/* Copyright 1999, Be Incorporated. All Rights Reserved. This file may be used under the terms of the Be Sample Code License. */ #include "ObjectView.h" struct point { float x,y,z; float nx,ny,nz; float tu,tv; }; struct tri { int p1,p2,p3; }; struct quadStrip { int numpts; int *pts; }; #include "util.h" class GLObject { public: float rotX,rotY,spinX,spinY,lastRotX,lastRotY; float x,y,z; int color; int solidity; bool changed; ObjectView * objView; GLObject(ObjectView *ov); virtual ~GLObject(); virtual void Draw(bool forID, float IDcolor[]); virtual bool SpinIt(); virtual void MenuInvoked(BPoint point); virtual void DoDrawing(bool forID) {}; }; class TriangleObject : public GLObject { public: BufferArray points; BufferArray triangles; BufferArray qs; TriangleObject(ObjectView *ov, char *filename); virtual ~TriangleObject(); virtual void DoDrawing(bool forID); };