/* * Copyright 2001-2006, Haiku Inc. * Distributed under the terms of the MIT License. * * Authors: * Marc Flerackers (mflerackers@androme.be) * Axel Dörfler, axeld@pinc-software.de */ /** BColorControl displays a palette of selectable colors. */ #include #include #include #include #include #include #include #include static const uint32 kMsgColorEntered = 'ccol'; static const uint32 kMinCellSize = 6; BColorControl::BColorControl(BPoint leftTop, color_control_layout layout, float cellSize, const char *name, BMessage *message, bool bufferedDrawing) : BControl(BRect(leftTop, leftTop), name, NULL, message, B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE) { _InitData(layout, cellSize, bufferedDrawing, NULL); } BColorControl::BColorControl(BMessage* archive) : BControl(archive) { int32 layout; float cellSize; bool useOffscreen; archive->FindInt32("_layout", &layout); archive->FindFloat("_csize", &cellSize); archive->FindBool("_use_off", &useOffscreen); _InitData((color_control_layout)layout, cellSize, useOffscreen, archive); } BColorControl::~BColorControl() { } void BColorControl::_InitData(color_control_layout layout, float size, bool useOffscreen, BMessage* archive) { fColumns = layout; fRows = 256 / fColumns; fCellSize = max_c(kMinCellSize, size); fFocusedComponent = 0; if (archive) { int32 value = 0; archive->FindInt32("_val", &value); SetValue(value); fRedText = (BTextControl*)FindView("_red"); fGreenText = (BTextControl*)FindView("_green"); fBlueText = (BTextControl*)FindView("_blue"); } else { BRect rect(0.0f, 0.0f, 70.0f, 15.0f); float labelWidth = StringWidth("Green:") + 5; rect.right = labelWidth + StringWidth("999") + 20; // red fRedText = new BTextControl(rect, "_red", "Red:", "0", new BMessage(kMsgColorEntered), B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE); fRedText->SetDivider(labelWidth); float offset = fRedText->Bounds().Height() + 2; for (int32 i = 0; i < 256; i++) fRedText->TextView()->DisallowChar(i); for (int32 i = '0'; i <= '9'; i++) fRedText->TextView()->AllowChar(i); fRedText->TextView()->SetMaxBytes(3); // green rect.OffsetBy(0.0f, offset); fGreenText = new BTextControl(rect, "_green", "Green:", "0", new BMessage(kMsgColorEntered), B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE); fGreenText->SetDivider(labelWidth); for (int32 i = 0; i < 256; i++) fGreenText->TextView()->DisallowChar(i); for (int32 i = '0'; i <= '9'; i++) fGreenText->TextView()->AllowChar(i); fGreenText->TextView()->SetMaxBytes(3); // blue rect.OffsetBy(0.0f, offset); fBlueText = new BTextControl(rect, "_blue", "Blue:", "0", new BMessage(kMsgColorEntered), B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE); fBlueText->SetDivider(labelWidth); for (int32 i = 0; i < 256; i++) fBlueText->TextView()->DisallowChar(i); for (int32 i = '0'; i <= '9'; i++) fBlueText->TextView()->AllowChar(i); fBlueText->TextView()->SetMaxBytes(3); _LayoutView(); AddChild(fRedText); AddChild(fGreenText); AddChild(fBlueText); } if (useOffscreen) { BRect bounds(Bounds()); bounds.right = floorf(fBlueText->Frame().left) - 1; fBitmap = new BBitmap(bounds, /*BScreen(Window()).ColorSpace()*/B_RGB32, true, false); fOffscreenView = new BView(bounds, "off_view", 0, 0); fBitmap->Lock(); fBitmap->AddChild(fOffscreenView); fBitmap->Unlock(); } else { fBitmap = NULL; fOffscreenView = NULL; } } void BColorControl::_LayoutView() { BRect rect(0.0f, 0.0f, ceil(fColumns * fCellSize), ceil(fRows * fCellSize + 2)); if (rect.Height() < fBlueText->Frame().bottom) { // adjust