/* * Copyright 2008 Stephan Aßmus * All rights reserved. Distributed under the terms of the MIT licensce. */ #ifndef AUDIO_CHANNEL_CONVERTER_H #define AUDIO_CHANNEL_CONVERTER_H /*! This AudioReader just converts the source channel count into another one, e.g. 1 -> 2. Frame rate and sample format remain unchanged. */ #include "AudioReader.h" class AudioChannelConverter : public AudioReader { public: AudioChannelConverter(AudioReader* source, const media_format& format); virtual ~AudioChannelConverter(); virtual bigtime_t InitialLatency() const; virtual status_t Read(void* buffer, int64 pos, int64 frames); virtual status_t InitCheck() const; AudioReader* Source() const; protected: AudioReader* fSource; }; #endif // AUDIO_CHANNEL_CONVERTER_H