/* * Copyright 2014, Rene Gollent, rene@gollent.com. * Distributed under the terms of the MIT License. */ #ifndef IMAGE_DEBUG_INFO_LOADING_STATE_H #define IMAGE_DEBUG_INFO_LOADING_STATE_H #include class SpecificImageDebugInfoLoadingState; class ImageDebugInfoLoadingState { public: ImageDebugInfoLoadingState(); virtual ~ImageDebugInfoLoadingState(); bool HasSpecificDebugInfoLoadingState() const; SpecificImageDebugInfoLoadingState* GetSpecificDebugInfoLoadingState() const { return fSpecificInfoLoadingState; } void SetSpecificDebugInfoLoadingState( SpecificImageDebugInfoLoadingState* state); // note: takes over reference of passed // in state object. void ClearSpecificDebugInfoLoadingState(); bool UserInputRequired() const; int32 GetSpecificInfoIndex() const { return fSpecificInfoIndex; } void SetSpecificInfoIndex(int32 index); private: BReference fSpecificInfoLoadingState; int32 fSpecificInfoIndex; }; #endif // IMAGE_DEBUG_INFO_LOADING_STATE_H