the height to fit rect.bottom = fBlueText->Frame().bottom; } ResizeTo(rect.Width() + fRedText->Bounds().Width(), rect.Height()); float offset = floor(rect.bottom / 4); float y = offset; if (offset < fRedText->Bounds().Height() + 2) { offset = fRedText->Bounds().Height() + 2; y = 0; } fRedText->MoveTo(rect.right + 1, y); y += offset; fGreenText->MoveTo(rect.right + 1, y); y += offset; fBlueText->MoveTo(rect.right + 1, y); } BArchivable * BColorControl::Instantiate(BMessage *archive) { if ( validate_instantiation(archive, "BColorControl")) return new BColorControl(archive); return NULL; } status_t BColorControl::Archive(BMessage *archive, bool deep) const { status_t status = BControl::Archive(archive, deep); if (status == B_OK) status = archive->AddInt32("_layout", Layout()); if (status == B_OK) status = archive->AddFloat("_csize", fCellSize); if (status == B_OK) status = archive->AddBool("_use_off", fOffscreenView != NULL); return status; } void BColorControl::SetLayout(BLayout* layout) { // We need to implement this method, since we have another SetLayout() // method and C++ has this special method hiding "feature". BControl::SetLayout(layout); } void BColorControl::SetValue(int32 value) { if (Value() == value) return; rgb_color c1 = ValueAsColor(); rgb_color c2; c2.red = (value & 0xFF000000) >> 24; c2.green = (value & 0x00FF0000) >> 16; c2.blue = (value & 0x0000FF00) >> 8; char string[4]; if (c1.red != c2.red) { sprintf(string, "%d", c2.red); fRedText->SetText(string); } if (c1.green != c2.green) { sprintf(string, "%d", c2.green); fGreenText->SetText(string); } if (c1.blue != c2.blue) { sprintf(string, "%d", c2.blue); fBlueText->SetText(string); } BControl::SetValueNoUpdate(value); // TODO: This causes lot of flickering Invalidate(); if (LockLooper()) { Window()->UpdateIfNeeded(); UnlockLooper(); } } rgb_color BColorControl::ValueAsColor() { int32 value = Value(); rgb_color color; color.red = (value & 0xFF000000) >> 24; color.green = (value & 0x00FF0000) >> 16; color.blue = (value & 0x0000FF00) >> 8; color.alpha = 255; return color; } void BColorControl::SetEnabled(bool enabled) { BControl::SetEnabled(enabled); fRedText->SetEnabled(enabled); fGreenText->SetEnabled(enabled); fBlueText->SetEnabled(enabled); } void BColorControl::AttachedToWindow() { if (Parent()) SetViewColor(Parent()->ViewColor()); else SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); BControl::AttachedToWindow(); fRedText->SetTarget(this); fGreenText->SetTarget(this); fBlueText->SetTarget(this); } void BColorControl::MessageReceived(BMessage *message) { switch (message->what) { case kMsgColorEntered: { rgb_color color; color.red = strtol(fRedText->Text(), NULL, 10); color.green = strtol(fGreenText->Text(), NULL, 10); color.blue = strtol(fBlueText->Text(), NULL, 10); color.alpha = 255; SetValue(color); Invoke(); break; } default: BControl::MessageReceived(message); } } void BColorControl::Draw(BRect updateRect) { if (fBitmap) { if (!fBitmap->Lock()) return; if (fOffscreenView->Bounds().Intersects(updateRect)) { _UpdateOffscreen(updateRect); BRegion region(updateRect); ConstrainClippingRegion(®ion); DrawBitmap(fBitmap, B_ORIGIN); ConstrainClippingRegion(NULL); } fBitmap->Unlock(); } else _DrawColorArea(this, updateRect); } void BColorControl::_DrawColorArea(BView* target, BRect update) { BRegion region(update); target->ConstrainClippingRegion(®ion); BRect rect(0.0f, 0.0f, ceil(fColumns * fCellSize), Bounds().bottom); rgb_color noTint = ui_color(B_PANEL_BACKGROUND_COLOR), lightenmax = tint_color(noTint, B_LIGHTEN_MAX_TINT), darken1 = tint_color(noTint, B_DARKEN_1_TINT), darken4 = tint_color(noTint, B_DARKEN_4_TINT); // First bevel target->SetHighColor(darken1); target->StrokeLine(rect.LeftBottom(), rect.LeftTop()); target->StrokeLine(rect.LeftTop(), rect.RightTop()); target->SetHighColor(lightenmax); target->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), rect.RightBottom()); target->StrokeLine(rect.RightBottom(), BPoint(rect.right, rect.top + 1.0f)); rect.InsetBy(1.0f, 1.0f); // Second bevel target->SetHighColor(darken4); target->StrokeLine(rect.LeftBottom(), rect.LeftTop()); target->StrokeLine(rect.LeftTop(), rect.RightTop()); target->SetHighColor(noTint); target->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), rect.RightBottom()); target->StrokeLine(rect.RightBottom(), BPoint(rect.right, rect.top + 1.0f)); // Ramps rgb_color white = {255, 255, 255, 255}; rgb_color red = {255, 0, 0, 255}; rgb_color green = {0, 255, 0, 255}; rgb_color blue = {0, 0, 255, 255}; rect.InsetBy(1.0f, 1.0f); BRect rampRect(rect); float rampSize = rampRect.Height() / 4.0; rampRect.bottom = rampRect.top + rampSize; _ColorRamp(rampRect, target, white, 0, false); rampRect.OffsetBy(0, rampSize); _ColorRamp(rampRect, target, red, 0, false); rampRect.OffsetBy(0,rampSize); _ColorRamp(rampRect, target, green, 0, false); rampRect.OffsetBy(0, rampSize); _ColorRamp(rampRect, target, blue, 0, false); // Selectors rgb_color color = ValueAsColor(); float x, y = rampSize * 1.5; target->SetDrawingMode(B_OP_OVER); target->SetPenSize(2.0f); x = rect.left + color.red * (rect.Width() - 7) / 255; target->SetHighColor(255, 255, 255); target->StrokeEllipse(BRect(x, y, x + 4.0f, y + 4.0f)); y += rampSize; x = rect.left + color.green * (rect.Width() - 7) / 255; target->SetHighColor(255, 255, 255); target->StrokeEllipse(BRect(x, y, x + 4.0f, y + 4.0f)); y += rampSize; x = rect.left + color.blue * (rect.Width() - 7) / 255; target->SetHighColor(255, 255, 255); target->StrokeEllipse(BRect(x, y, x + 4.0f, y + 4.0f)); target->SetPenSize(1.0f); target->SetDrawingMode(B_OP_COPY); target->ConstrainClippingRegion(NULL); } void BColorControl::_ColorRamp(BRect rect, BView* target, rgb_color baseColor, int16 flag, bool focused) { float width = rect.Width()+1; rgb_color color; color.alpha = 255; target->BeginLineArray((int32)width); for (float i = 0; i <= width; i++) { color.red = (uint8)(i * baseColor.red / width); color.green = (uint8)(i * baseColor.green / width); color.blue = (uint8)(i * baseColor.blue / width); target->AddLine(BPoint(rect.left + i, rect.top), BPoint(rect.left + i, rect.bottom), color); } target->EndLineArray(); } void BColorControl::_UpdateOffscreen(BRect update) { if (fBitmap->Lock()) { update = update & fOffscreenView->Bounds(); fOffscreenView->FillRect(update); _DrawColorArea(fOffscreenView, update); fOffscreenView->Sync(); fBitmap->Unlock(); } } void BColorControl::SetCellSize(float cellSide) { fCellSize = max_c(kMinCellSize, cellSide); ResizeToPreferred(); } float BColorControl::CellSize() const { return fCellSize; } void BColorControl::SetLayout(color_control_layout layout) { switch (layout) { case B_CELLS_4x64: fColumns = 4; fRows = 64; break; case B_CELLS_8x32: fColumns = 8; fRows = 32; break; case B_CELLS_16x16: fColumns = 16; fRows = 16; break; case B_CELLS_32x8: fColumns = 32; fRows = 8; break; case B_CELLS_64x4: fColumns = 64; fRows = 4; break; } ResizeToPreferred(); Invalidate(); } color_control_layout