// IObservable.h // * PURPOSE // Defines a general observable-object interface. // * HISTORY // e.moon 19aug99 Begun #ifndef __IObservable_H__ #define __IObservable_H__ class BMessenger; #include "cortex_defs.h" __BEGIN_CORTEX_NAMESPACE class IObservable { public: IObservable() { } virtual ~IObservable() { } public: // *** deletion // clients must call release() rather than deleting, // to ensure that all observers are notified of the // object's demise. if the object has already been // released, return an error. virtual status_t release()=0; public: // *** accessors // return true if release() has been called, false otherwise. virtual bool isReleased() const=0; protected: // *** hooks // must be called after an observer has been added (this is a good // place to send an acknowledgement) virtual void observerAdded( const BMessenger& observer) {TOUCH(observer);} // must be called after an observer has been removed virtual void observerRemoved( const BMessenger& observer) {TOUCH(observer);} // must be called once all observers have been removed virtual void releaseComplete() {} protected: // *** operations // call to send the given message to all observers. // Responsibility for deletion of the message remains with // the caller. virtual status_t notify( BMessage* message)=0; // must be called by release() if targets remain to be // released. should notify all targets with an appropriate // release-notification message (such as M_RELEASE_OBSERVABLE). virtual void notifyRelease()=0; }; __END_CORTEX_NAMESPACE #endif /*__IObservable_H__*/