/* * Copyright 2007, Haiku. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus */ #ifndef FLIP_POINTS_COMMAND_H #define FLIP_POINTS_COMMAND_H #include "PathCommand.h" class BPoint; class FlipPointsCommand : public PathCommand { public: FlipPointsCommand(VectorPath* path, const int32* indices, int32 count); virtual ~FlipPointsCommand(); virtual status_t InitCheck(); virtual status_t Perform(); virtual status_t Undo(); virtual void GetName(BString& name); private: int32* fIndex; int32 fCount; }; #endif // FLIP_POINTS_COMMAND_H