/* * Copyright 2008, Haiku Inc. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Alexandre Deckner */ #include "Camera.h" Camera::Camera(const Vector3& position, const Quaternion& orientation, float fov, float near, float far) : fPosition(position), fOrientation(orientation), fFieldOfView(fov), fNear(near), fFar(far) { } Camera::~Camera() { }