/* * Copyright 2006, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus */ #ifndef BOOL_VALUE_VIEW_H #define BOOL_VALUE_VIEW_H #include "Property.h" #include "PropertyEditorView.h" class BoolValueView : public PropertyEditorView { public: BoolValueView(BoolProperty* property); virtual ~BoolValueView(); // BView interface virtual void Draw(BRect updateRect); virtual void FrameResized(float width, float height); virtual void MakeFocus(bool focused); virtual void MouseDown(BPoint where); virtual void KeyDown(const char* bytes, int32 numBytes); // PropertyEditorView interface virtual void SetEnabled(bool enabled); virtual bool AdoptProperty(Property* property); virtual Property* GetProperty() const; private: void _ToggleValue(); BoolProperty* fProperty; BRect fCheckBoxRect; bool fEnabled; }; #endif // BOOL_VALUE_VIEW_H