/* * Copyright (c) 2004 Matthijs Hollemans * Copyright (c) 2008-2014 Haiku, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef _SCOPE_VIEW_H #define _SCOPE_VIEW_H #include class ScopeView : public BView { public: ScopeView(); virtual ~ScopeView(); virtual void AttachedToWindow(); virtual void DetachedFromWindow(); virtual void Draw(BRect updateRect); void SetPlaying(bool playing); void SetEnabled(bool enabled); void SetHaveFile(bool haveFile); void SetLoading(bool loading); void SetLiveInput(bool liveInput); private: typedef BView super; static int32 _Thread(void* data); int32 Thread(); void DrawLoading(); void DrawNoFile(); void DrawDisabled(); void DrawStopped(); void DrawPlaying(); void DrawText(const char* text); bool fIsFinished; bool fIsPlaying; bool fIsEnabled; bool fHaveFile; bool fIsLoading; bool fIsLiveInput; int32 fSampleCount; int16* fLeftSamples; int16* fRightSamples; thread_id fScopeThreadID; }; inline void ScopeView::SetPlaying(bool playing) { fIsPlaying = playing; } inline void ScopeView::SetEnabled(bool enabled) { fIsEnabled = enabled; } inline void ScopeView::SetHaveFile(bool haveFile) { fHaveFile = haveFile; } inline void ScopeView::SetLoading(bool loading) { fIsLoading = loading; } inline void ScopeView::SetLiveInput(bool liveInput) { fIsLiveInput = liveInput; } #endif // _SCOPE_VIEW_H