/******************************************************************************* / / File: SoundUtils.cpp / / Description: Utility functions for handling audio data. / / Copyright 1998-1999, Be Incorporated, All Rights Reserved / *******************************************************************************/ #include "SoundUtils.h" #include // These two conversions seem to pop up all the time in media code. // I guess it's the curse of microsecond resolution... ;-) double us_to_s(bigtime_t usecs) { return (usecs / 1000000.0); } bigtime_t s_to_us(double secs) { return (bigtime_t) (secs * 1000000.0); } int bytes_per_frame( const media_raw_audio_format & format) { // The media_raw_audio_format format constants encode the // bytes-per-sample value in the low nybble. Having a fixed // number of bytes-per-sample, and no inter-sample relationships, // is what makes a format "raw". int bytesPerSample = format.format & 0xf; return bytesPerSample * format.channel_count; } int frames_per_buffer( const media_raw_audio_format & format) { // This will give us the number of full-sized frames that will fit // in a buffer. (Remember, integer division automatically rounds // down.) int frames = 0; if (bytes_per_frame(format) > 0) { frames = format.buffer_size / bytes_per_frame(format); } return frames; } bigtime_t buffer_duration( const media_raw_audio_format & format) { // Figuring out duration is easy. We take extra precaution to // not divide by zero or return irrelevant results. bigtime_t duration = 0; if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) { // In these kinds of calculations, it's always useful to double-check // the unit conversions. (Anyone remember high school physics?) // bytes/(bytes/frame) / frames/sec // = frames * sec/frames // = secs which is what we want. duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate); } return duration; } bigtime_t frames_duration( const media_raw_audio_format & format, int64 num_frames) { // Tells us how long in us it will take to produce num_frames, // with the given format. bigtime_t duration = 0; if (format.frame_rate > 0) { duration = s_to_us(num_frames/format.frame_rate); } return duration; } int buffers_for_duration( const media_raw_audio_format & format, bigtime_t duration) { // Double-checking those unit conversions again: // secs * ( (frames/sec) / (frames/buffer) ) = secs * (buffers/sec) = buffers int buffers = 0; if (frames_per_buffer(format) > 0) { buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format))); } return buffers; } int64 frames_for_duration( const media_raw_audio_format & format, bigtime_t duration) { return (int64) ceil(format.frame_rate*us_to_s(duration)); }