/* * Copyright 2005, Jérôme Duval. All rights reserved. * Distributed under the terms of the MIT License. * * Inspired by SoundCapture from Be newsletter (Media Kit Basics: Consumers and Producers) */ #ifndef VOLUMESLIDER_H #define VOLUMESLIDER_H #include #include #include #include class VolumeSlider : public BControl { public: VolumeSlider(BRect rect, const char* title, uint32 resizeFlags); ~VolumeSlider(); virtual void Draw(BRect); virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message); virtual void MouseUp(BPoint point); virtual void MouseDown(BPoint point); void SetSoundPlayer(BSoundPlayer *player); private: void UpdateVolume(BPoint point); BBitmap fLeftBitmap, fRightBitmap, fButtonBitmap; float fRight; float fVolume; BSoundPlayer *fSoundPlayer; }; class SpeakerView : public BBox { public: SpeakerView(BRect rect, uint32 resizeFlags); ~SpeakerView(); void Draw(BRect updateRect); private: BBitmap fSpeakerBitmap; }; #endif