SubDir HAIKU_TOP src apps haiku3d ; SEARCH_SOURCE += [ FDirName $(SUBDIR) mesh ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) texture ] ; UsePrivateHeaders shared ; Application Haiku3d : App.cpp Camera.cpp MainWindow.cpp MathUtils.cpp Mesh.cpp MeshInstance.cpp RenderView.cpp Texture.cpp # mesh StaticMesh.cpp # texture BitmapTexture.cpp VideoFileTexture.cpp : be game GL media translation $(TARGET_LIBSTDC++) : Haiku3d.rdef ;