/* * Copyright 2006, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus */ #include "MoveTransformersCommand.h" #include #include #include "Shape.h" #include "Transformer.h" using std::nothrow; // constructor MoveTransformersCommand::MoveTransformersCommand(Shape* container, Transformer** transformers, int32 count, int32 toIndex) : Command(), fContainer(container), fTransformers(transformers), fIndices(count > 0 ? new (nothrow) int32[count] : NULL), fToIndex(toIndex), fCount(count) { if (!fContainer || !fTransformers || !fIndices) return; // init original shape indices and // adjust toIndex compensating for items that // are removed before that index int32 itemsBeforeIndex = 0; for (int32 i = 0; i < fCount; i++) { fIndices[i] = fContainer->IndexOf(fTransformers[i]); if (fIndices[i] >= 0 && fIndices[i] < fToIndex) itemsBeforeIndex++; } fToIndex -= itemsBeforeIndex; } // destructor MoveTransformersCommand::~MoveTransformersCommand() { delete[] fTransformers; delete[] fIndices; } // InitCheck status_t MoveTransformersCommand::InitCheck() { if (!fContainer || !fTransformers || !fIndices) return B_NO_INIT; // analyse the move, don't return B_OK in case // the container state does not change... int32 index = fIndices[0]; // NOTE: fIndices == NULL if fCount < 1 if (index != fToIndex) { // a change is guaranteed return B_OK; } // the insertion index is the same as the index of the first // moved item, a change only occures if the indices of the // moved items is not contiguous bool isContiguous = true; for (int32 i = 1; i < fCount; i++) { if (fIndices[i] != index + 1) { isContiguous = false; break; } index = fIndices[i]; } if (isContiguous) { // the container state will not change because of the move return B_ERROR; } return B_OK; } // Perform status_t MoveTransformersCommand::Perform() { status_t ret = B_OK; // remove shapes from container for (int32 i = 0; i < fCount; i++) { if (fTransformers[i] && !fContainer->RemoveTransformer(fTransformers[i])) { ret = B_ERROR; break; } } if (ret < B_OK) return ret; // add shapes to container at the insertion index int32 index = fToIndex; for (int32 i = 0; i < fCount; i++) { if (fTransformers[i] && !fContainer->AddTransformer(fTransformers[i], index++)) { ret = B_ERROR; break; } } return ret; } // Undo status_t MoveTransformersCommand::Undo() { status_t ret = B_OK; // remove shapes from container for (int32 i = 0; i < fCount; i++) { if (fTransformers[i] && !fContainer->RemoveTransformer(fTransformers[i])) { ret = B_ERROR; break; } } if (ret < B_OK) return ret; // add shapes to container at remembered indices for (int32 i = 0; i < fCount; i++) { if (fTransformers[i] && !fContainer->AddTransformer(fTransformers[i], fIndices[i])) { ret = B_ERROR; break; } } return ret; } // GetName void MoveTransformersCommand::GetName(BString& name) { // if (fCount > 1) // name << _GetString(MOVE_TRANSFORMERS, "Move Transformers"); // else // name << _GetString(MOVE_TRANSFORMER, "Move Transformer"); if (fCount > 1) name << "Move Transformers"; else name << "Move Transformer"; }