BColorControl::Layout() const { if (fColumns == 4 && fRows == 64) return B_CELLS_4x64; if (fColumns == 8 && fRows == 32) return B_CELLS_8x32; if (fColumns == 16 && fRows == 16) return B_CELLS_16x16; if (fColumns == 32 && fRows == 8) return B_CELLS_32x8; if (fColumns == 64 && fRows == 4) return B_CELLS_64x4; return B_CELLS_32x8; } void BColorControl::WindowActivated(bool state) { BControl::WindowActivated(state); } void BColorControl::KeyDown(const char* bytes, int32 numBytes) { // TODO: make this keyboard navigable! BControl::KeyDown(bytes, numBytes); } void BColorControl::MouseUp(BPoint point) { fFocusedComponent = 0; SetTracking(false); } void BColorControl::MouseDown(BPoint point) { BRect rect(0.0f, 0.0f, fColumns * fCellSize, Bounds().bottom); if (!rect.Contains(point)) return; rgb_color color = ValueAsColor(); float rampsize = rect.bottom / 4; uint8 shade = (unsigned char)max_c(0, min_c((point.x - 2) * 255 / (rect.Width() - 4.0f), 255)); if (point.y - 2 < rampsize) { color.red = color.green = color.blue = shade; fFocusedComponent = 1; } else if (point.y - 2 < (rampsize * 2)) { color.red = shade; fFocusedComponent = 2; } else if (point.y - 2 < (rampsize * 3)) { color.green = shade; fFocusedComponent = 3; } else { color.blue = shade; fFocusedComponent = 4; } SetValue(color); Invoke(); SetTracking(true); MakeFocus(); SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS); } void BColorControl::MouseMoved(BPoint point, uint32 transit, const BMessage *message) { if (fFocusedComponent == 0 || !IsTracking()) return; rgb_color color = ValueAsColor(); BRect rect(0.0f, 0.0f, fColumns * fCellSize, Bounds().bottom); uint8 shade = (unsigned char)max_c(0, min_c((point.x - 2) * 255 / (rect.Width() - 4.0f), 255)); switch (fFocusedComponent) { case 1: color.red = color.green = color.blue = shade; break; case 2: color.red = shade; break; case 3: color.green = shade; break; case 4: color.blue = shade; break; default: break; } SetValue(color); Invoke(); } void BColorControl::DetachedFromWindow() { BControl::DetachedFromWindow(); } void BColorControl::GetPreferredSize(float *_width, float *_height) { if (_width) *_width = fColumns * fCellSize + 4.0f + fRedText->Bounds().Width(); if (_height) *_height = fBlueText->Frame().bottom; } void BColorControl::ResizeToPreferred() { BControl::ResizeToPreferred(); _LayoutView(); } status_t BColorControl::Invoke(BMessage *msg) { return BControl::Invoke(msg); } void BColorControl::FrameMoved(BPoint new_position) { BControl::FrameMoved(new_position); } void BColorControl::FrameResized(float new_width, float new_height) { BControl::FrameResized(new_width, new_height); } BHandler * BColorControl::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property) { return BControl::ResolveSpecifier(msg, index, specifier, form, property); } status_t BColorControl::GetSupportedSuites(BMessage *data) { return BControl::GetSupportedSuites(data); } void BColorControl::MakeFocus(bool state) { BControl::MakeFocus(state); } void BColorControl::AllAttached() { BControl::AllAttached(); } void BColorControl::AllDetached() { BControl::AllDetached(); } status_t BColorControl::Perform(perform_code d, void *arg) { return BControl::Perform(d, arg); } void BColorControl::_ReservedColorControl1() {} void BColorControl::_ReservedColorControl2() {} void BColorControl::_ReservedColorControl3() {} void BColorControl::_ReservedColorControl4() {} BColorControl & BColorControl::operator=(const BColorControl &) { return *this; }