/* * Copyright 2014, Rene Gollent, rene@gollent.com. * Distributed under the terms of the MIT License. */ #ifndef BREAKPOINT_EDIT_WINDOW_H #define BREAKPOINT_EDIT_WINDOW_H #include #include "Team.h" #include "types/Types.h" class BButton; class BRadioButton; class BTextControl; class Team; class UserBreakpoint; class UserInterfaceListener; class BreakpointEditWindow : public BWindow { public: BreakpointEditWindow( ::Team* team, UserBreakpoint* breakpoint, UserInterfaceListener* listener, BHandler* target); ~BreakpointEditWindow(); static BreakpointEditWindow* Create(::Team* team, UserBreakpoint* breakpoint, UserInterfaceListener* listener, BHandler* target); // throws virtual void MessageReceived(BMessage* message); virtual void Show(); private: void _Init(); void _UpdateState(); private: ::Team* fTeam; UserInterfaceListener* fListener; UserBreakpoint* fTargetBreakpoint; BTextControl* fConditionInput; BButton* fSaveButton; BButton* fCancelButton; BRadioButton* fAlwaysRadio; BRadioButton* fConditionRadio; BHandler* fTarget; }; #endif // BREAKPOINT_EDIT_WINDOW