int32 start = min_c(fFirstSelected, index); int32 end = max_c(fLastSelected, index); _RescanSelection(start, end); SelectionChanged(); } bool itemHeightChanged = frame != ItemFrame(index); // take care of invalidation if (Window()) { // NOTE: window looper is assumed to be locked! if (itemHeightChanged) _InvalidateFrom(index); else Invalidate(frame); } if (itemHeightChanged) _FixupScrollBar(); return true; } void BListView::_RescanSelection(int32 from, int32 to) { if (from > to) { int32 tmp = from; from = to; to = tmp; } from = max_c(0, from); to = min_c(to, CountItems() - 1); if (fAnchorIndex != -1) { if (fAnchorIndex == from) fAnchorIndex = to; else if (fAnchorIndex == to) fAnchorIndex = from; } for (int32 i = from; i <= to; i++) { if (ItemAt(i)->IsSelected()) { fFirstSelected = i; break; } } if (fFirstSelected > from) from = fFirstSelected; for (int32 i = from; i <= to; i++) { if (ItemAt(i)->IsSelected()) fLastSelected = i; } }