//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: GameSoundDevice.h // Author: Christopher ML Zumwalt May (zummy@users.sf.net) // Description: Utility functions used by sound system //------------------------------------------------------------------------------ // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- #include // Project Includes ------------------------------------------------------------ #include // Local Includes -------------------------------------------------------------- #include // Local Defines --------------------------------------------------------------- // Utility functions ----------------------------------------------------------- _gs_ramp* InitRamp(float* value, float set, float frames, bigtime_t duration) { float diff = (set > *value) ? set - *value : *value - set; bigtime_t sec = bigtime_t(duration / 1000000.0); float inc = diff * 200; _gs_ramp* ramp = new _gs_ramp; ramp->value = value; ramp->frame_total = frames * sec; ramp->frame_inc = int(ramp->frame_total / inc); ramp->inc = (set - *value) / inc; ramp->frame_count = 0; ramp->frame_inc_count = 0; ramp->duration = duration; return ramp; } bool ChangeRamp(_gs_ramp* ramp) { if (ramp->frame_count > ramp->frame_total) return true; if (ramp->frame_inc_count >= ramp->frame_inc) { ramp->frame_inc_count = 0; *ramp->value += ramp->inc; } else ramp->frame_inc_count++; ramp->frame_count++; return false; } size_t get_sample_size(int32 format) { size_t sample; switch(format) { case media_raw_audio_format::B_AUDIO_CHAR: sample = sizeof(char); break; case gs_audio_format::B_GS_U8: sample = sizeof(uint8); break; case gs_audio_format::B_GS_S16: sample = sizeof(int16); break; case gs_audio_format::B_GS_S32: sample = sizeof(int32); break; case gs_audio_format::B_GS_F: sample = sizeof(float); break; default: sample = 0; } return sample; } void media_to_gs_format(gs_audio_format* dest, media_raw_audio_format* source) { dest->format = source->format; dest->frame_rate = source->frame_rate; dest->channel_count = source->channel_count; dest->byte_order = source->byte_order; dest->buffer_size = source->buffer_size; }