/* * Copyright 2006, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus */ #ifndef SUPPORT_UI_H #define SUPPORT_UI_H #include #include #include class BBitmap; class BDataIO; class BMessage; class BPositionIO; class BString; class BView; class BWindow; // looper of view must be locked! void stroke_frame(BView* view, BRect frame, rgb_color left, rgb_color top, rgb_color right, rgb_color bottom); status_t store_color_in_message(BMessage* message, rgb_color color); status_t restore_color_from_message(const BMessage* message, rgb_color& color, int32 index = 0); BMessage make_color_drop_message(rgb_color color, BBitmap* bitmap); void make_sure_frame_is_on_screen(BRect& frame, BWindow* window); void print_modifiers(); //agg::line_cap_e convert_cap_mode(uint32 mode); //agg::line_join_e convert_join_mode(uint32 mode); const char* string_for_color_space(color_space format); void print_color_space(color_space format); #endif // SUPPORT_UI_H